14930 cards found
Unbalancing Technique

Unbalancing Technique {1}{W}

Instant
You may pay {W} and tap an untapped Monk you control rather than pay this spell's mana cost.
The next 3 damage that would be dealt to you and/or permanents you control this turn is dealt to any target instead.
  • Adventurers of Onora
Unbound Expanse

Unbound Expanse {1}{W}

Enchantment
When Unbound Expanse enters, if an opponent controls more lands than you, create a Plains token. (It's a basic land with “{T}: Add {W}.”)
{1}{W}, Sacrifice Unbound Expanse: Exile each nonland permanent you control, then return those cards to the battlefield under your control.
Unburdened

Unburdened {2}{W}

Instant
Destroy target artifact or enchantment. You gain life equal to its mana value.
  • Monsters of Chikyu
Uncommon Grit

Uncommon Grit {3}{W}

Enchantment
Whenever a creature you control is dealt damage, put a +1/+1 counter on that creature.
Death and defeat were never options.
Uncovered Secrets

Uncovered Secrets {1}{W}{W}

Enchantment
When Uncovered Secrets enters, search your library for an artifact card, reveal that card, then shuffle and put that card on top.
Concord — Creatures you control get +1/+1 as long as there are four or more card types among permanents you control.
Night brings night, where it's cold and dark forever.
Undying Bond

Undying Bond {2}{W}

Sorcery
Return up to two target creature cards with total mana value 4 or less from your graveyard to the battlefield.
Lettie thought to ask Barton if he was still the same person; not quite correct, as he had obviously changed. She finally asked, “Are you still my friend?”
  • Feanav: The Apothecary's Progress
Unending Armies

Unending Armies {3}{W}{W}

Sorcery
Create three 1/1 colorless Servo artifact creature tokens.
Exile Unending Armies. At the beginning of your upkeep, if you have more life than each opponent, you may cast it without paying its mana cost. Otherwise, put it into your graveyard.
Unfounded Identity

Unfounded Identity {1}{W}

Instant
Exile target nonland permanent if its mana value is less than or equal to the number of creatures you control.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
By what distinctions do we separate the individual from mere components of flesh?
  • The Empty Throne of Feanav
Unite Against Evil

Unite Against Evil {3}{W}

Enchantment
When Unite Against Evil enters, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Menagerie — Whenever you attack, if there are five or more creature types among creatures you control, put a +1/+1 counter on target attacking creature and untap it.
  • Adventurers of Onora
Unite the Concordance

Unite the Concordance {3}{W}

Sorcery
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Then you gain 1 life for each Angel, Demon, Faerie, and/or Spirit you control.
No rivals remained. The divinities heralded Amleth as emperor—he had founded a second Covenant.
  • The Empty Throne of Feanav
United Force

United Force {X}{W}{W}

Instant
Create X 1/1 white Nymph creature tokens. Until end of turn, creatures you control gain protection from each color among permanents you controlled as you cast United Force.
  • Novea
United We Stand

United We Stand {2}{W}

Instant - Adventure
Until end of turn, you can't lose the game, your opponents can't win the game, and your life total can't change.
Card has other part: Feathersword Duelist
  • MSEM Masters: Legends
Unwrite

Unwrite {1}{W}

Instant
Choose one —
• Unwrite deals 3 damage to target attacking or blocking creature.
• Destroy target artifact.
• Destroy target enchantment.
Behind the scenes, the Ivory Curtain ensures nobody acts out of line.
  • The Stage Presents: The Neverending Act
Up in Arms

Up in Arms {1}{W}

Sorcery
Distribute two +1/+1 counters among one or two target creatures.
“I knew the day would come we were called to war, but I would have never guessed we'd be fighting the dead.”
—Remley Craggald of the East Ward
  • Dark Seas of Shiryen
Uprising of the Unremarkable

Uprising of the Unremarkable {4}{W}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Exile target nonland permanent an opponent controls. If this spell was harnessed by a token, you gain 5 life.
  • Over the Horizon
Valina's Aid

Valina's Aid {5}{W}

Sorcery
Search your library for up to three creature cards with mana value 2 or less, put them onto the battlefield, then shuffle.
“Phyrexians have so little regard for those it considers ‘weak', but we'll make sure they see our true strength.”
—Valina, Neolition Commander
  • Tides of War
Valor in Battle

Valor in Battle {W}

Sorcery - Inscription
Creatures you control get +1/+1 until end of turn.
Inscribe {2}{W} ({2}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Valorous Stance

Valorous Stance {1}{W}

Instant
Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.
Mikkino had always known he was destined for greatness. He just, you know... never expected he'd have to prove it so soon.
  • Adventurers of Onora
Vanishing Stroke

Vanishing Stroke {1}{W}

Sorcery
Exile target nonland permanent. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
  • Zero
Veil of Innocence

Veil of Innocence {W}

Enchantment
As long as you control exactly one creature, no more than one creature can attack or block each combat.
“The brightest of smiles can hide the darkest of intentions.”
—“Happy Birthday”
  • Video Horror System
Venerable Judgment

Venerable Judgment {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
At the beginning of combat on your turn, enchanted creature gains your choice of flying, vigilance, or lifelink until end of turn.
  • Al Tabaq
Verdict of the Council

Verdict of the Council {1}{W}{W}

Enchantment
When Verdict of the Council enters, exile up to one target creature until Verdict of the Council leaves the battlefield.
White creatures you control get +1/+0.
“Jail the traitors, and call our troops to arms!”
—Jirada, elder of Caulte
  • Survive the Night
Visage of Emeria

Visage of Emeria {2}{W}{W}

Legendary Planeswalker - Emeria
Once each turn, you may activate an additional loyalty ability of a planeswalker you control.
[+1]: You gain 1 life for each loyalty ability you've activated this turn. Scry 1.
[0]: Put a +1/+1 counter on target creature. It can't attack or block until your next turn.
[–3]: Exile target creature with power 4 or greater.
Loyalty:
3
  • Beyond Our Ken
Visions of Sand and Steel

Visions of Sand and Steel {2}{W}

Enchantment
Whenever you attack, create a white Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}. Attach it to an attacking creature you control.
At the beginning of your end step, untap each embattled creature you control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
  • MSEM Masters: Jumpstart
Vital Strike

Vital Strike {2}{W}

Instant
This spell costs {2} less to cast if you control an embattled creature. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Destroy target tapped creature.
“Even if a greater force guides your hand, it is only you who can lift it.”
—Margyd, Sanctum Commander
  • Seasons of War