15897 cards found
Elmare's Grandeur

Elmare's Grandeur {1}{R}

Enchantment
During each of your turns, you may cast a card with a cycling ability from your graveyard by discarding a card in addition to paying its other costs. If that spell would be put into your graveyard, exile it instead.
Cycling {2} ({2}, Discard this card: Draw a card.)
“The Great Current is all-knowing, and more importantly, all-powerful.”
—Anemothrys, Reefcrown
  • Elmare: Into the Abyss
Ema, the Traveler

Ema, the Traveler {U}{R}{W}

Legendary Creature - Human Ranger
When Ema, the Traveler enters, reveal the top five cards of your library. Put any number of legendary cards revealed this way into your hand and the rest on the bottom of your library in any order.
{2}{B}: Another target legendary permanent gains indestructible until end of turn.
2/2
Embrace Madness

Embrace Madness {B}

Sorcery
Whenever you discard a card this turn, add {B}. Then you may cast that card. (You still pay its costs.)
Embrace the Id

Embrace the Id {2}{R}

Enchantment
Each creature has haste and “At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able.”
Actions speak faster than words.
  • MSEM Secret Lair Drops
  • Mious
Emerabi's Disciple

Emerabi's Disciple {R}{G}

Creature - Human Nomad
Trample
Assault {2}{R}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
3/2
Emerge from the Reeds

Emerge from the Reeds {2}{G}

Instant
Choose one —
• Create two 1/1 blue Tentacle creature tokens.
• Untap target creature. It gets +2/+4 until end of turn.
Danithra recruiters never take ‘no' for an answer.
  • Elmare: Into the Abyss
Empyrean Griffin

Empyrean Griffin {4}{W}{W}

Creature - Griffin
Flying
Whenever Empyrean Griffin attacks, up to one target creature voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Permanents your opponents control can't phase in.
5/5
  • Dark Seas of Shiryen
Encapsulate

Encapsulate {U}{U}

Instant
Counter target creature spell. You may cast a copy of that spell. (You still pay its costs. The copy becomes a token.)
“Ah! This will make a fantastic addition to the Bubbledome's collection.”
—Myrmidon
  • Elmare: Into the Abyss
Endless Discoveries

Endless Discoveries {U}

Enchantment
{U}, Put a travel counter on Endless Discoveries: Draw a card. This ability costs {1} more to activate for each travel counter on Endless Discoveries.
{3}{U}{U}, Sacrifice Endless Discoveries: Return target instant or sorcery card with mana value less than or equal to the number of travel counters on Endless Discoveries from your graveyard to your hand.
Entrancing Light

Entrancing Light {4}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +1/+1 and has slipstream. (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Essence Scatter

Essence Scatter {1}{U}

Instant
Counter target creature spell.
“Consider yourself lucky that instead of being consigned to our eternal fate you will simply . . . cease to exist.”
—Lord Ellison Crain
Exotic Discovery

Exotic Discovery {1}{G}

Sorcery
Madness {4}{G}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Look at the top eight cards of your library. You may reveal a creature card from among them and put it into your hand, then put the rest on the bottom of your library in a random order. Then if this spell was cast for its madness cost, you may put a creature card from your hand onto the battlefield.
  • Dark Seas of Shiryen
Expunge the Terrors

Expunge the Terrors {X}{R}

Instant
Expunge the Terrors deals X damage to target creature or planeswalker.
Madness—{1}{R}, Exile X cards from your graveyard. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
  • Dark Seas of Shiryen
Fabulous Find

Fabulous Find {R}

Sorcery
Exile the top five cards of your library. You may play one of them from exile this turn.
“Isn't it funny how in the last place you'll look, you find things you were never looking for?”
—Clickity-Clackity, local crustacean
  • Elmare: Into the Abyss
Face of the Abyss

Face of the Abyss {2}{B}

Sorcery
Look at target player's hand. You choose a nonland card from it. That player discards that card.
Create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.)
  • Elmare: Into the Abyss
Fair Trial

Fair Trial {1}{B}

Sorcery
Exile target creature or planeswalker with mana value 4 or less.
“You stand accused of arson, petty theft, grand theft, larceny, murder, forgery, and seventy-two counts of piracy. How do you plead?”
  • Dark Seas of Shiryen
Faithless Deserter

Faithless Deserter {3}{B}

Creature - Human Pirate
When Faithless Deserter enters, you may sacrifice a creature. If you do, each opponent sacrifices a creature.
“They call it cowardice. I say savvy.”
3/3
  • Dark Seas of Shiryen
Fated Mariner

Fated Mariner {U}

Creature - Human Pirate
Whenever Fated Mariner attacks, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
{1}{U}: Fated Mariner can't be blocked this turn.
1/1
  • Dark Seas of Shiryen
Featherfall Ascetic

Featherfall Ascetic {1}{W/U}{W/U}

Creature - Human Monk
When Featherfall Ascetic enters, create a 1/1 white and blue Bird creature token with flying.
Whenever a nontoken Aura enters enchanting Featherfall Ascetic, for each other creature you control, you may create a token that's a copy of that Aura enchanting that creature.
0/1
Feel the Flow

Feel the Flow {3}{U}

Instant
Draw cards equal to the number of cards in your hand, then discard three cards.
Cycling {U} ({U}, Discard this card: Draw a card.)
“What is gone will soon return. Only the Current knows when, but there's always another wave.”
—Edina, Coralight soothsayer
  • Elmare: Into the Abyss
Felice's Study

Felice's Study {W}{W}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever a permanent card is put into your graveyard from the battlefield, you may put that card on the bottom of the archived library.
Fen Glutton

Fen Glutton {2}{B}

Creature - Spirit Beast
Menace
As long as you control exactly one other creature, that creature gets +1/+1 and has menace.
One to lure, one to kill. Both to feast.
3/2
  • Dark Seas of Shiryen
Fidelity of the Pure

Fidelity of the Pure {W}

Creature - Elk Spirit
When Fidelity of the Pure dies, create a 1/1 green and white Elk Spirit creature token.
Revive {2}{W} ({2}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
The first sun rises upon the shining faces of the world, greeting all with its warmth.
1/1
Fiery Cannonade

Fiery Cannonade {2}{R}

Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
“Ships and monsters are really one in the same—put enough holes in them, and they sink.”
—Captain Raj of the Huntsman
  • Dark Seas of Shiryen
Fight Song

Fight Song {W}

Instant
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Nothing inspires an army quite like a hero's anthem.
  • Dark Seas of Shiryen