When Sigiled Bulwark enters, search your library for a creature card and a noncreature card and reveal them. An opponent chooses one of those cards. Shuffle the chosen card into your library, then put the rest into your hand.
As Silent Hypnotist enters, choose a noncreature card name. Spells with the chosen name can't be cast. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Whenever a player casts an instant or sorcery spell from their hand, you may exile that card as it resolves instead of putting it anywhere else. Whenever Skill Sketcher attacks, you may cast a card exiled with it. That spell costs {X} less to cast, where X is Skill Sketcher's power.
Enchant creature Enchanted creature gets +1/+1 and has flying. When Skypath Pilgrimage enters, journey twice. (Exile the top two cards of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.)
Vanguard — Whenever a creature you control attacks alone, you may exile target instant or sorcery card from your graveyard. If you do, you may cast that spell from exile until your next turn. If that spell would be put into a graveyard, exile it instead.
Defender Whenever Slumbering Bear is dealt damage, put a +1/+1 counter on it. Remove a +1/+1 counter from Slumbering Bear: It can attack as though it didn't have defender this turn.
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a +1/+1 counter is put on a creature you control, target creature gains trample until end of turn.
Whenever Starlight Emissary harnesses a spell, draw a card.
“Stories claim some monsters are from far-off worlds. But now I've seen those worlds, and seen we're all here together. We should all act more like it.” —Sanaito