11493 cards found
Scavenger of the Old Bay
Bay-Bandit's Snapper

Scavenger of the Old Bay {1}{U}

Creature - Shark
Whenever Scavenger of the Old Bay deals combat damage to a player, draw a card.
Ride {1}{U} ({1}{U}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
1/2
Card has other part: Bay-Bandit's Snapper
  • Quest for the Roseblade
Scavenger's Wagon

Scavenger's Wagon {3}

Artifact - Vehicle
{3}, {T}: Draw a card.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
5/5
  • Scriptures of Urshad
Scavengermobile

Scavengermobile {1}

Artifact - Vehicle
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
Whenever Scavengermobile deals combat damage to a player, choose land or nonland, then rediscover a card of that kind. (Look at the top card of your library. You may reveal it and put it into your hand if it's a card of the chosen type. Otherwise, put it back or into your graveyard.)
2/2
  • Lovi Awoken
Scavenging Alchemist

Scavenging Alchemist {2}{B}

Creature - Human Wizard
Whenever another creature dies, you gain 1 life.
“The recipe calls for twenty-three axolotl eyes, but newts will do in a pinch.”
2/3
  • Arkadai
Scavenging Hilakites

Scavenging Hilakites {4}{R}{R}

Creature - Dragon
Flying
Whenever Scavenging Hilakites attacks, you may sacrifice another creature. When you do, Scavenging Hilakites deals damage equal to the sacrificed creature's power to any target.
6/6
  • Scriptures of Urshad
Scavenging Pack

Scavenging Pack {1}{G}{G}

Creature - Spider
Reach
When Scavenging Pack enters, you may destroy target artifact with mana value 2 or less.
“Out here, you have to be afraid of what you can't see.”
—A Survivalist's Guide to Olten
3/3
  • Love Song
Scavenging Sandwurm

Scavenging Sandwurm {5}{B}

Enchantment Creature - Sand Wurm
As Scavenging Sandwurm enters, choose decay or remain.
When Scavenging Sandwurm dies,
• Decay — Draw a card.
• Remain — Create a 2/2 black Zombie creature token.
6/5
  • Riddles of Revio
Scavenging Soldier
Celestial Conscript

Scavenging Soldier {1}{W}

Creature - Human Soldier
Scavenging Soldier has first strike as long as it's attacking.
Attain {3}{W} ({3}{W}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
Under Xenocrata's blockade, food, weapons, and hope became scarce.
2/1
Card has other part: Celestial Conscript
  • The Empty Throne of Feanav
Scenic Route

Scenic Route {2}{G}

Enchantment - Aura
Enchant creature or land
Whenever enchanted permanent becomes tapped for the first time each turn, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
  • Karina's Explorations
Scholar of Necromancy

Scholar of Necromancy {1}{B}

Creature - Human Warlock
Flash
When Scholar of Necromancy enters, if a creature died this turn, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
2/2
  • Riddles of Revio
Scholar of Reflections

Scholar of Reflections {1}{U}

Creature - Human Wizard
Flash
When Scholar of Reflections enters, you may switch target creature's power and toughness until end of turn.
“The old hermit's got plenty of riddles,” said the girl. “He doesn't talk to strangers much, though. Maybe if you bring scones.”
1/3
  • The Unraveling
Scholar of the Staff

Scholar of the Staff {2}{R}

Creature - Monkey Warrior
Scholar of the Staff can't block.
Inspired — Whenever Scholar of the Staff becomes untapped, up to one target creature can't block this turn.
“No one became a master of their craft by partying at festivals. If you choose to go, you need not return.”
4/2
  • Nangjiao In Bloom
Scholar's Assistant

Scholar's Assistant {U}

Creature - Bird
Flying
{1}{U}, Sacrifice Scholar's Assistant: Draw a card.
“I've never been this fascinated.”
—Marie, the Illusionist
1/1
  • Riddles of Revio
Schoolmaster

Schoolmaster {2}{W}

Creature - Merfolk
Schoolmaster gets +1/+1 for each other Merfolk you control.
When Schoolmaster enters, create a 1/1 white Merfolk creature token.
There is no obstacle that cannot be overcome by sheer determination and overwhelming numbers.
0/1
  • Elmare: Into the Abyss
Schoolstrider

Schoolstrider {1}{R}{R}

Creature - Merfolk
Whenever one or more nontoken Merfolk you control attack, create a 2/1 red Merfolk creature token.
2/1
  • Novea
Scintillating Tome

Scintillating Tome {2}

Artifact
When Scintillating Tome enters, choose a nonbasic card name.
{T}: Scry 1, then you may reveal the top card of your library. If a card with the chosen name is revealed this way, put it into your hand.
  • Arcanum Academia
Scion of Belmord

Scion of Belmord {3}{B}

Creature - Vampire Soldier
Scion of Belmord has lifelink as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
The Belmords are an ancient family, cast out from Yroncaster centuries ago after rumors of their dark nature arose.
3/4
  • Quest for the Roseblade
Scion of Calamities

Scion of Calamities {3}{R}{R}

Creature - Elemental Avatar
Menace
When Scion of Calamities enters, exile the top two cards of your library. Until the end of your next turn, you may play one of those cards.
Whenever a Mountain you control enters, you may aetherize Scion of Calamities. (To aetherize, create a token that's a copy of it, then exile that token.)
This outrage is all the rage.
5/5
Scion of Death

Scion of Death {2}{B}{B}{G}

Creature - Incarnation
Indestructible
Whenever a creature an opponent controls dies, put five +1/+1 counters on Scion of Death.
Insatiable, unstoppable, eternal.
1/1
  • Novea
Scion of Desolation

Scion of Desolation {3}{B}{B}

Creature - Elemental Avatar
Deathtouch
When Scion of Desolation enters, put target creature card with mana value 3 or less from a graveyard onto the battlefield under your control.
Whenever a Swamp you control enters, you may aetherize Scion of Desolation. (To aetherize, create a token that's a copy of it, then exile that token.)
5/5
Scion of Fecundity

Scion of Fecundity {1}{G}{W}

Creature - Elk Spirit
When Scion of Fecundity enters, search your library for a creature card with mana value 2 or less, reveal that card, put it into your hand, then shuffle.
Revive—{1}{G}{W}, Discard a card. ({1}{G}{W}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/2
Scion of Fiends

Scion of Fiends {2}{B}{R}

Creature - Human Wizard
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
Whenever you put one or more -1/-1 counters on Scion of Fiends or another creature, Scion of Fiends deals that much damage to each opponent.
3/3
  • The Empty Throne of Feanav
Scion of Flourishing

Scion of Flourishing {3}{G}{G}

Creature - Elemental Avatar
Trample
When Scion of Flourishing enters, put a +1/+1 counter on each other creature you control. Those creatures gain trample until end of turn.
Whenever a Forest you control enters, you may aetherize Scion of Flourishing. (To aetherize, create a token that's a copy of it, then exile that token.)
5/5
Scion of Pestilence

Scion of Pestilence {1}{B}

Creature - Zombie
When Scion of Pestilence enters, create a black enchantment token named Blight with “At the beginning of your upkeep, you lose 1 life.”
3/3
Scion of Sannuria

Scion of Sannuria {3}{W}

Creature - Lammasu
Flying
Civilized — Scion of Sannuria has vigilance as long as you control an artifact, a creature, and an enchantment.
He's always on the lookout for new monument building sites.
2/4
  • Scriptures of Urshad