14928 cards found
Privilege's Sway

Privilege's Sway {1}{G}{U}

Instant
Choose one —
• Prevent all combat damage that would be dealt this turn.
• Counter target noncreature spell.
Despite—or perhaps because of—the Awakening tearing society apart, the rich and connected continued to build their power over it.
  • Lovi Awoken
Prized Marshcroaker

Prized Marshcroaker {2}{G}{G}

Creature - Frog
Vigilance, trample
Prized Marshcroaker can block an additional creature each combat.
“So well behaved!. The only time I've seen a marshcroaker this focused is when they're defending their eggs. Best in show!”
—Lord Erollin
4/3
  • Eralou
Procedural Paradise

Procedural Paradise {1}{G}

Sorcery
When you cast this spell, you may sacrifice a creature. If you do, copy this spell. (Copies keep functions.)
Search your library for a land card, reveal it, put it into your hand, then shuffle.
“Progress has never been cheap.”
—Oya Ya, Chief Ethics Officer
  • Beyond the Blackwall
Process Termination

Process Termination {B}{B}

Sorcery
Exile target creature, enchantment, or planeswalker. You lose life equal to its mana value.
“Alright, let's see what a little purging can do to these so called gods.”
—Tanya, Paragon Runner
  • Beyond the Blackwall
Proclamation of the Tides

Proclamation of the Tides {2}{U}

Instant
Cast this spell only before combat.
At end of combat this turn, return all creatures that attacked or blocked this combat to their owners' hands. If no creatures attacked or blocked this combat, draw two cards.
  • Mious
Prod the Stitchwork

Prod the Stitchwork {1}{B}{R}

Enchantment
When Prod the Stitchwork enters, it deals 1 damage to target player. That player sacrifices a creature.
At the beginning of your end step, if an opponent was dealt damage by three or more sources this turn, exile the top card of your library. You may play it until the end of your next turn.
  • The Stage Presents: The Neverending Act
Prodigal Spark
Orphan Prodigy

Prodigal Spark

Creature - Elemental Wizard
(Color indicator: Prodigal Spark is red)
Prowess
Whenever Prodigal Spark is dealt damage, it deals that much damage to any target.
“In a better life, he could have used his talents to better the world. Perhaps now winning this war is the only means possible.”
—Madame Beatrice
4/4
Card has other part: Orphan Prodigy
  • The Empty Throne of Feanav
Profaner of Souls

Profaner of Souls {4}{B}

Creature - Human Samurai Wizard
When Profaner of Souls enters, you may return target creature card with mana value 2 or less from your graveyard to the battlefield.
Revive {6}{B} ({6}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/2
  • Tales of Old Jidai
Professor Adelia

Professor Adelia {2}{B}{G}{U}

Legendary Creature - Elf Advisor
At the beginning of your upkeep, you may exile a card from your hand with a knowledge counter on it. If you do, draw a card. Then you may have Professor Adelia become a copy of any permanent card you own in exile with a knowledge counter on it, except it has this ability.
“We're never too old to learn something new.”
3/5
  • Arcanum Academia
Professor's Assistant

Professor's Assistant {R}

Creature - Human Advisor
Whenever Professor's Assistant becomes tapped, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
She's always willing to help a struggling student. Right after she marks these tests, organizes her schoolwork, prepares a study session...
1/2
  • Arcanum Academia
Progenitor of Mysteries

Progenitor of Mysteries {3}{U}

Creature - Chimera
Flying
Whenever you scry, create a 1/1 blue Chimera creature token with flying. This ability triggers only once each turn.
Born of a sphinx's riddle that went unanswered, it thrives in the uncertainties of where and why.
1/4
  • Theros Triumphant
Prolific Thief

Prolific Thief {U}{U}

Creature - Human Rogue
As long as another creature you control is attacking, Prolific Thief can't be blocked.
Whenever Prolific Thief deals combat damage to a player, draw a card, then discard a card.
An experienced outlaw will always have a few friends to frame.
2/2
  • High Noon
Promenade Banner

Promenade Banner {2}

Artifact
Promenade Banner enters tapped.
{1}, {T}: Creatures you control get +1/+1 until end of turn.
Promised Land

Promised Land {3}{G}

Sorcery
Search your library for a basic land card and a Desert card, put them onto the battlefield tapped, then shuffle.
Have faith, and you will find your way.
  • Al Tabaq
Promised Seeker

Promised Seeker {2}{G}

Creature - Elf Mystic
Whenever you cast a spell from exile, Promised Seeker gets +3/+3 until end of turn.
Prophecy {G} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
3/2
Prop Custodian

Prop Custodian {W}

Creature - Construct Actor
Once each turn, when an Aura is attached to Prop Custodian or you cast a spell that targets it, you may audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
“Aww, you wear that mask so well! Not that you weren't already great without it!”
1/1
  • The Stage Presents: The Neverending Act
Propaganda Division

Propaganda Division {W}{B}

Enchantment - Project
[progress 2-4]
[progress 5+]
At the beginning of your end step, each opponent loses 1 life for each Project you control and you gain that much life.
  • Rail War
Prophecy's End

Prophecy's End {X}{B}

Sorcery
Foretell {X}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Target creature gets -X/-X until end of turn. If this spell was foretold, you gain X life.
  • Quest for the Roseblade
Prophet of Pacifism

Prophet of Pacifism {1}{G}

Creature - Human Mutant
{1}{W}, {T}, Sacrifice Prophet of Pacifism: Prevent all damage that would be dealt to players this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
0/2
  • Plagues of Fretport
Prophetic Blade

Prophetic Blade {3}

Artifact - Equipment
Whenever equipped creature attacks, exile the top card of your library. Equipped creature gets +X/+0 until end of turn, where X is the mana value of that card. Until end of turn, you may play that card.
Equip {2}
  • Ophorio
Prosanian Warden

Prosanian Warden {3}{W}

Creature - Human Cleric
Other creatures you control get +0/+1.
Bulwark — {W}: Target creature gains lifelink until end of turn. Activate only if you control a creature with toughness 4 or greater.
“Prosania protects the Continent, and I protect those in Prosania.”
1/3
  • Aftermath
Protect the Farm

Protect the Farm {G}{W}

Enchantment
Whenever a land you control enters, create a 1/1 white Soldier creature token with vigilance.
{4}{G}{W}, Sacrifice Protect the Farm: Creatures you control get +2/+2 until end of turn.
  • Scriptures of Urshad
Protect the Treasure

Protect the Treasure {2}{R}

Enchantment
As Protect the Treasure enters, choose offense or defense.
Whenever an artifact you control enters for the first time each turn,
• Offense — Protect the Treasure deals 2 damage to each opponent.
• Defense — Add {R}{R}.
  • Riddles of Revio
Provincial Hamlet

Provincial Hamlet

Land
{T}, Pay 1 life: Add {G} or {W}.
{2}, {T}, Sacrifice Provincial Hamlet and another permanent: Draw a card. Activate only during your turn.
For over six-hundred days, from the war of succession until the arrival of the Coalition of Rebellions, the river was besieged.
  • The Empty Throne of Feanav
Provincial Loyalty

Provincial Loyalty {2}{W}

Enchantment
When Provincial Loyalty enters, put a vigilance counter on each of up to two target creatures you control.
At the beginning of combat on your turn, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
  • Kahembo: Olde Dawn