11976 cards found
Rottenfruit Coiler

Rottenfruit Coiler {B}

Creature - Snake
Deathtouch
Over time, the ichor from their fangs infuses the fruit of their groves with a concentrated, rancid vigor.
1/1
  • Scriptures of Urshad
Rotting Devotress
Ingrained Virago

Rotting Devotress {B/G}{B/G}

Creature - Faerie Druid
{T}, Pay 1 life: Add {C}.
Unveil {3}{B}{G} ({3}{B}{G}: Transform this. Unveil only as a sorcery.)
Most fae are disgusted by alchemy, as they are by any human invention.
2/1
Card has other part: Ingrained Virago
  • Feanav: The Apothecary's Progress
Rotting Greatwurm

Rotting Greatwurm {6}{G}{G}

Creature - Wurm
When Rotting Greatwurm dies, put three +1/+1 counters on target creature you control.
Fleeting {2}{G} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
8/8
  • End of Wollensie
Rotting Sunseeker

Rotting Sunseeker {3}{W}

Creature - Nymph Shaman
When Rotting Sunseeker dies, return target creature card with power 2 or less from your graveyard to your hand.
Fear can't tempt it. Light can't break it. Death can't stop it.
3/2
  • Novea
Rotwood Dryad

Rotwood Dryad {1}{G}

Creature - Nymph
{T}: Add {B} or {G}. You lose 1 life.
In the dark reaches of the forest, the Mother's influence grows.
2/2
  • Novea
Rotwood Whisper

Rotwood Whisper {B}

Creature - Zombie
{1}{B}, Exile a creature or land card from your graveyard: Return Rotwood Whisper from your graveyard to the battlefield tapped.
Some spirits, too impatient or too desperate to seek out fresh bodies, take the old and the rotten, and find other means to craft a working host.
1/1
  • Harvest Festival
Rousing Battlehound

Rousing Battlehound {4}{R/W}

Creature - Hound Warrior
When Rousing Battlehound enters, other creatures you control get +1/+1 until end of turn. Other Hounds you control gain first strike until end of turn.
4/4
  • Kahembo: Olde Dawn
Rousing Path

Rousing Path

Land
Rousing Path enters tapped unless you control one or fewer other lands.
{T}: Add {U} or {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Rousing Rubble

Rousing Rubble

Land - Mountain Animus
({T}: Add {R}.)
Rousing Rubble enters tapped.
Double strike
{2}{R}{R}: Rousing Rubble becomes a creature in addition to its other types until end of turn.
2/3
Rova, the Fleshweaver

Rova, the Fleshweaver {4}{G}{G}{G}

Legendary Creature - Elder Horror
Once each turn, when Rova, the Fleshweaver enters or you attack with one or more Horrors, you may put a +1/+1 counter on each creature you control. Then if Rova isn't a token, untap each land you control. Until your next turn, you may cast permanent spells as though they had flash.
{2}{G}{G}, Discard Rova: Create a token that's a copy of Rova, the Fleshweaver, except it's 4/4 and isn't legendary. Activate only as a sorcery.
7/7
Roving Chaplains

Roving Chaplains {W}{W}{W}

Creature - Human Cleric
When Roving Chaplains enters, create two 1/1 white Spirit creature tokens with flying.
{W}, Tap another untapped creature you control: Tap target nonland permanent an opponent controls.
2/2
  • Al Tabaq
Roving Dreadnought

Roving Dreadnought {2}{R}

Artifact Creature - Construct
Whenever Roving Dreadnought attacks, you may salvage a card that was put into your graveyard this turn. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
2/3
  • Elmare: Into the Abyss
Rowena Bishop

Rowena Bishop {3}{U}{U}

Legendary Planeswalker - Rowena
[+1]: Tap target permanent. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
[0]: Put target artifact, instant, or sorcery card from your graveyard on top of your library. If you have an insight counter, you may return that card to your hand instead.
[0]: You get an insight counter.
[–1]: Target creature can't be blocked this turn. Until end of turn, whenever that creature deals damage to an opponent, you draw a card.
Loyalty:
4
  • Toll Midnight
Roxite of Nightrail

Roxite of Nightrail {3}{U}{B}

Legendary Creature - Human Rogue
Each Rogue you control can't be blocked by creatures with greater power than it.
Whenever a Rogue deals combat damage to a player, gain control of target nonland permanent that player controls unless that player pays {1}.
2/3
Roxite's Revenge

Roxite's Revenge {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-3.
“A drop of aether is as potent as any poison. Use lots.”
—Roxite, of Nightrail
  • High Noon
Roya Ritualist

Roya Ritualist {3}{W}{W}

Creature - Human Shaman
Vigilance
When Roya Ritualist enters or whenever you cast a spell, if {G}{U} was spent to cast it, draw a card, then you may put a land card from your hand onto the battlefield tapped. Put a +1/+1 counter on Roya Ritualist.
3/2
  • Beyond Our Ken
Royal Bloodhound

Royal Bloodhound {2}{W}

Creature - Hound
King Shabil of Bourasa kept all manners of pets in his palace. He was perhaps fond of none more than his hounds, the captivity of which he saw as a delightful irony.
2/4
  • Kahembo: Olde Dawn
Royal Doctor

Royal Doctor {1}{W}

Creature - Construct Cleric
Whenever a permanent you control leaves the battlefield, put a +1/+1 counter on Royal Doctor.
When Royal Doctor leaves the battlefield, you gain life equal to its power.
“To save Mervin would be akin to defying one's place in the world: impossible.”
—The Death of King Mervin, Act I
1/1
  • The Stage Presents: The Neverending Act
Royal Domain

Royal Domain

Land
{T}: Add {C}.
{2}, {T}: Add three mana of any one color.
{3}, {T}: Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Royal Falconer

Royal Falconer {2}{W}

Creature - Human Soldier
Ward {2}
Foresight — Whenever you draw your second card each turn, Royal Falconer gains flying until end of turn.
Alrathans admire birds for their ability to escape the harsh sands uninhibited.
3/2
  • Riddles of Revio
Royal Hospital

Royal Hospital

Land
{T}, Pay 1 life: Add {W} or {B}.
{2}, {T}, Sacrifice Royal Hospital and another permanent: Draw a card. Activate only during your turn.
By winter, so much of the capital had been destroyed that Bedlam House was a sorely needed stronghold—despite the horrors within.
  • The Empty Throne of Feanav
Royal Knight

Royal Knight {W}{W}

Creature - Human Knight
First strike
Prevent all noncombat damage that would be dealt to Royal Knight.
With alchemical arms and artillery, knights moved from front line steeds to command center tables.
2/2
  • Feanav: The Apothecary's Progress
Royal Retriever

Royal Retriever {1}{R}

Creature - Hound Soldier
When Royal Retriever enters or when a creature you control scavenges it, you may discard a card. If you do, draw a card.
Scavenge {R} ({R}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
1/2
  • Panxiou
Royster Hounds

Royster Hounds {2}{G}

Creature - Hound
Royster Hounds can't be blocked by creatures with power 2 or less.
The hounds couldn't stay on track of any scent, but they did intimidate anyone who thought they could.
3/2
  • Feanav: The Apothecary's Progress
Rubble Scavenger

Rubble Scavenger {3}{R}{R}{R}

Creature - Dragon
Flying
Whenever Rubble Scavenger deals combat damage to a player, you may return target artifact card with mana value 4 or less from your graveyard to the battlefield.
4/4
  • Al Tabaq