15897 cards found
Mouseketeer

Mouseketeer {2}{R}

Creature - Mouse Knight
Double strike
No one is too small to make a difference.
1/1
Card has other part: For the Guard
  • Adventurers of Onora
Pains of the Drunk

Pains of the Drunk {R}

Enchantment - Aura
Enchant creature
Enchanted creature can't block.
Whenever enchanted creature attacks an opponent, it gets +2/+2 until end of turn.
  • High Noon
Bright-Eyed Adventurer

Bright-Eyed Adventurer {2}{W}

Creature - Human Scout
Lifelink
When Bright-Eyed Adventurer enters, rediscover an enchantment card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an enchantment card. Otherwise, put it back or into your graveyard.)
“This isn't the end of the world. It's the start of a new and glorious one.”
2/2
  • Lovi Awoken
Kingpin of Nizev

Kingpin of Nizev {3}{B}

Creature - Human Rogue
When Kingpin of Nizev enters, create two 1/1 white Soldier creature tokens.
Sacrifice a creature: Each opponent loses 1 life. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
4/2
  • Alkabah: The Rise of Soli
Rotwood Whisper

Rotwood Whisper {B}

Creature - Zombie
{1}{B}, Exile a creature or land card from your graveyard: Return Rotwood Whisper from your graveyard to the battlefield tapped.
Some spirits, too impatient or too desperate to seek out fresh bodies, take the old and the rotten, and find other means to craft a working host.
1/1
  • Harvest Festival
Fen Glutton

Fen Glutton {2}{B}

Creature - Spirit Beast
Menace
As long as you control exactly one other creature, that creature gets +1/+1 and has menace.
One to lure, one to kill. Both to feast.
3/2
  • Dark Seas of Shiryen
Bear Necessities

Bear Necessities {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Bear Necessities: Enchanted creature gains indestructible until end of turn.
  • Glacia: Hail to the Queen
Skyline Tracer

Skyline Tracer {2}{W}

Creature - Human Survivor
Survivors you control have flying.
Each day at dawn, she takes to the skies in search of the lost and scared to add to her flock.
2/3
  • Al Tabaq
Haunting Bard

Haunting Bard {2}{W}

Creature - Spirit Scout Bard
{W}, Sacrifice Haunting Bard: Destroy target artifact or enchantment.
The songs of the dead can still even the most resilient of magic.
3/2
Seishin Smokeshaper

Seishin Smokeshaper {2}{R}

Creature - Human Wizard
When Seishin Smokeshaper enters, create a 2/2 colorless Spirit creature token.
Whenever you cast a noncreature spell, colorless creatures you control get +1/+1 until end of turn.
0/1
  • Path of Shadows
Sewer Dweller

Sewer Dweller {2}{B}

Creature - Human Peasant Rogue
When Sewer Dweller enters or dies, create a 1/1 black Rat creature token with “This creature can't block.”
“There's plenty more where these came from, I assure you!”
3/1
  • Quest for the Roseblade
Fang Den Jaws

Fang Den Jaws

Land
Fang Den Jaws enters tapped unless you played it from exile.
{T}: Add {R} or {G}.
Card has other part: Crush Cowards
  • Adventurers of Onora
Prized Marshcroaker

Prized Marshcroaker {2}{G}{G}

Creature - Frog
Vigilance, trample
Prized Marshcroaker can block an additional creature each combat.
“So well behaved!. The only time I've seen a marshcroaker this focused is when they're defending their eggs. Best in show!”
—Lord Erollin
4/3
  • Eralou
Leafdown Lookout

Leafdown Lookout {3}{G}

Creature - Cat Scout
When Leafdown Lookout enters, if you control another Scout, draw a card, then you may put a land card from your hand onto the battlefield tapped.
“Can confirm, I've got a visual.”
4/2
  • Adventurers of Onora
Grab Bag

Grab Bag {3}

Artifact - Equipment
Whenever equipped creature attacks, exile target nonland permanent until Grab Bag leaves the battlefield.
Whenever equipped creature deals combat damage to a player, put a card exiled with Grab Bag onto the battlefield under your control.
Equip {3}
  • Villains: The Musical
Possibility Engine

Possibility Engine {R}

Artifact
When Possibility Engine enters, exile the top two cards of your library.
Wanderlust — During each of your turns, if you control four or more differently named lands, you may play a card exiled with Possibility Engine.
The Redirector of Errant Letters to Anachronistic Youth device helped keep Karina in touch with her various contacts across time and planes.
Twilight Delirium

Twilight Delirium {2}{R}{R}

Sorcery
Exchange control of all creatures you and target player control until end of turn. Untap those creatures. They gain haste until end of turn.
The night, the blood, the pain, the fear—all together snapped their minds, and a unified front became an indiscriminate massacre.
  • Glacia: Hail to the Queen
Nothing Left

Nothing Left {5}{B}{B}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's end step, gain control of a permanent they control.
Her reflection smiled, then looked around like she had done something wrong. After a long wait, she looked back and put on the hat. She let herself really smile for a moment, before it all went black.
Choir of the Lost

Choir of the Lost {1}{W/B}{W/B}

Sorcery
As an additional cost to cast this spell, discard a card.
Create three 1/1 black Spirit creature tokens with flying.
Not all ancestors desire to protect.
  • The Unraveling
Marionette Phantom

Marionette Phantom {4}{G/U}

Creature - Spirit Horror
When Marionette Phantom enters, choose one —
• Draw a card.
• Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
4/5
  • The Stage Presents: The Neverending Act
Healing Potion

Healing Potion {2}

Artifact
When Healing Potion enters, scry 1, then draw a card.
{2}, {T}, Sacrifice Healing Potion: You gain 4 life.
“No one has as many friends as the man with many potions!”
—Alanir, potion vendor
  • Arkadai
Suncatcher

Suncatcher {2}{R}

Creature - Merfolk Wizard
{W}: Target creature gains vigilance until end of turn.
There are those that believe the power of the Lotus is wasted on those “pitiful little nymphs,” but few who have dared to steal that power.
2/2
  • Novea
Winged Envoy

Winged Envoy {1}{U}

Creature - Sphinx
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1/1
Hermetic Meditation

Hermetic Meditation {W}

Enchantment - Aura
Enchant creature or planeswalker
Enchanted permanent has base power 0 and loses all abilities.
“The journey for enlightenment is laden with sacrifice, none more costly than that of kin.”
—Feng Bao, Storm's Center
  • Panxiou
Rabid Rodent

Rabid Rodent {1}{B}

Creature - Rat
Deathtouch
Whenever a creature dealt damage by Rabid Rodent this turn dies, put a +1/+1 counter on Rabid Rodent.
{2}, Remove a +1/+1 counter from Rabid Rodent: Regenerate Rabid Rodent.
2/2
  • Goliaths of Nangjiao