15282 cards found
Off the Handle

Off the Handle {2}{R}

Instant
You may pay {R} and tap an untapped Warrior you control rather than pay this spell's mana cost.
Choose one —
• Double the power of target creature you control until end of turn.
• Target creature you control deals damage equal to its power to target creature or planeswalker.
  • Adventurers of Onora
Off-Set Rumormonger

Off-Set Rumormonger {2}{B}

Creature - Construct Citizen
Whenever you cast a spell, note its colors.
At the beginning of combat on your turn, up to X target creatures get +2/+0 and gain menace until end of turn, where X is the number of colors noted with Off-Set Rumormonger.
3/1
  • The Stage Presents: The Neverending Act
Offworld Surveyors

Offworld Surveyors {G}

Creature - Human Scout
{T}: You may put a land card from your hand onto the battlefield.
{1}, {T}: Aetherize target land you control. (To aetherize, create a token that's a copy of it, then exile that token.)
1/1
  • Worlds Away
Oil the Mind

Oil the Mind {U}{B}

Instant
You may cast Oil the Mind from your graveyard.
Target player mills three cards.
If Oil the Mind was cast from your graveyard, conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • Arcanum Academia
Old-Rune Watcher

Old-Rune Watcher {5}

Artifact Creature - Bird Golem
Flying
Menagerie — When Old-Rune Watcher enters, if there are five or more creature types among creatures you control, draw a card.
3/3
  • Adventurers of Onora
Old-World Walker

Old-World Walker {3}{W}

Creature - Spirit Scout
Flying
At the beginning of your end step, untap target permanent you control.
The adventurous of Graygulch started looking back at the places Daisite had built up before.
2/2
  • High Noon
Olten Skywhale

Olten Skywhale {3}{U}{U}

Creature - Whale
Flash
Flying
“Is this more than you've bargained for yet?”
“Yep. It finally is.”
4/3
  • Love Song
Oltenen Paradise-Seeker

Oltenen Paradise-Seeker {1}{W}

Creature - Elemental Wizard
Rhapsody {5}{W}{W} (Pay {5}{W}{W} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Whenever Oltenen Paradise-Seeker attacks, up to one target creature's base power and toughness each become equal to Oltenen Paradise-Seeker's power and toughness until end of turn.
“The sun must set to rise.”
2/1
  • Animus Vox
Oltenen Terror

Oltenen Terror {4}{G}

Creature - Insect
Reach
When Oltenen Terror enters, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
{1}{G}, Sacrifice an artifact or creature: Tap Oltenen Terror. It gains indestructible until end of turn.
Its pulse quickens after every little sting.
5/5
  • Animus Vox
Ominous Palace

Ominous Palace

Land
{T}: Add {U} or {B}. You lose 1 life unless you have less life than an opponent.
Naogui the Lotus-Charmed guards the most depraved secrets of the world with naught but his sweet, welcoming voice.
  • Panxiou
Ominous Presence

Ominous Presence {4}{B}

Creature - Spirit
When Ominous Presence enters, search your library for a Curse card, reveal it, then shuffle. If it has mana value 4 or less, you may put it onto the battlefield. Otherwise, put it into your hand.
Ominous Presence gets +1/+1 for each Curse attached to your opponents.
1/1
  • Karina's Explorations
Ominous Seas

Ominous Seas {1}{U}

Enchantment
Whenever you draw a card, put a foreshadow counter on Ominous Seas.
Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token.
Cycling {2} ({2}, Discard this card: Draw a card.)
Always fear the open waters. If even the guppies are already gone, it's too late.
  • Elmare: Into the Abyss
Ominous Wind

Ominous Wind {1}{B}

Instant
Target creature gets -2/-2 until end of turn.
{3}{B}{B}, Exile Ominous Wind from your graveyard: Each creature gets -2/-2 until end of turn. Activate only as a sorcery.
Karina set up the camp. Amber worked on a fire. Luna wandered off to investigate that strange sound in the trees.
  • Monsters of Chikyu
On Andazir's Whims

On Andazir's Whims {2}{R}{W}{B}

Sorcery
Return target creature card from your graveyard to the battlefield tapped. Then create a token that's a copy of it, except it has haste. Sacrifice the token at the beginning of the next end step.
  • Alkabah: The Rise of Soli
On Marvelous Wings

On Marvelous Wings {2}{U}

Enchantment - Saga
I, II — Put your choice of a flying or hexproof counter on target creature you control.
III — Creatures you control with counters on them can't be blocked this turn unless defending player pays {3} and spells that target those creatures cost an additional {3} to cast until your next turn.
  • Kahembo: Olde Dawn
On Repeat

On Repeat {1}{W}

Instant
Exile target creature or enchantment you control, then return that card to the battlefield under your control.
You may cast On Repeat from your graveyard any time you could cast a sorcery by discarding a land card in addition to paying its other costs.
Does it almost feel like you've been here before?
  • Animus Vox
Once More with Style

Once More with Style {1}{W}

Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
  • Surging Tide
One Last Mission

One Last Mission {1}{W}

Sorcery
Choose one or both —
• Put a +1/+1 counter on each of up to two target creatures.
• Put a +1/+1 counter on up to one target Elemental and up to one target Soldier.
This one is for the champions.
  • Animus Vox
One Life for Another

One Life for Another {3}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. Then up to one target opponent sacrifices a creature if you control an Angel, Demon, Faerie, or Spirit.
“They may appeal to how you value a life. Never forget: all are equally worthless to them.”
—Lord Pollux Marglen to Absari
  • The Empty Throne of Feanav
One More Step

One More Step {R}

Sorcery - Adventure
Target creature you control gains haste until end of turn. Return it to its owner's hand at the beginning of the next end step.
Card has other part: Adventurer Extraordinaire
  • Adventurers of Onora
One of Purpose

One of Purpose {R}{W}

Creature - Human Monk
Prowess
When One of Purpose enters, if you cast it, create a Function token with “If you cast this spell from your hand, exile it. You may cast it from exile until the end of your next turn.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
2/2
  • Beyond the Blackwall
One on One

One on One {1}{W}

Enchantment
Vanguard — Whenever a creature you control attacks alone, put a +1/+1 counter on it.
In a duel between Chikyu's trainers, honor demands that each side use only a single monster at a time.
  • Monsters of Chikyu
One with Nature

One with Nature {G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Gendra provided a pleasant environment to those who'd only known a war torn Khaliz-Dorahn.
  • Aftermath
One with Seishin

One with Seishin {1}{W}

Enchantment
Colorless creatures you control get +1/+1.
Though the living fall by the thousands each day, our Ancestors still watch over us, guiding us at every turn.
  • Path of Shadows
Only Memories Remain

Only Memories Remain {U}{B}

Instant - Inscription
Target player mills seven cards.
Inscribe {3}{U}{B} ({3}{U}{B}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows