15897 cards found
Apex

Apex {3}{W}{U}{B}{R}{G}

Sorcery - Tale
Draw three cards. You gain 3 life. Apex deals 3 damage to any target.
Card has other part: Wise Farseer Chini
  • Kahembo: Olde Dawn
Apex Predator

Apex Predator {B}{G}{U}

Sorcery - Adventure
Sacrifice a creature. Draw cards equal to its power and gain life equal to its toughness. (Then exile this card. You may cast the creature later from exile.)
Card has other part: The Lonely Hunter
  • Karina's Explorations
Apex's Oath

Apex's Oath {1}{G}{G}

Enchantment
At the beginning of your upkeep, if an opponent controls more creatures than you, you may reveal the top seven cards of your library. Target opponent chooses a creature card revealed this way. Put that card onto the battlefield, and the rest into your graveyard.
Apex's Prey

Apex's Prey {G}

Sorcery
If this spell was foretold, target player creates a 4/4 red Dragon creature token with flying. Apex's Prey deals damage equal to the greatest power among creatures you control to up to one target creature or planeswalker.
Foretell {1}{R}{R}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
  • The Petals Wilt
Apocalypse Awakens

Apocalypse Awakens {5}{U}{U}

Sorcery
Create an 8/8 blue Kraken creature token with hexproof.
Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
“Ia, Ia!”
—“The Last Lighthouse Keeper”
  • Video Horror System
Apothecary's Gift

Apothecary's Gift {4}{B}

Sorcery
Apothecary's Gift deals 5 damage to target creature or planeswalker. You gain life equal to the excess damage dealt this way.
Seeking to understand immortality, Hsu Fu was graced for his piety. Seeking to utilize it for his people, Ye Feng was punished for his opportunism.
  • Panxiou
Apothecary's Remedy

Apothecary's Remedy {1}{B}

Instant
Target creature gets -3/-2 until end of turn.
“He was either a fool or a madman to drink from that vial. My guess is both.”
  • Goliaths of Nangjiao
Apotheosis

Apotheosis {4}{W}{W}

Enchantment
At the beginning of your upkeep, if you control ten or more storied permanents, you win the game. (Enchantments and legendary permanents are storied.)
“The world fractured around him as he arose into the light and seized his destiny.”
—Azamir, “The Test Of Sunlight”
  • Storytime
Appeal to the Ancestors

Appeal to the Ancestors {2}{B}{G}

Sorcery
Escalate {2} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Search your library for a card, put it into your hand, then shuffle.
• Return target card from your graveyard to your hand.
• Add {B}{B}{G}{G}.
  • Memorium Arcanum
Appeal to the Div

Appeal to the Div {U}

Enchantment
You may look at an additional card each time you scry.
{2}, Tap two untapped creatures you control: Scry 1.
The div do not care for the lives they ruin. A mistaken prophecy here or a destroyed marriage here. All are jokes to the div.
  • Alkabah
Apprehend the Nemesis

Apprehend the Nemesis {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Approach of Old Lovi

Approach of Old Lovi {3}{R}{W}

Enchantment
At the beginning of your end step, put an encroachment counter on Approach of Old Lovi, then it deals X damage to any target and you gain X life, where X is the number of encroachment counters on Approach of Old Lovi.
In some places, reality rearranged itself gently, like wind carrying leaves. In others, the old world devoured and transformed the new one like a fire.
  • Lovi Awoken
Approach the Dark Tomb

Approach the Dark Tomb {3}{B}

Enchantment
As Approach the Dark Tomb enters, choose life or death.
• Life — Whenever you cast a creature spell, you may pay 1 life. If you do, draw a card.
• Death — Whenever a creature you control dies, you may pay 1 life. If you do, draw a card.
  • Riddles of Revio
Appropriate

Appropriate {4}{U}{U}

Enchantment - Aura
Enchant artifact or creature
At the beginning of each upkeep, if enchanted permanent is tapped, untap it.
You control enchanted permanent.
“Allow me to demonstrate your minion's true potential.”
—Zorganis, Dread Specter
  • Seasons of War
Appropriated Gear

Appropriated Gear {2}

Artifact - Equipment
When Appropriated Gear enters, create a Treasure token.
Equipped creature gets +1/+1.
Equip {2}
“Equipment helps you delve dungeons. Dungeons give equipment. The hard part is getting started.”
—Vosh, the Champion
  • Arkadai
Apt Countermeasure

Apt Countermeasure {2}{U}{U}

Instant
Counter target spell. Draw a card, then discard a card.
“Little is beyond the helping hand of a dash of magic, a pinch of harmony, and a whole lotta spunk.”
—Ravyesh of the Ahaban Temple
  • Al Tabaq
Aquatic Might

Aquatic Might {W}

Instant
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say “destroy” don't destroy it.)
  • Elmare: Into the Abyss
Aquatic Refuge

Aquatic Refuge

Land
As Aquatic Refuge enters, you may tap an untapped creature you control. If you don't, Aquatic Refuge enters tapped.
{T}: Add {W} or {U}.
  • Surging Tide
Aravant Welcome

Aravant Welcome {U}{R}

Sorcery
As an additional cost to cast this spell, discard two cards.
Target player draws two cards. Return up to one target creature to its owner's hand.
“Don't worry. You won't be staying long!”
—Lysene, Shrewd Smuggler
  • The Petals Wilt
Arazu, the Wishing Blade

Arazu, the Wishing Blade {1}{G}{U}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature deals combat damage to a player, exile cards from the top of their library until they exile a nonland card. You may cast that card without paying its mana cost.
Equip {2}
  • Sparks of a Multiverse
Arbalest Barrage

Arbalest Barrage {2}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control.
The best way to win a fight is to end it before it begins.
  • Surging Tide
Arboreal Runes

Arboreal Runes {3}

Artifact
As long as Arboreal Runes is on the battlefield or in your graveyard, it's a Forest land in addition to its other types.
{T}: Add one mana of any color.
Arcane Anesthesia

Arcane Anesthesia {2}{W/U}{W/U}

Enchantment - Aura
Flash
Enchant creature
When Arcane Anesthesia enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Feanav: The Apothecary's Progress
Arcane Caper

Arcane Caper {1}{U}{U}

Instant
Counter target spell. If a permanent spell is countered this way, create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
“All these ruins had to throw at me were seven spike traps, five exploding runes, two nine-layer death circles and a giant hellhound? Honestly, how is this relic even still here?”
Arcane Chronometer

Arcane Chronometer {3}

Artifact
Activated abilities of artifacts cost {2} more to activate.
It saps away from other power supplies, making even the simplest gadgets freeze.
  • Discoveries of Akieva