15897 cards found
Awestruck

Awestruck {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has defender and its activated abilities can't be activated.
As the curtain rose before the audience, an enthralled silence fell on the theater.
Awoken Soul

Awoken Soul {1}{W}

Instant
Target creature you control gains lifelink until end of turn. Arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
Some find enlightenment only in the weight of a weapon.
  • Glacia: Hail to the Queen
Ayala's Blessing

Ayala's Blessing {3}{W}

Enchantment
When Ayala's Blessing enters, put a +1/+1 counter on up to two target creatures.
Whenever an embattled creature you control dies, you may return it to its owner's hand. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Backup Forces

Backup Forces {2}{W}

Enchantment
At the beginning of your end step, create a 1/1 white Soldier creature token.
In Glacia, wars are won, but rarely do they end.
Bahum's Absolution

Bahum's Absolution {1}{W}

Instant
Choose two —
• Destroy up to one target enchantment.
• Exile up to one target card from a graveyard.
• You gain 4 life.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
  • Over the Horizon
Banish Through the Veil

Banish Through the Veil {3}{W}{W}

Sorcery
Destroy all creatures. Exile all graveyards.
“It gives me no joy to engage in violence like this. But for the sake of the Kelian League, I will do whatever it takes.”
—Shaziel, Archangel
  • Discoveries of Akieva
Banishment of Aspirations

Banishment of Aspirations {2}{W}

Enchantment - Aura
Enchant non-Army creature
Enchanted creature can't attack or block.
When Banishment of Aspirations enters, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli
Barbaric Dexterity

Barbaric Dexterity {2}{W}

Instant
Until end of turn, target creature gets +1/+1 for each Equipment attached to it and gains flying and first strike.
No weapon is too menial in the hand of a Fellor.
  • Aftermath
Bastion Patrol

Bastion Patrol {2}{W}

Instant
Create two 1/1 white Avatar enchantment creature tokens with prowess.
Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
The virtual village of Bastion initially sought to be a safe have for the Neo-Soul community.
Related card: Data-Point
  • Beyond the Blackwall
Battle Acumen

Battle Acumen {1}{W}

Sorcery
Invigorate 1 three times. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
“The best armies have no weak links.”
—Diao, Dragoon Captain
  • Goliaths of Nangjiao
Battle Tactics

Battle Tactics {3}{W}

Sorcery
Creatures you control get +2/+1 until end of turn. Scry 1.
  • Zero
Battle for the Shield

Battle for the Shield {1}{W}

Enchantment
As Battle for the Shield enters, choose Danuri or Fellor.
• Danuri — Soldiers you control get +0/+1 and have vigilance.
• Fellor — Warriors you control get +1/+0 and have first strike.
  • Khaliz-Dorahn
Battlefield Leadership

Battlefield Leadership {2}{W}

Sorcery
Put a +1/+1 counter on each creature you control. Creature tokens you control gain vigilance until end of turn.
“Valor is the blade by which a soldier fights death itself.”
—Aedryd, Spectral Liege
  • Seasons of War
Battlesuit Prototyping

Battlesuit Prototyping {W}

Enchantment - Project
Whenever one or more creatures you control attack, you may put a progress counter on Battlesuit Prototyping.
[progress 2-6] Creatures you control get +1/+1.
[progress 7+] Creatures you control get +2/+2 and have indestructible.
Creatures you control get +2/+2 and have indestructible.
Battlewise Aptitude

Battlewise Aptitude {4}{W}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +2/+2 and has first strike and vigilance.
  • Tides of War
Beautiful Crescendo

Beautiful Crescendo {1}{W}

Instant
Choose one —
• Search your library for a card with harmony, reveal it, put it into your hand, then shuffle.
• Harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
  • Eralou
Become Oneself

Become Oneself {3}{W}{W}{W}

Sorcery
If you control ten or more nonland permanents, you get an emblem with “At the beginning of your end step, return target permanent card from your graveyard to the battlefield.”
Destroy all nonland permanents.
  • End of Wollensie
Belief in the World

Belief in the World {1}{W}{W}

Enchantment
When Belief in the World enters, you may tap two untapped creatures you control. If you do or you control two or more Spirits, search your library for a Spirit card, reveal it, put it into your hand, then shuffle.
Creatures you control get +1/+1.
  • End of Wollensie
Beseech Aid

Beseech Aid {2}{W}{W}

Sorcery
Return up to two target artifact, creature, and/or enchantment cards with mana value 3 or less from your graveyard to the battlefield.
Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
Bewitching Vapors

Bewitching Vapors {1}{W}{W}

Instant
Exile target nonland permanent. Its controller gains 5 life.
“The khadira is yours, but be warned. Once you have seen beyond, you will never wish to return.”
—Ramzi, traveling merchant
  • Al Tabaq
Beyond Humanity

Beyond Humanity {2}{W}

Instant
Creatures you control get +1/+1 until end of turn.
Artifact creatures and Elementals you control get +1/+1 until end of turn.
It isn't until you're in space that you realize how rare and beautiful it is to exist.
  • Love Song
Beyond the Boneyard

Beyond the Boneyard {3}{W}

Enchantment
When Beyond the Boneyard enters, exile another target nonland permanent until Beyond the Boneyard leaves the battlefield.
Your opponents can't cast spells that share a card type with the exiled card during postcombat main phases.
  • Kahembo: Olde Dawn
Beyond the Veil

Beyond the Veil {1}{W}

Enchantment
When Beyond the Veil enters, if it was cast, another target nonland permanent phases out. (Treat it and anything attached to it as though they don't exist.)
Nonland permanents you don't control with mana value 3 or less can't phase in.
Big Damn Heroes

Big Damn Heroes {4}{W}{W}

Instant
Look at the top ten cards of your library. Put any number of legendary permanents with total mana value 6 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
For each planeswalker you control, you may activate one of their loyalty abilities. (You still pay its costs.)
  • MSEM Masters Cube 2025
Bigger They Are

Bigger They Are {3}{W}

Sorcery
Menagerie — This spell costs {2} less to cast if there are five or more creature types among creatures you control.
Destroy target creature with power or toughness 4 or greater.
  • Adventurers of Onora