11976 cards found
Runes of Ralora

Runes of Ralora {3}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace.
Whenever enchanted creature deals combat damage to a player, discard a card, then draw a card.
  • Novea
Runescale Brawler

Runescale Brawler {1}{G/U}{W}

Creature - Lizard Warrior
Runescale Brawler enters with three +1/+1 counters on it.
If damage would be dealt to Runescale Brawler while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Runescale Brawler.
0/0
  • Kahembo: Olde Dawn
Runewart Hog

Runewart Hog {4}{G}

Creature - Boar
Runewart Hog has hexproof as long as it has a +1/+1 counter on it.
In the Wild Realm, magic is found in even the most unsuspecting of places.
4/4
  • Goliaths of Nangjiao
Runewing's Feathers

Runewing's Feathers {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, draw a card.
  • Khaliz-Dorahn
Runic Depths

Runic Depths {2}{U}

Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, scry 1.
Enchanted land has “{G}, {T}: Each player reveals the top card of their library. Each player that revealed a land card this way may put that card into their hand.”
  • Carpe Arcanum
Runic Enforcer

Runic Enforcer {3}{W}

Creature - Human Wizard
Whenever you make first contact, Runic Enforcer gains lifelink until end of turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
With Entelan law enforcement stretched thin over several planes, crimes against the extraplanars back home became bolder by the week.
3/3
  • Karina's Explorations
Runic Pillars

Runic Pillars {4}

Artifact
Runic Pillars enters tapped.
{T}: Add {C}{C}{C}.
{2}: Add one mana of any color.
Runic Soulthief

Runic Soulthief {1}{W}{B}

Creature - Zombie Wizard
Lifelink
When Runic Soulthief enters, target player loses X life and you gain X life, where X is the number of enchantments you control.
3/2
  • Tides of War
Runic Wall

Runic Wall {2}{W}

Creature - Wall
Defender (This creature can't attack.)
{W}, {T}: You gain 1 life.
The light of divinity is both a shield and a blessing to those who need it.
0/4
  • Zero
Runner's Harness

Runner's Harness {2}

Artifact - Equipment
Equipped creature can't be blocked except by enchantment creatures.
Whenever equipped creature deals combat damage to a player, you may search your library for a card, exile it, then shuffle. If you don't search your library this way, you may play a card exiled with Runner's Harness.
Equip {1}
  • Beyond the Blackwall
Rupture Spire

Rupture Spire

Land
Rupture Spire enters tapped.
When Rupture Spire enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
  • Scriptures of Urshad
Ruptured Citadel

Ruptured Citadel

Land - Mountain Plains
({T}: Add {R} or {W}.)
As Ruptured Citadel enters, you may pay {1}. If you don't, Ruptured Citadel enters tapped.
  • Villains: The Musical
Ruptured Expanse

Ruptured Expanse

Land - Plains Swamp
({T}: Add {W} or {B}.)
As Ruptured Expanse enters, you may pay {1}. If you don't, Ruptured Expanse enters tapped.
  • Villains: The Musical
Ruptured Falls

Ruptured Falls

Land - Island Mountain
({T}: Add {U} or {R}.)
As Ruptured Falls enters, you may pay {1}. If you don't, Ruptured Falls enters tapped.
  • Villains: The Musical
Ruptured Flats

Ruptured Flats

Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Ruptured Flats enters, you may pay {1}. If you don't, Ruptured Flats enters tapped.
  • Villains: The Musical
Ruptured Grotto

Ruptured Grotto

Land - Island Swamp
({T}: Add {U} or {B}.)
As Ruptured Grotto enters, you may pay {1}. If you don't, Ruptured Grotto enters tapped.
  • Villains: The Musical
Ruptured Grove

Ruptured Grove

Land - Forest Island
({T}: Add {G} or {U}.)
As Ruptured Grove enters, you may pay {1}. If you don't, Ruptured Grove enters tapped.
  • Villains: The Musical
Ruptured Meadow

Ruptured Meadow

Land - Forest Plains
({T}: Add {G} or {W}.)
As Ruptured Meadow enters, you may pay {1}. If you don't, Ruptured Meadow enters tapped.
  • Villains: The Musical
Ruptured Morass

Ruptured Morass

Land - Swamp Forest
({T}: Add {B} or {G}.)
As Ruptured Morass enters, you may pay {1}. If you don't, Ruptured Morass enters tapped.
  • Villains: The Musical
Ruptured Square

Ruptured Square

Land - Plains Island
({T}: Add {W} or {U}.)
As Ruptured Square enters, you may pay {1}. If you don't, Ruptured Square enters tapped.
  • Villains: The Musical
Ruptured Trail

Ruptured Trail

Land - Mountain Forest
({T}: Add {R} or {G}.)
As Ruptured Trail enters, you may pay {1}. If you don't, Ruptured Trail enters tapped.
  • Villains: The Musical
Rushing Waters

Rushing Waters

Land
Rushing Waters enters tapped.
{T}: Add {U} or {R}.
When Rushing Waters enters, you may put a loyalty counter on a planeswalker you control.
“Wheeeeeeeeeeeeeeeeeeeeeeeeeeeee!”
—Flynn
  • Sparks of a Multiverse
Rushwater Hunter

Rushwater Hunter {2}{U}{U}

Creature - Drake
Flying
When Rushwater Hunter enters, you may return target creature to its owner's hand.
“All the knights want a fancy steed these days. And none of them want to pay for the two years it takes to train one!”
—Azohn, Familiar Handler
2/2
  • Seasons of War
Rushwater Raider

Rushwater Raider {U}

Creature - Merfolk Rogue
Improve {1}{U} ({1}{U}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of your end step, if one or more embattled creatures you controlled dealt damage to a player, you may draw a card. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
1/1
  • Seasons of War
Russet Denmother

Russet Denmother {3}{W}

Creature - Fox
When Russet Denmother enters, choose one —
• Destroy target enchantment.
• Create a 2/1 red and white Fox creature token.
“Let them be. We've done enough to nature.”
—Master Lijing
3/2
  • Nangjiao In Bloom