14930 cards found
Recompile

Recompile {1}{W}

Sorcery
Return target artifact, enchantment, or planeswalker card with mana value 3 or less from your graveyard to the battlefield.
The faithful looked upon the silent, silicon heart. In its circuits was salvation. Here was divinity, reignited at last.
  • Beyond the Blackwall
Recraft in Steel

Recraft in Steel {1}{W}

Instant
Choose one or both —
• Destroy target enchantment.
• Return target artifact card from your graveyard to your hand.
“Your elaborate spellwork I can undo and replicate effortlessly with artifice. And to think you call yourself a mage.”
  • Alara
Refractors Gaze

Refractors Gaze {3}{W}{W}

Sorcery
Destroy all creatures. If a Reflection would be destroyed this way, its owner shuffles it into their library instead.
You have our attention. Most unwise.
  • Ophorio
Refulgent Rupture

Refulgent Rupture {2}{W}{W}

Sorcery
Destroy all monocolored creatures.
“Give to us all the resolve needed to purify Mious. Give me the strength to atone for my sins.”
—Bahum, praying to Bahet
Rehearse

Rehearse {W}

Instant
Choose two —
• You gain 3 life.
• Tap target creature.
• Put a +1/+1 counter on target creature.
“Practice doesn't quite make perfect, but it'll get me close enough for now.”
—Sartha, the prodigy
  • Villains: The Musical
Reinforced Platemail

Reinforced Platemail {1}{W}

Artifact - Equipment
Flash
When Reinforced Platemail enters, you may attach it to target creature you control.
Equipped creature you control gets +1/+2.
Equip {3}
  • Quest for the Roseblade
Relinquish

Relinquish {1}{W}

Instant
Target player sacrifices an attacking creature. You gain life equal to that creature's power.
The sundancers had given everything, and received nothing in return. Yet still, they persisted in their delusion.
  • Novea
Remain Unawares

Remain Unawares {5}{W}{W}

Sorcery
Choose a creature. Exile the rest.
“Ignorance is bliss, after all.”
—“Amy's Terrible, No-Good, Very Bad Night”
  • Video Horror System
Reminder of History

Reminder of History {2}{W}

Sorcery
Choose up to two target permanent cards in your graveyard with total mana value 4 or less. Return one to the battlefield and the rest to your hand.
There was always someone greater.
  • End of Wollensie
Remnants of Divinity

Remnants of Divinity {3}{W}

Sorcery
Exile target artifact, enchantment, or tapped creature.
There was a time, long ago, when the glimpse of an angel was considered a good omen.
  • Descent from the Highlands
Repel the Darkness

Repel the Darkness {2}{W}

Instant
Tap up to two target creatures.
Draw a card.
In a way, angels need demons. If not for the threat of the Abyss, would humanity sacrifice so much to obey?
  • Feanav: The Apothecary's Progress
Resounding Battlecry

Resounding Battlecry {1}{W}{W}

Sorcery
Creatures you control get +2/+1 until end of turn.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
A Fellor's scream can be heard above the din of any battle.
  • Khaliz-Dorahn
Resounding Relief

Resounding Relief {1}{W}

Instant
Purge. You gain 3 life. (To purge, exile two cards that share a type from graveyards. If you do, draw a card.)
The healing of Mious' imbalances through Bahet's destruction reverberates across the land as a sense of strange comfort.
  • Mious
Restore Faith

Restore Faith {2}{W}

Sorcery - Adventure
Return target creature card with mana value 3 or less from your graveyard to the battlefield. You gain 3 life.
Card has other part: Scourge of the Slipsands
  • Adventurers of Onora
Restore the Rose Order

Restore the Rose Order {1}{W}

Legendary Enchantment
At the beginning of each end step, you may exile target creature card with mana value X or less from your graveyard, where X is the amount of life you gained this turn. If you do, create a token that's a copy of it.
“The Rose Order never stood for war. It stood for peace — between all our kingdoms.”
—Queen Asamund
  • Quest for the Roseblade
Retreat to the Walls

Retreat to the Walls {2}{W}{W}

Sorcery
You may cast this spell as though it had flash by sacrificing a creature in addition to its other costs.
Destroy up to four target tapped creatures.
Soldiers fought for Emirik, but walls gave civilians little comfort.
  • End of Wollensie
Return to Form

Return to Form {3}{W}{W}

Sorcery
If this spell was orchestrated, up to one target permanent you control gains indestructible until end of turn. Choose a nonland permanent type. Destroy all permanents of the chosen type.
Orchestrate {2}{W}{W} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Villains: The Musical
Return to Service

Return to Service {4}{W}

Sorcery
Exile the bottom four cards of your library. Return a creature or enchantment card from among them to your hand. You gain life equal to its mana value.
If you are remembered, there is hope.
  • Oirohpo
Revela, Star-Touched

Revela, Star-Touched {1}{W}{W}

Legendary Planeswalker - Revela
[+1]: Creatures you control get +1/+0 and gain respawn until end of turn. (When one dies, if it attacked this turn, return it to its owner's hand.)
[0]: You get an emblem with “Whenever a creature you control attacks, you gain 1 life.”
[–5]: Until end of turn, Revela becomes a legendary Human Cleric Avatar creature with lifelink, indestructible, and “This creature's power and toughness are each equal to your life total.”
Loyalty:
4
  • Arkadai
Reviled Role

Reviled Role {W}

Enchantment - Aura
Enchant creature
As long as enchanted creature has toughness 3 or less, it can't attack or block.
“Doubly bound by wretched form and familial obligation, I resolved to free myself of both.”
—Doctor Barton
  • Feanav: The Apothecary's Progress
Revitalize

Revitalize {1}{W}

Instant
You gain 3 life.
Draw a card.
In the background, one gets all the time in the world to think.
Revoke Privileges

Revoke Privileges {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack, block, or crew Vehicles.
“You broke countless laws, which is forgivable. But you also disrespected the pirate's code, and that I'm afraid we just can't alllow.”
—Loretta Wingate
  • Dark Seas of Shiryen
Rework the Canvas

Rework the Canvas {2}{W}

Enchantment
When Rework the Canvas enters, purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
Whenever one or more cards are put into exile from anywhere, you gain 2 life and scry 1.
  • Mious
Ride into the Sunset

Ride into the Sunset {2}{W}

Enchantment
Whenever you cast a creature spell or create a creature token, you may exile target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Another day, another hero.
  • High Noon
Right to Rule

Right to Rule {2}{W}

Enchantment
Whenever you cast a storied spell, you may pay {1}. If you do, draw a card. (Enchantments and legendary spells are storied.)
Sacrifice Right to Rule: Storied permanents you control gain indestructible until end of turn.
  • Storytime