Immolated Grave enters tapped. {T}: Add {R}. {2/R}{2/R}: Immolated Grave becomes a 3/1 red Elemental creature with first strike until end of turn. It's still a land.
As Imperial Barracks enters, you may reveal a Mountain or Plains card from your hand. If you don't, Imperial Barracks enters tapped. {T}: Add {R} or {W}.
Spirited (When this enters, you may activate one of its activated abilities without paying its cost.) {1}, {T}: Add one mana of any color. When you do, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Imperial Marketplace enters with a charge counter on it. {T}: Add {C}. {T}, Remove a charge counter from Imperial Marketplace: Put a +1/+1 counter on target creature you control.
Spirited (When this enters, you may activate one of its activated abilities without paying its cost.) {2}, Sacrifice Imperial Silks: Draw a card. {2}, Sacrifice Imperial Silks: You gain 3 life.
Harmony — Target creature gains indestructible until end of turn. When Improvising Automaton enters, harmonize. (Trigger up to one harmony of one permanent you control.)