15897 cards found
Arcane Dexterity

Arcane Dexterity {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying and prowess.
In the most dire of situations, the Lafterii forces had to rely on their ingenuity rather than their strength to survive.
  • Aftermath
Arcane Knowledge

Arcane Knowledge {2}{U}

Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
The mage sighed, tossed the hundredth scroll of divination onto the ever growing pile, and pulled another from the rack.
  • Seasons of War
Arcane Might

Arcane Might {4}{U}

Enchantment
Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, choose one—
• Draw a card, then discard a card.
• Tap target creature.
• Target creature gains flying until end of turn.
• Target player mills two cards.
  • K15 Core Set
Arcane Oasis

Arcane Oasis

Land - Desert
Arcane Oasis enters tapped unless you control another Desert.
{T}: Add {U} or {R}.
Its waters flow into the courtyards of Atuum's Great Library, infusing its ancient texts with arcane power.
  • Over the Horizon
Arcane Rebound

Arcane Rebound {2}{U}{U}

Instant
Counter target spell. If that spell is countered this way, until the end of your next turn the next spell you cast that shares a type with it costs {X} less to cast, where X is the countered spell's mana value.
Arcane Refusal

Arcane Refusal {3}{U}

Instant
Counter target spell.
Look at the top three cards of your library. Put one on top and the rest on the bottom in any order.
  • Kahembo: Olde Dawn
Arcane Sanctum

Arcane Sanctum

Land
Arcane Sanctum enters tapped.
{T}: Add {W}, {U}, or {B}.
Esper, center of engineered perfection, ruled by enigmatic sphinxes.
  • Alara
Arcane Saxophone

Arcane Saxophone {2}

Artifact - Equipment
Harmony — Attach Arcane Saxophone to target creature.
When Arcane Saxophone enters, harmonize. (Trigger up to one harmony of one permanent you control.)
Equipped creature gets +2/+2.
Equip {4}
  • Eralou
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Arcanist's Dispersal

Arcanist's Dispersal {1}{U}

Instant
Counter target spell unless its controller pays {2}.
Reprise {3}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Arcanist's Spellsurge

Arcanist's Spellsurge {U}{R}

Instant
Until end of turn, creatures you control get +1/+1 and gain prowess. If there are two or more instant and/or sorcery cards in your graveyard, draw a card.
Arcanist's Tome

Arcanist's Tome {U}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature attacks, you may draw a card then discard a card.
Equip {2}
“Magic books are some of the best loot — valuable, powerful, and easy to carry.”
—Murdoch, Lysene's operative
  • Quest for the Roseblade
Arcanotripsy

Arcanotripsy {1}{U}

Instant
Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Disrupting a spell can be as simple as disposing of its material components.
  • Feanav: The Apothecary's Progress
Archaeological Experience

Archaeological Experience {1}{R}

Sorcery
Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands.
Exile the top card of your library. Until the end of your next turn, you may play that card. Create a 1/1 Scout creature token that's all colors.
Archaeologist's Discovery

Archaeologist's Discovery {2}{R}

Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Artifacts dating back to before the Calamity are a precious commodity, able to be traded for vast fortunes if in good condition.
  • Riddles of Revio
Archivist's Torment

Archivist's Torment {2}{R}

Sorcery
Target opponent chooses a number. When they do, choose one —
• That player discards their hand, then draws cards equal to the chosen number.
• Archivist's Torment deals damage to that player equal to the chosen number.
  • The Unraveling
Archmage's Tower

Archmage's Tower

Land
You have no maximum hand size.
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Its spire reaches almost to the clouds, but its vaults reach far deeper than anyone will ever know.
  • Seasons of War
Arcor Diamond

Arcor Diamond {2}

Artifact
{T}: Add {C}.
{2}, {T}, Sacrifice Arcor Diamond: Draw a card.
Arcor Windfall

Arcor Windfall {1}{W}

Instant
Exile up to three target creatures you control, then return those cards to the battlefield under your control tapped.
Arcor; capable of removing dehydration and starvation, fills the consumer with energy, and is highly addictive.
  • A Tourney at Whiterun
Arctic Mine

Arctic Mine

Land - Plains Swamp
({T}: Add {W} or {B}.)
Whenever Arctic Mine becomes tapped, you lose 1 life unless you control two or more basic lands.
Arctic Pack

Arctic Pack {3}{G}{G}

Sorcery
Create three 2/2 green Wolf creature tokens.
The white wolves of Glacia looked strikingly different to those of Nangjiao, but Seto and Xiong could sense their danger all the same.
  • Glacia: Hail to the Queen
Ardent Charge

Ardent Charge {1}{R}

Instant
Attacking creatures you control get +1/+0 until end of turn.
Draw a card.
“If you wish to return alive, there is no room for fear. Let the hellspawn fall before your will.”
—Masha of Pelastrov
Ardor of the Masses

Ardor of the Masses {2}{R}

Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
Attacking creatures get +2/+0 until end of turn. Those creatures also gain first strike until end of turn if this spell was kicked.
  • Tides of War
Ardy's Invocation

Ardy's Invocation {R}{G}

Sorcery
Create a 1/1 red and green Elemental creature token. Creatures you control get +1/+1 and gain haste until end of turn.
Orchestrate {R}{G} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Ardy's Study

Ardy's Study {G}{G}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
You may play lands from the archived library.