14928 cards found
Archaezus, Dark Salvation
Enrapturing Grudge

Archaezus, Dark Salvation {5}{B}{B}

Legendary Creature - Elder Demon
This spell costs {1} less to cast for each enchantment you control.
Flying, lifelink, trample
Disturb {6}{B}{B}. That spell costs {1} less to cast for each enchantment you control. (You may cast this card from your graveyard transformed for its disturb cost.)
6/6
Card has other part: Enrapturing Grudge
Armada Envoy

Armada Envoy {3}{U}{U}

Creature - Drake
Flying
Whenever a creature you control phases in, it gains flying until end of turn.
“Follow that drake. We can't be the only ones trying to escape this storm.”
—Atworth Wingate
4/4
  • Dark Seas of Shiryen
Armored Valiant

Armored Valiant {2}{W}

Creature - Dwarf Warrior
When Armored Valiant enters, creatures you control get +1/+1 until end of turn.
Projectile weapons, though flashy, fared poorly against the tried-and-true steel plates worn in the Wards.
2/3
  • Dark Seas of Shiryen
Arroyo, Infinitely Branching

Arroyo, Infinitely Branching {2}{B}{B}

Legendary Creature - Reflection
Once during each of your turns, when a card is put into a graveyard from anywhere, you may cast it. You may spend mana of any color to cast that spell.
When Arroyo, Infinitely Branching is put into your graveyard from anywhere, you may cast it.
And they offered not fate, but freedom.
4/4
Auros, the Red King

Auros, the Red King {3}{R}

Legendary Creature - Human Warrior Noble
This spell can't be countered.
When Auros enters, it deals damage to any target equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
{R}, Sacrifice Auros, Discard your hand: Draw three cards.
3/3
Autointerment

Autointerment {1}{W}

Instant
Exile target tapped creature. Its controller gains 3 life.
“Stopping so soon? There may yet be more treasure. Best keep digging.”
  • Dark Seas of Shiryen
Awakening of Evil

Awakening of Evil {5}{B}{B}

Sorcery
Pressure {3}{B}{B} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Each player sacrifices a creature. Put a creature card from a graveyard onto the battlefield under your control.
“This trench just goes on forever, no matter how far we dig. I'm telling you, Mettalia, there's nothing he—“
  • Elmare: Into the Abyss
Azos, Tyrant of Bleakrealm

Azos, Tyrant of Bleakrealm {5}{B}{R}

Legendary Creature - Elder Dragon
Flying
When Azos enters, each opponent reveals their hand. You choose any number of nonland cards in players' hands and/or creatures on the battlefield with total mana value 7 or less. Exile those cards and/or permanents.
5/5
Bank Skimmer

Bank Skimmer {2}{G}{G}

Creature - Merfolk Aurashaper Warrior
Trample
When Bank Skimmer enters, create a green Aura enchantment token named Turtle's Valor attached to target creature. The token has enchant creature and “Enchanted creature gets +X/+X, where X is its mana value.”
1/1
Barnacled Blade

Barnacled Blade {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3}
“My grandfather won it in a bar fight. The man he won it from took it off some turncoat, who claimed he'd salvaged it from some wreck down by Bloodhollow. Still sharp like it was forged yesterday.”
  • Elmare: Into the Abyss
Battle Rallier

Battle Rallier {1}{W}

Creature - Dwarf Warrior
{W}, {T}: Other creatures you control get +1/+0 until end of turn.
“We are bruised, but far from beaten. Shields up, brothers and sisters.”
2/2
  • Dark Seas of Shiryen
Battle Station

Battle Station {3}

Artifact Creature - Ship
{4}{G}: Battle Station gets +3/+3 until end of turn.
Cycling {2/G} ({2/G}, Discard this card: Draw a card.)
“All units pull back! Remain at a safe distance. We're bringing in the big guns.”
—Mettalia
3/2
  • Elmare: Into the Abyss
Belmord Bloodcurdler

Belmord Bloodcurdler {2}{B}

Creature - Vampire Noble Knight
Other Knights and Soldiers you control get +1/+0.
Cowards can't block Knights and Soldiers you control.
When Belmord Bloodcurdler enters, target creature an opponent controls becomes a Coward in addition to its other types. (This effect last indefinitely.)
4/2
Big Adventure

Big Adventure {4}{G}

Sorcery - Adventure
Create two tapped colorless land tokens named Far-Off Lands with “{T}: Add one mana of any color.” (Then exile this card. You may cast the creature later from exile.)
Card has other part: Little Pig
Bigger Fish

Bigger Fish {3}{G}{G}

Sorcery
Pressure {2}{G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is equal to twice the sacrificed creature's mana value, put it onto the battlefield, then shuffle.
  • Elmare: Into the Abyss
Bind the Mind

Bind the Mind {W}{U}

Enchantment
When Bind the Mind enters, each poisoned opponent reveals their hand. Then choose a nonland card name.
Spells with the chosen name can't be cast.
But I've got a blank space baby
And I'll write your name
Black Spot

Black Spot {3}{B}

Sorcery
Look at the top four cards of your library. Put any number of them into your graveyard and the rest on top of your library in any order.
You draw two cards and you lose 2 life.
  • Dark Seas of Shiryen
Blacksteel Loadout

Blacksteel Loadout {5}

Artifact - Equipment
Equipped creature gets +4/+2 and has first strike, vigilance, and trample.
Equip {3}
“Ready for war? Never. Ready for battle? Always.”
Blackwall's Edge

Blackwall's Edge

Enchantment Land
When Blackwall's Edge enters, if you control four or more lands, you may have each player conjure a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
{T}: Add {C}.
When Blackwall's Edge is destroyed, return it to its owner's hand.
Related card: Data-Point
Blastburn Angel

Blastburn Angel {R}{W}{B}

Artifact Creature - Angel
Advance {1}{R}{W}{B} (Cast this for {1}{R}{W}{B} to advance it as it enters. {1}{R}{W}{B}: Advance this as a sorcery.)
Whenever Blastburn Angel advances, it gets +1/+1 and gains flying until end of turn. It deals 1 damage to each other creature.
3/3
Blighted Branch-Beast

Blighted Branch-Beast {2}{G}{G}

Creature - Treefolk Beast
Trample
{1}{G}: Put an overgrowth counter on target creature you control. As long as it has an overgrowth counter on it, it has base power and toughness 8/8.
“They said the trees sang, but the first tree I found roared. I didn't stay to find another.”
—First mate Tabia of the Lionheart
1/1
  • Dark Seas of Shiryen
Blood for Bones

Blood for Bones {3}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
  • Dark Seas of Shiryen
Blood in the Water

Blood in the Water {2}{B}

Instant
Target creature gets -4/-4 until end of turn. If that creature would die this turn, exile it instead.
Cycling {2} ({2}, Discard this card: Draw a card.)
After just a few short moments, you'd hardly guess there was ever a battle.
  • Elmare: Into the Abyss
Bloodhollow Bruiser

Bloodhollow Bruiser {3}{R}

Creature - Merfolk Warrior
Whenever you discard a card or an artifact is put into your graveyard from the battlefield, put a +1/+1 counter on Bloodhollow Bruiser.
Cycling {2} ({2}, Discard this card: Draw a card.)
To serve in Dawson's crew requires not just a lack of mercy, but an active passion for cruelty.
3/3
  • Elmare: Into the Abyss
Bloodthirsty Jaws

Bloodthirsty Jaws {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
“Lord Dawson's merciless rule seems to have rubbed off on the predators that surround Bloodhollow.”
—Riptooth, Dawson's Warden
  • Elmare: Into the Abyss