14930 cards found
Seto San, the Dragonblade

Seto San, the Dragonblade {1}{W}{W}

Legendary Planeswalker - Seto
As long as it's your turn, Seto San is a 3/3 Human Warrior creature with indestructible.
[+1]: Up to one target creature you control gains lifelink until end of turn.
[0]: Create a 1/1 white Warrior creature token.
[–X]: Search your library for an Aura or Equipment card with mana value X and put it onto the battlefield, then shuffle.
Loyalty:
3
Seto San, the Sacred Hand

Seto San, the Sacred Hand {3}{W}{W}

Legendary Planeswalker - Seto
[+1]: Create two 1/1 white Warrior creature tokens. You gain 2 life.
[–2]: Destroy each creature with the greatest power or tied for the greatest power among creatures on the battlefield.
[–5]: Creatures you control get +X/+X and gain lifelink until end of turn, where X is the number of creatures you control.
Loyalty:
3
Setting Sun

Setting Sun {2}{W}{W}

Sorcery
Destroy all creatures.
“Everywhere else, sundowns in the wild are a thing of beauty. Here on Daisite, it means you didn't ride fast enough.”
—Azun, Sheriff of Daisite
Setting Up Camp
Hasty Intervention

Setting Up Camp

Enchantment - Aura
(Color indicator: Setting Up Camp is white)
Enchant player
At the beginning of enchanted player's upkeep, that player creates a 1/1 white Soldier creature token.
Card has other part: Hasty Intervention
  • A Tourney at Whiterun
Settle Down

Settle Down {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
No one wants to wander forever.
  • Riddles of Revio
Settlement Establishment

Settlement Establishment {1}{W}{W}

Enchantment - Road
When Settlement Establishment enters, draw a card, then choose a card name.
Whenever an opponent casts a spell with the chosen name, counter that spell, then that opponent creates a Plains token.
“If your enemy burns your villages, build villages for them. They'll at least hesitate to burn those.”
—Shining Capac Upanqui
  • Road to Carü Mapu
Sha's Summons

Sha's Summons {3}{W}{W}

Instant
Create three 0/0 colorless Reflection creature tokens. Creature tokens you control get +2/+2 until end of turn.
The Sha is the most respected of the reflections, powerful enough to recall even the faded to fight once more.
  • Oirohpo
Shabil's Absolute Triumph

Shabil's Absolute Triumph {1}{W}

Enchantment - Saga
I, II — Whenever a creature you control attacks alone this turn, put a +1/+1 counter on it.
III — Whenever a creature you control attacks alone this turn, it gains double strike and lifelink until end of turn.
  • Kahembo: Olde Dawn
Shared Honor

Shared Honor {2}{W}{W}

Enchantment
If one or more +1/+1 counters would be put on a creature you control, put that many +1/+1 counters on each creature you control instead.
“I am but one of many, and my glory shall wreathe manifold the heads of my comrades.”
—Laleh, Maharan Commander
  • Alkabah
Shatter Facade

Shatter Facade {2}{W}

Instant
Destroy target creature if it has mana value 4 or greater. If Shatter Facade was cast from exile, destroy that creature if it has mana value 3 or less instead.
Orchestrate {B} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Sheersilk Robes

Sheersilk Robes {1}{W}

Artifact - Equipment
Equipped creature gets +1/+2 and has vigilance.
Equip {3}
“The Whitepeak patrol is now mostly a formality. Might as well look good while we're doing it.”
  • Nangjiao In Bloom
Shield of the Lha

Shield of the Lha {2}{W}{W}

Enchantment
Tap a creature you control: Prevent the next 2 damage that would be dealt by target creature this turn.
Tap a Reflection creature you control: Prevent all damage that would be dealt this turn by a source of your choice.
  • Ophorio
Shield's Rebuttal

Shield's Rebuttal {W}{W}

Instant
Exile target creature. Its controller gains 3 life.
When the Fellors were finally close to breaching the Shield, it released a wave of energy that began killing them. Rallios had never felt so defeated in his entire life.
  • Khaliz-Dorahn
Shieldmaster's Blessing

Shieldmaster's Blessing {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and can block an additional creature each combat.
“May you hold your shield firm, to protect all that you hold dear.”
  • Zero
Shimmerhold

Shimmerhold {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has lifelink and protection from its colors. This effect doesn't remove Shimmerhold. (This permanent can't be targeted, dealt damage, enchanted, or equipped by anything its color.)
  • Novea
Shining Censure

Shining Censure {3}{W}

Sorcery
Choose one or more —
• Exile target artifact.
• Exile target enchantment.
• Exile target card from a graveyard.
Angelic law revels as much in proclamation as enforcement.
  • Feanav: The Apothecary's Progress
Short Rest

Short Rest {W}

Sorcery
You gain 1 life. Scry 1. Draw a card.
“Remember Atieh's words, young study. A short rest to reflect on the possibility of tomorrow leads to a week of bounty.”
—Nakia, Infinity Seer
  • Alkabah
Show of Supremacy

Show of Supremacy {2}{W}

Instant
Prevent all combat damage that would be dealt this turn. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Even one victory is unacceptable.
  • Ophorio
Shroudmaker's Domain
Aberrant Apostle

Shroudmaker's Domain

Land
(Color indicator: Shroudmaker's Domain is white)
Shroudmaker's Domain enters tapped.
{T}: Add {W}.
“If it weren't for the weeping and screaming, you could almost believe it was ordinary fog.”
Card has other part: Aberrant Apostle
  • Toll Midnight
Sigil of Radiance

Sigil of Radiance {1}{W}

Enchantment
Cards can't leave graveyards.
“The Rune of Death is unbound and the Lands Between are shrouded by Death's dark fate.”
—Finger Reader Enia
Sigil of the Many

Sigil of the Many {W}

Enchantment
Creature tokens you control get +1/+0.
“Every baker's child, every gardener, every stoic priest. The weight of their names presses on me more than my sigils, and it is for them that I fight on.”
—Rafiq of the Many
  • Alara
Signal Distress

Signal Distress {1}{W}

Instant
Create a 1/1 white Soldier creature token. Then put a +1/+1 counter on a creature you control.
  • Spark of Revolution
Silent Credits

Silent Credits {1}{W}

Instant
You gain hexproof until end of turn.
Prevent all damage that would be dealt to you this turn.
Some acts speak for themselves.
  • The Stage Presents: The Neverending Act
Silent Suppression

Silent Suppression {2}{W}

Enchantment
Non-Avatar creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures.
“The Kingdom of Valimir has persisted ten thousand years by suppressing innovation of any kind. And you call me the tyrant?”
—Zarad, the Final Adversary
  • Arkadai
Skythrone Aviary
Falconry

Skythrone Aviary

Artifact - Monument
(Color indicator: Skythrone Aviary is white)
At the beginning of combat on your turn, target creature you control with flying gets +1/+1 until end of turn.
Aviaries litter the Zagos Mountains, keeping all of the satrapies in contact with each other.
Card has other part: Falconry
  • Alkabah