11493 cards found
Seeking Sword

Seeking Sword {2}

Artifact - Equipment
Equipped creature gets +1/+1.
At the beginning of your end step, if you don't control a creature, create a 1/1 white Human creature token and attach Seeking Sword to it.
Equip {1}
It calls to the wayward and adrift, demanding to be wielded.
  • Memorium Arcanum
Seer of Clear Skies

Seer of Clear Skies {2}{W}{U}

Enchantment Creature - Sphinx
Flying
Whenever Seer of Clear Skies or another creature you control with flying attacks, that creature gets +1/+1 until end of turn.
3/3
  • Riddles of Revio
Seer of the Hunt
Stray Sighthound

Seer of the Hunt

Creature - Faerie Hound
(Color indicator: Seer of the Hunt is green)
Creatures with power less than Seer of the Hunt's power can't block it.
Where her old masters saw her as a lost object to be replaced, the fae found a new companion for their wild hunts.
4/3
Card has other part: Stray Sighthound
  • The Empty Throne of Feanav
Seer's Astrolabe
Peek into the Future

Seer's Astrolabe

Artifact - Monument
(Color indicator: Seer's Astrolabe is blue)
Whenever you scry, draw a card.
While lost to time itself, the cup of Jahan blessed all of the water that was contained inside. Some remnants remain, allowing seers capture the stars.
Card has other part: Peek into the Future
  • Alkabah
Seer's Sphere

Seer's Sphere {1}

Artifact
{3}, {T}: Scry 3.
{5}, {T}: Fateseal 3.
{7}, {T}: Draw two cards.
“To gaze upon it is to witness creation. Once looked upon, one cannot look away until they have seen its end.”
—Cretio, vault thaumaturge
  • Villains: The Musical
Seikatsu Recruits

Seikatsu Recruits {2}{W}

Creature - Human Samurai
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{2}{W}: Create a 1/1 white Human Samurai creature token.
2/2
  • Tales of Old Jidai
Seikatsu Warleader

Seikatsu Warleader {3}{W}

Creature - Human Samurai Knight
When Seikatsu Warleader enters, if it's not a token, create a token that's a copy of target creature token you control.
Of the countless clans who broke their oaths to the Empire, none stood as much to lose as the Seikatsu.
3/2
  • Tales of Old Jidai
Seila, the Lost One

Seila, the Lost One {3}{B}{G}

Legendary Creature - Nymph
Deathtouch
Cards can't leave graveyards.
If a creature would die, you may pay {X}, where X is the number of cards in your graveyard. If you do, instead exile it, then return that card to the battlefield under your control.
1/5
  • Novea
Seishin Dojo

Seishin Dojo

Land
{T}: Add {C}.
{7}, {T}: Create a 2/2 colorless Spirit creature token.
Seishin Rageshaper

Seishin Rageshaper {2}{R}

Creature - Human Wizard
When Seishin Rageshaper enters, create a 2/2 colorless Spirit creature token.
Colorless creatures you control have haste.
1/1
  • Path of Shadows
Seishin Smokeshaper

Seishin Smokeshaper {2}{R}

Creature - Human Wizard
When Seishin Smokeshaper enters, create a 2/2 colorless Spirit creature token.
Whenever you cast a noncreature spell, colorless creatures you control get +1/+1 until end of turn.
0/1
  • Path of Shadows
Seishin Tidekeeper

Seishin Tidekeeper {2}{U}

Creature - Human Wizard
When Seishin Tidekeeper enters, create a 2/2 colorless Spirit creature token.
Colorless creatures you control have flying.
0/1
Seishin's Edge

Seishin's Edge {1}

Artifact - Equipment
Equipped creature gets +1/+0 for each colorless creature you control.
Equip {1}
  • Path of Shadows
Seismic Colossus

Seismic Colossus {8}

Artifact Creature - Golem
Concord — This spell costs {4} less to cast if there are four or more card types among permanents you control.
Vigilance, trample, lifelink, haste
5/5
Sejiri Skyhunter

Sejiri Skyhunter {3}{W}{W}

Creature - Human Warrior
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever a +1/+1 counter is put on Sejiri Skyhunter, it gains flying until end of turn.
2/3
  • Spark of Revolution
Sekitsui Yoroi

Sekitsui Yoroi {3}

Artifact - Equipment
Equipped creatures you control get +1/+1.
You may activate equip abilities any time you could cast an instant.
Equip {2}
  • Path of Shadows
Selection at Danaj

Selection at Danaj {U}{R}

Enchantment
Whenever you cast a noncreature spell, put a number of charge counters on Selection at Danaj equal to that spell's mana value.
At the beginning of your end step, you may remove four charge counters from Selection at Danaj. If you do, look at the top four cards of your library, put one into your hand and the rest on the bottom of your library in a random order.
  • Alkabah: The Rise of Soli
Selene the Cruel

Selene the Cruel {1}{U}

Legendary Creature - Human Wizard
Whenever you cast a spell, sacrifice a permanent and draw a card.
Exile three cards from your graveyard: Counter target noncreature spell unless its controller pays {1}.
2/2
Selezzar, Tyrant of Endak

Selezzar, Tyrant of Endak {3}{B}{B}

Legendary Creature - Snake Noble
At the beginning of your end step, for each opponent, destroy up to one target creature that player controls with power less than or equal to the amount of life that player lost this turn.
{3}{R}: Selezzar, Tyrant of Endak deals 2 damage to each opponent.
3/6
  • Scriptures of Urshad
Selfish Conversion

Selfish Conversion {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
A little white lie is all it takes for the start of Fahrib's corruption to take hold.
  • Alkabah
Selfish Epiphany

Selfish Epiphany {2}{B}{B}{B}

Enchantment - Aura
Enchant creature
When Selfish Epiphany enters, search your library for a card and put that card into your hand. Then shuffle.
Enchanted creature has indestructible and can't be sacrificed.
“Neither my death nor yours will redeem you. That was only the wish of those who have always hated us.”
  • Feanav: The Apothecary's Progress
Selfish Journeyman

Selfish Journeyman {3}{B}

Creature - Human Survivor
Whenever a Survivor you control dies, you draw a card and you lose 1 life.
“Care to join me on my travels? After all, the night can be quite grim.”
3/3
  • Al Tabaq
Selfserving Ghul

Selfserving Ghul {1}{B}

Creature - Zombie Warrior
Menace
When Selfserving Ghul enters, remove two counters from target permanent.
“The holy are servants to those above them, while the unholy are slaves to their own nature. I lead my own life with my own choices.”
2/1
  • Alkabah: The Rise of Soli
Sellsword Contraption

Sellsword Contraption {4}

Artifact Creature - Construct
{3}: Sellsword Contraption becomes the creature type of your choice until end of turn.
Its loyalty changes with each new tide of war.
3/3
  • Khaliz-Dorahn
Selma Lappowen

Selma Lappowen {1}{R}

Legendary Creature - Human Citizen
Instant and sorcery spells you cast cost {1} less to cast.
Rapport — Whenever Selma Lappowen and at least one other creature you control become tapped, exile the top card of your library. Until end of turn, you may play that card.
2/2