When Hand of Consequence enters, creatures your opponents control get -1/-1 until end of turn. At the beginning of your upkeep, if your fealty to Swamps is five or greater, transform Hand of Consequence. (Each Swamp you control counts towards your fealty to Swamps.)
Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands. Exile the top card of your library. Until the end of your next turn, you may play that card. Create a 1/1 Scout creature token that's all colors.
Pressure {1}{G}{G}(You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Trample Whenever Triplicate Monstrosity deals combat damage to a player, draw a card.
If a counter would be put on another creature you control, you may put an additional counter of that kind on Kinsang Spiritualist. Scavenge {4}{G}({4}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Flying At the beginning of your upkeep, you may pay {1}. If you do, put a +1/+1 counter on Swarm of the Dispossessed. Sacrifice Swarm of the Dispossessed: Counter target spell with mana value X, where X is the number of +1/+1 counters on Swarm of the Dispossessed.
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
Trample When Feral Devout enters, choose one — • Put a +1/+1 counter on Feral Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Deathtouch Whenever a storied permanent you control enters, remove up to two counters from target creature or planeswalker an opponent controls. (Enchantments and legendary permanents are storied.)
Sacrifice a creature. At the beginning of the next end step, return that card from a graveyard to the battlefield under your control with two +1/+1 counters on it, except it's a black Demon instead of its other colors and types.
Double strike {3}{W}: Arm target creature you control. Activate only as a sorcery. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
Clockwork Gaucho enters with a +1/+1 counter on it. Other artifact creatures you control get +1/+1 for each +1/+1 counter on Clockwork Gaucho. {T}: Put a +1/+1 counter on Clockwork Gaucho.
When Practiced Sorcerer enters, return target noncreature, nonland card from your graveyard to your hand.
“He may appear calm and collected as he tries to strike me down. But from that gaze, I can see his true nature. The same endless thirst for knowledge that gives me my power.” —Lurzog, Kytherax's Disciple
Legacy (You may play this side of this card only from your graveyard. Exile it if it would leave the battlefield or not resolve.) At the beginning of your upkeep, you may return a creature card from your graveyard to your hand. If you do, you gain 2 life.
...but in Carü Mapu, new life can be born from even the bloodiest battlefield.
When Consumption Catalyst enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) Whenever you draw a card, each opponent loses 1 life and you gain 1 life.
When Fallen Dynasty Jailer enters, target opponent exiles a card from their hand. When Fallen Dynasty Jailer is no longer on the battlefield, the exiled card's owner puts it on the top or bottom of their library.
“Asamund is no queen of mine. She is little more than a child playing at swords, coddled by her father and the life of the monarchy. She has never seen a real battle, never felt blood splatter across her face, never driven a blade through the heart of another.”