[+1]: Target opponent reveals their hand. Exile a nonland card from it. For as long as it remains exiled, its controller may cast that card, and it costs {2} more to cast. [–2]: Exile target creature or planeswalker with mana value 3 or less. [–8]: Search target opponent's library for up to twenty cards and exile them. Then that player shuffles.
When Neo-Alchemist enters, you may reappropriate. If you do, distribute two +1/+1 counters among creatures you control. Otherwise, put a +1/+1 counter on up to one target creature you control. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
Flash Enchant creature Whenever enchanted creature deals combat damage, put that many +1/+1 counters on it. When enchanted creature leaves the battlefield, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters it had on it.
When Neo-Soul Naturalist enters, exile up to one target artifact or enchantment. Its controller conjures a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
“Bastion subscribes to no god, elder or invented. Life is deeply human.”
Neo-Soul Nihilist has lifelink as long as it's attacking. When Neo-Soul Nihilist is put into your graveyard from anywhere, you may pay 2 life. If you do, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Whenever another enchantment you control enters, put a +1/+1 counter on Neo-Soul Prophet and conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Whenever Neon Claw Knight enters or attacks, choose one. Create a Function token with that effect. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.) • This spell can't be countered. • This spell costs {R} less to cast. • If this spell would deal damage to a permanent or player, it deals that much damage plus 1 instead.
Deathtouch When Neophyte of the Old Gods enters, rediscover a sorcery card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a sorcery card. Otherwise, put it back or into your graveyard.)
“Sign by sign, power by power, our true gods give me the life I was meant to live.”
Colossal 2—{4}{G}(You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {4}{G} as a sorcery: Put two +1/+1 counters on it if it has none.) Reach
“What a beaut of a spider, this one is!” —Vivien Reid
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [Lore I-II] Each player loses 1 life. [Lore III] Create a 1/1 black Harpy creature token with flying.
Return target permanent card from your graveyard to the battlefield. If that permanent is storied, Netherform becomes an Aura enchantment with enchant permanent. Attach it to that permanent. (Enchantments and legendary permanents are storied.) Enchanted permanent has indestructible.
Whenever Netsight Trickster deals combat damage to an opponent, create a Function token with “Draw a card. Then discard a card unless you pay {2}.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Enchant opponent Enchanted player plays with the top card of their library revealed. You may cast the top card of enchanted player's library, and you may spend mana as though it were mana of any type to cast it.
Whenever you conjure a card, if its name isn't noted for Neural Dreams, you may note its name. Spells you cast with a name noted for Neural Dreams cost one mana of any color less to cast. (If it doesn't have a colored mana symbol in its cost, it costs {1} less.)