Creatures you control gain flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, haste, hexproof, indestructible, lifelink, trample, vigilance, and prowess.
(Add a quest counter as this enters. Sacrifice after 3.) Whenever you cast a legendary spell, add a quest counter. Look at the top seven cards of your library. You may reveal up to two legendary cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. You gain 5 life. Destroy all nonlegendary creatures.
At the beginning of your upkeep, you gain 1 life for each creature you control. {3}{W}: Create a 1/1 white Soldier creature token. Activate only if you have the highest life total among all players.
Equipped creature gets +2/+2 and has ward {2}. Whenever a creature you control enters, if you cast it from exile, you may attach Minstrel's Armor to it. Equip {2}
“Gather ‘round, and I'll sing you a song of roads I used to know...”
Prevent all combat damage that would be dealt to creatures this turn. Creatures that attacked you this turn don't untap during their controller's next untap step.
Enchant creature Enchanted creature has distorted. (This creature can be blocked by tapped creatures but not untapped creatures.) {1}{W}: Tap enchanted creature.
Target creature gets +1/+1 and gains distorted until end of turn. (It can be blocked by tapped creatures but not untapped creatures.) Put the bottom card of your library into your hand.
Target creature gets +2/+2 and gains lifelink until end of turn.
“Lord Wimbledon, how can one be a hero when their heart lies engripped by fear?” “Why, young Mikkino, true heroism is only possible in precisely those moments.”
As Moonlight Sanctum enters, choose Waxing or Waning. • Waxing — At the beginning of your upkeep, you gain 1 life for each enchantment you control. • Waning — Nonenchantment spells cost {1} more to cast.
Untap target creature. Prevent all damage that would be dealt to that creature this turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Choose target creature. Scry 3, then reveal the top card of your library. You gain X life and put X +1/+1 counters on that creature, where X is the revealed card's mana value.
Exile target creature. If its power is 3 or greater, return that card to the battlefield under its owner's control at the beginning of the next end step.
Any can make the journey. Only those strong in faith can survive it.
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Fabled {4}{W}{W}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
(Transform this if it's not attached to a creature. Pay {1}{W} as a sorcery to unattach it.) Enchant creature you control Mount of Heroes's rider gets +2/+1. Sacrifice Mount of Heroes: Counter target spell that targets you or Mount of Heroes's rider.
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a creature dies or a time counter is removed from Mourn the Lost, you may tap target creature.