14930 cards found
Titan's Will

Titan's Will {3}{W}{W}

Enchantment
Nonstoried creatures lose all abilities and have base power and toughness 1/1. (Enchantments and legendary permanents are storied.)
A million years of kings and peasants are all left as dust in the wake of time.
Entropic Inferno

Entropic Inferno {3}{R}{R}

Instant
Entropic Inferno deals 5 damage divided as you choose among any number of targets. At the beginning of the next end step, for each permanent dealt damage this way, its owner puts it on the bottom of their library, then reveals cards from the top until they reveal a nonland permanent card. They put that card onto the battlefield, then shuffle.
Sigil of Martyrdom

Sigil of Martyrdom {3}

Artifact
{T}: Add {W} or {B}.
{T}, Sacrifice Sigil of Martyrdom: Add {W}{B}.
“Die for truth, for justice, for freedom. Just make sure you die for something.”
—Rhysta of the Roses
Sigil of Creation

Sigil of Creation {3}

Artifact
{T}: Add {G} or {U}.
{T}, Sacrifice Sigil of Creation: Add {G}{U}.
“The forbidden lovers earth and sky drift ever apart, knowing the tantalising dance of the horizon holds promise of reunion.”
—Dai Gui, Pillar of Sea and Sky
Blessed Spellroot

Blessed Spellroot {G}

Creature - Plant Mutant
When Blessed Spellroot dies, you gain 5 life.
0/2
Dovon's Masterwork

Dovon's Masterwork {2}{G}

Creature - Plant
Primal—Reappropriate green. (During your turn, you may cast this spell by exiling two green cards from your hand and/or graveyard instead of playing a land.)
When Dovon's Masterwork enters, return target land card from your graveyard to the battlefield tapped.
0/4
The Mythical Zhiwu

The Mythical Zhiwu {W}{B}{G}

Legendary Creature - Plant Beast
The Mythical Zhiwu enters with four +1/+1 counters on it.
{1}, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn. Activate only as a sorcery.
{1}, Remove a +1/+1 counter from a creature you control: Each opponent loses 1 life and you gain 1 life.
0/0
Korrinary Warcaller

Korrinary Warcaller {2}{W}

Creature - Human Rebel Soldier
Kicker {X} (You may pay an additional {X} as you cast this spell.)
When Korrinary Warcaller enters, if it was kicked, search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.
3/2
Ashen Persecutor

Ashen Persecutor {5}{B}{B}

Creature - Demon
Flying, trample
When Ashen Persecutor enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card and you gain life equal to its mana value.
7/7
Tower of Long Shadows

Tower of Long Shadows

Legendary Land
{T}: Add {C}.
{2}, {T}: Draw a card. Activate only if you have no cards in hand.
Immortalize in Stone

Immortalize in Stone {2}{W}

Sorcery
Exile target creature card from a graveyard. Create a token that's a copy of that creature, except it's a colorless artifact. (It's not a creature.)
All Proceeds Go To The Protests!
Out of Fashion

Out of Fashion {1}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Ambition — 45 RPM SINGLE
Emperor Tzhai

Emperor Tzhai {B}{R}{G}{W}

Legendary Planeswalker - Tzhai
[+1]: Emperor Tzhai deals 1 damage to each creature, planeswalker, and opponent you don't control.
[0]: Target creature can't attack you or Emperor Tzhai until Emperor Tzhai leaves the battlefield.
[–10]: You control target player.
Loyalty:
4
Mei Liva, the Forsaken

Mei Liva, the Forsaken {3}{U}{B}

Legendary Planeswalker - Mei
[+2]: Each opponent loses 2 life. Scry 2.
[–3]: Return target creature to its owner's hand. That player discards a card.
[–6]: You get an emblem with “Whenever a player discards a card, you may cast it without paying its mana cost.”
Loyalty:
5
Knight-Academic

Knight-Academic {U}

Creature - Human Wizard Knight
Prowess
Whenever Knight-Academic attacks, scry 1.
Armor of steel, to safeguard the flesh. Armor of possibility, to safeguard the mind.
1/2
Belmord Bloodcurdler

Belmord Bloodcurdler {2}{B}

Creature - Vampire Noble Knight
Other Knights and Soldiers you control get +1/+0.
Cowards can't block Knights and Soldiers you control.
When Belmord Bloodcurdler enters, target creature an opponent controls becomes a Coward in addition to its other types. (This effect last indefinitely.)
4/2
Iron Warden

Iron Warden {1}{B}

Creature - Human Knight
Iron Warden enters with three -1/-1 counters on it.
When Iron Warden dies, you may distribute X -1/-1 counters among any number of target creatures, where X is the number of -1/-1 counters on Iron Warden.
{2}{R}: Put a -1/-1 counter on target creature.
4/4
Crimson Knight

Crimson Knight {R}{R}

Creature - Human Knight
Haste
{R}{R}{R}, Discard your hand, Sacrifice Crimson Knight: Draw three cards.
“Thy Father drew his sword in the North
With his thousands strong he marched forth
Thy Brother has armed himself in Steel
To avenge the wrongs Thy children feel”
—William Blake, “The Grey Monk”
2/2
Gladesworn Ranger-Captain

Gladesworn Ranger-Captain {2}{G}

Creature - Elf Ranger Knight
At the beginning of combat on your turn, create a 1/1 green Elf creature token. That token gains haste until end of turn and attacks this combat if able.
At the beginning of your postcombat main phases, if three or more creatures you control dealt combat damage to a player or planeswalker this turn, add three mana of any one color.
2/2
Esmerie, Skysworn General

Esmerie, Skysworn General {W}{U}

Legendary Creature - Human Knight
Flying, vigilance
Embattled creatures you control have ward {1}. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on one of those creatures.
Yroncaster ascends to hegemony on wings of war.
2/2
Oracle's Disciple

Oracle's Disciple {U/R}{U/R}

Creature - Human Wizard Knight
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
“Symmetry precludes mystery. Only where it is broken by imbalance can we find something to puzzle over.”
2/2
Shining Crusader

Shining Crusader {3}

Artifact Creature - Construct Knight
Shining Crusader has protection from all colors as long as you control no colored permanents.
3/2
Blood Artist

Blood Artist {1}{B}

Creature - Vampire
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
“Ah! Really not enough red, I almost finished it …”
0/1
  • MSEM Secret Lair Drops
  • Villains: The Musical 3s 300
Spirit Blossom Shrine

Spirit Blossom Shrine

Land
{T}: Add {C}.
{T}: Add one mana of any color among creatures you control.
{X}: Spirit Blossom Shrine becomes an X/X Spirit creature until end of turn. It's still a land. Activate only if you control a creature with power X.
Lijing, God Amongst Foxes

Lijing, God Amongst Foxes {1}{W}{W}

Legendary Creature - Fox Spirit God
Lijing has indestructible as long as you control two or more other Foxes.
At the beginning of your upkeep, invigorate 1 another Fox. (Choose another Fox with the least power among other Foxes you control and put a +1/+1 counter on it.)
Once each turn, when another Fox you control enters, you may pay {1}. If you do, draw a card.
3/3