Creatures you control get +0/+1 and can attack as though they didn't have defender. Whenever three or more creatures you control attack or block, each creature you control assigns combat damage equal to its toughness rather than its power this turn.
Create a 1/1 white Peasant creature token if you control a Citizen or Peasant. Then Byron's Reprisal deals damage equal to the number of creatures you control to up to one target creature or planeswalker.
“I wouldn't have thought it, but I guess there is some hero's mettle left in these old bones.”
Search your library, graveyard, and/or the command zone for a legendary creature card, reveal it, and put it into your hand. If you search your library this way, shuffle.
Enchant creature you control Enchanted creature gets +1/+1 and has ward {1}. Whenever enchanted creature deals combat damage to a player, choose target creature you control without a permanent named Candlegift attached to it. Create a token that's a copy of Candlegift attached to that creature. {W}, Sacrifice five enchantments: Create a 5/5 white Angel creature token with flying.
Wander {2}{W}{W}(You may cast this from the battlefield for its wander cost.) [–1]: Create a 1/1 white Bird creature token with flying or a 2/2 black Cat creature token. [–2]: If a permanent entering the battlefield under your control this turn causes an ability of a permanent you control to trigger, that ability triggers an additional time. [–3]: Put a +1/+1 counter on each creature you control.
Flash When Cast Out enters, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. Cycling {W}({W}, Discard this card: Draw a card.)
When Cathar's Armory enters and at the beginning of your first main phase, create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.) Whenever one or more creatures you control that are enchanted or equipped deal combat damage to a player, draw a card.
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Destroy target tapped creature. 3 | Prevent all combat damage that would be dealt this turn.
Choose one or both — • Target opponent with more cards in hand than you reveals their hand. Choose a nonland card revealed this way. That player exiles it. • Exile target nonland permanent if its controller controls more nonland permanents than you. For as long as those cards remain exiled, their owner may play them. A spell cast this way costs {2} more to cast.
Enchant creature with flying you control When Chained to the Roc enters, exile target nonland permanent an opponent controls until Chained to the Roc leaves the battlefield.
“I'm not your chick, beast! UNHAND ME!” —Munar, nomadic tradesman