2040 cards found
High Spirits

High Spirits {2}{U}

Creature - Bird Spirit
Flying
When High Spirits enters, target creature gains flying until end of turn.
2/1
  • High Noon
Hired Kalak

Hired Kalak {2}{G}{W}

Creature - Troll
When Hired Kalak enters, put target card from your graveyard on top of your library.
Toughened up by years of labor, these trolls can bring anything back from the cavern's depths.
4/3
  • Oirohpo
Hit the Books

Hit the Books {2}{B}{B}

Sorcery
Choose three. You may choose the same mode more than once.
• You draw a card and you lose 1 life.
• Target opponent discards a card and loses 1 life.
She went over the same lines again and again and again and again and again and...
  • Karina's Explorations
Hog the Skies

Hog the Skies {X}{U}{U}

Sorcery - Adventure
Create X 1/1 blue Boar Dragon creature tokens with flying. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Cloud Swine
  • Karina's Explorations
Honorwing

Honorwing {1}{W}{U}

Creature - Harpy
Flying
Whenever a Harpy you control becomes the target of a spell, scry 1.
The dancers rejoiced on new life and new wings, unaware of the price both still carried.
2/2
  • Novea
Hopeful Caretaker
Mending Caretaker

Hopeful Caretaker {3}{W}

Creature - Beast
Lifelink
Whenever you gain life, you may transform Hopeful Caretaker. If you don't, put a +1/+1 counter on it.
The odd pink creatures wander the world, offering a healing touch to the humans and monsters they encounter...
3/3
Card has other part: Mending Caretaker
  • Monsters of Chikyu
Hopeful Healer

Hopeful Healer {W}

Creature - Reflection Citizen
Hopeful Healer gets +1/+1 and has lifelink as long as you are glorious. (You are glorious as long as you have a glory counter.)
An empire is nothing without its citizens.
1/1
  • Ophorio
Horned Spy

Horned Spy {1}{U}

Creature - Bird
Flying
When Horned Spy enters, look at target player's hand.
“Now if only I spoke owl.”
1/2
  • Novea
Hot New Thing

Hot New Thing {3}{R}

Sorcery
This spell costs {3} less to cast if a permanent you controlled advanced this turn.
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
“Don't pay that kithkin any mind, we've got the best new devices around, take a look!”
  • Karina's Explorations
Hotshot Renegade

Hotshot Renegade {3}{R}

Creature - Human Wizard
Whenever you make first contact, Hotshot Renegade deals 2 damage to up to one target creature or planeswalker. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
“The extraplanars have woken Solari! How long until they awaken worse spirits?”
3/1
  • Karina's Explorations
Hour of Honor

Hour of Honor {1}{W}

Instant
Target blocking creature gets +7/+7 and gains indestructible until end of turn. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
For when the pen just isn't mighty enough.
  • Ophorio
Hoverstepper

Hoverstepper {1}{W}

Artifact Creature - Human Scout
Advance {2}{W} (Cast this for {2}{W} to advance it as it enters. {2}{W}: Advance this as a sorcery.)
Whenever Hoverstepper advances, target creature gets +1/+1 and gains flying until end of turn.
2/2
  • Karina's Explorations
Howler Sheriff

Howler Sheriff {3}{R}

Creature - Dog Soldier
When Howler Sheriff enters, gain control of up to one target creature with a bounty counter on it until end of turn. Untap that creature. It gains haste until end of turn.
“Right! You're coming with me then!”
3/2
  • High Noon
Hrexa Enforcer

Hrexa Enforcer {1}{W}

Artifact Creature - Human Soldier
Advance {3}{W} (Cast this for {3}{W} to advance it as it enters. {3}{W}: Advance this as a sorcery.)
Whenever Hrexa Enforcer advances, put a +1/+1 counter on it.
“Once, the hand you were dealt at birth defined you for life. Now, one may define themselves.”
—Valera, constructed angel
2/2
  • Karina's Explorations
Humble Bridge

Humble Bridge

Land
Humble Bridge enters tapped.
{T}: Add {R} or {W}.
When Humble Bridge enters, you may put a loyalty counter on a planeswalker you control.
“Lorwyn's nice and all but... it just gets a little boring, y'know? It's nice to get away too.”
—Pidge
  • Sparks of a Multiverse
Hunger Pangs

Hunger Pangs {W}

Enchantment - Aura Curse
Enchant player
For each 1 life enchanted player would gain, you gain 1 life instead unless that player pays {1}.
“You learn a lotta ways to find something to eat. Make people sad, check the right trash cans, get good at knowing when you aren't being looked at...”
  • Karina's Explorations
Hunted Haunt

Hunted Haunt {1}{W}

Creature - Spirit Scout
First strike
When Hunted Haunt dies, create a 1/1 black Scout creature token.
The hunter froze as she came across the familiar face among the guiltless. She hadn't lost everything yet. But she'd already lost too much to save.
1/3
  • Karina's Explorations
Hursar the Unflinching

Hursar the Unflinching {G}{W}{U}

Legendary Planeswalker - Hursar
[+1]: Prevent all damage that would be dealt to up to one other target permanent until your next turn.
[–2]: Target creature gets +3/+3 until your next turn.
[–3]: Untap all nonland permanents you control.
Loyalty:
6
  • Sparks of a Multiverse
Hursar's Intervention

Hursar's Intervention {G}{W}{U}

Instant
Target creature you control becomes a white Bear with base power and toughness 3/5, hexproof, and double strike until end of turn. Whenever it deals combat damage to a player this turn, draw a card.
“No worries! Hursar will take this one with one paw tied behind back!”
  • Sparks of a Multiverse
Hursar's Study

Hursar's Study {G}{W}{U}

Enchantment - Study
Archive 6 (As this enters, shuffle the top six cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
You may play Aura and Equipment cards from the archived library, and play those spells as though they had flash.
“Hursar probably have something in here little man can use. Here! Child's training sledge!”
  • Sparks of a Multiverse
Hyle's Gift

Hyle's Gift {1}{U}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each permanent attached to it.
Permanents attached to equipped creature have ward {3}.
Equip {1}
Card has other part: Get Out
  • Karina's Explorations
Hyper Beam

Hyper Beam {1}{G}

Sorcery
Double the power and toughness of target creature you control until end of turn. It doesn't untap during its controller's next untap step.
“The attack is so devastating that it hurts the monster using it too, so the trick is to make sure it ends the fight.”
—Masaru, aspiring champion
  • Monsters of Chikyu
I Choose You

I Choose You {5}{U}{U}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Search target opponent's library for a creature or planeswalker card and put it onto the battlefield under your control. That player shuffles.
“Don't worry, you'll be safe with us now.”
  • Monsters of Chikyu
I's Observatory

I's Observatory

Land
{T}: Add {C}.
{3}{U}: Until end of turn, I's Observatory becomes a 1/4 creature. It's still a land. It has menace if {B} was spent to activate this ability, has first strike if {R} was spent, and assigns combat damage equal to its toughness rather than its power if {G} was spent.
  • Sparks of a Multiverse
I's Study

I's Study {1}{R}{R}

Enchantment - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you cast a spell from your hand, you may cast a card from the archived library with a lesser mana value without paying its mana cost.
“I have one rule: never be boring.”
  • Sparks of a Multiverse