Choose one or both — • Target player searches their library for a basic Plains card, reveals it, put it into their hand, then shuffles. • Exile target permanent you control, then return it to the battlefield under its owner's control.
Create three 1/1 colorless Spirit creature tokens.
“Before we found aether, every ghost hung around forever. You could contain em, chase em off, but never be rid of em for good. Now we've got a fighting chance.”
Choose three. You may choose the same mode more than once. • Tap target nonland permanent. It doesn't untap during its controller's next untap step. • Exile target creature you control, then return it to the battlefield under your control. • Target creature gets +1/+0 and gains lifelink and first strike until end of turn.
This spell costs {2} more to cast for each target beyond the first. Choose one or more — • Exile target enchantment. • Target player creates two tapped 1/1 white Soldier creature tokens. • Taranika's Endeavor deals damage equal to the number of creatures you control to target creature or planeswalker.
Arm target creature you control. That creature gets 0/+2 and gains flying until end of turn. (To arm a creature, create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
When Temporal Rift enters, exile target creature an opponent controls until Temporal Rift leaves the battlefield. Whenever you aetherize, you may return Temporal Rift to its owner's hand.
Timestream sentinels search for the day in which the seed of intent first blooms.
Choose one — • Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. • Until end of turn, if a creature would enter and it wasn't cast, exile it instead. Flashback {1}{W}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create a 1/1 white Bird creature token with flying, then invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
White doves are used by the Folded Fan to determine probable flight paths and intercept enemy messages.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) Destroy target creature you don't control with the greatest power. Until your next turn, prevent all damage that would be dealt to you and planeswalkers you control. Exile target card from a graveyard. You gain 2 life.
At the beginning of your upkeep, destroy target creature with the greatest power or tied for greatest power among creatures on the battlefield. Then if there are no creatures on the battlefield, sacrifice The Empty Throne.
Destroy target tapped creature. Reconstruct {4}{W}(You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
“Our Father covered this world in his design. Now, it covers us in itself.” —Vakavanha, Who Sees Anew
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) If you're in a renaissance, you may have up to one target creature or planeswalker gain indestructible until end of turn. Destroy all creatures and planeswalkers.
Creatures you control get +1/+1 until end of turn. Showcase {2}{W}{W}(Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
Creatures you control get +2/+0 until end of turn. Metamorph {1}{W}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.) I, II — Look at the top five cards of your library. Put up to one creature card with mana value 2 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Discovery — At the beginning of combat on your turn, tap target creature an opponent controls.
Each creature you control enters with an additional +1/+1 counter on it. Each planeswalker you control enters with an additional loyalty counter on it.
Exile any number of target creatures and/or planeswalkers you control. You gain 1 life for each card exiled this way, then return them to the battlefield under your control.
Marzen and Naberas left Mious with a hard-won lesson: atonement isn't one deed that'll take it all away, but an eternal path of being better than you were.
Target creature gets +1/+1 for each creature you control and gains flying and vigilance until end of turn.
“It is difficult to get an accurate description of the Seikatsu's battle technique. None of my scouts have survived long enough to report back.” —Hiroto Jaakuna