When Onward to War enters, draw a card, then choose a card name. Whenever one or more creatures you control with the chosen name attack, look at the top four cards of your library. Put a creature or enchantment card with mana value 3 or less from among them into your hand. Put the rest on the bottom of your library in any order.
Enchant creature Enchanted creature can't attack or block unless its controller pays {3}. Activated abilities of enchanted creature cost {3} more to activate.
Staring down the Lotus and merely being blinded would be a mercy.
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.) {W}{W}{W}: Purpose Create three 1/1 white Spirit creature tokens with flying. {W}{W}{W}: Justice Exile target nonland permanent you don't control until Order Module leaves the battlefield. {W}{W}{W}: Unity Order Module gains “Creatures you control get +1/+1.”
Create X 1/1 blue Elemental creature tokens with flying. Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, creatures you control gain haste and vigilance until end of turn.
You'll see stranger things on Olten awake than when asleep.
Exile any number of target creatures you control. At the beginning of the next end step, return to the battlefield tapped each creature card exiled this way and each creature card put into your graveyard from the battlefield this turn.
“Tell my mother that I love her dearly, and tell my father that I need him back again.”
All damage that would be dealt to target creature you control this turn is dealt to another target creature you control instead. Both those creatures get +1/+1 until end of turn. Flashback {1}{W}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Foretell {3}{W}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) This spell's foretell cost costs {3} less to pay if you have 5 or less life. You gain 10 life.
Choose two or four — • Exile target player's graveyard. • You gain 4 life. • Create a 2/2 white Knight creature token with vigilance. • Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Each player draws two cards. Flashback—{W}, Tap two untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Despite their competitive nature, some runners learn that one plus one is three.
When Pandora's Eviction enters, exile target creature an opponent controls until Pandora's Eviction leaves the battlefield. {4}{W}: Exile Pandora's Eviction. Return it to the battlefield under its owner's control at the beginning of the next end step.
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) Tap target creature. If this spell's tithe was paid, exile that creature.