14930 cards found
Pull Away

Pull Away {1}{W}{W}

Instant
Put target nonland permanent on the bottom of its owner's library. You gain life equal to the number of poison counters its owner has.
Her kin tried to hold her back, but in the Twin-Stars she saw the truth of things. Every life nothing more than a facet of the same singular being.
  • Beyond Our Ken
Punish Aggression

Punish Aggression {1}{W}

Instant
Punish Aggression deals 4 damage to target attacking or blocking creature.
“Fellors don't understand that war is not all about brute force. That is something we can use against them.”
  • Khaliz-Dorahn
Punishing Catastrophe

Punishing Catastrophe {4}{W}{W}

Sorcery
Destroy all creatures that aren't enchanted or equipped.
The world will not suffer your greatness if you have nothing to show for it.
Purging Light

Purging Light {1}{W}

Instant
Choose one —
• Purging Light deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
• Exile target enchantment.
Purging Strike

Purging Strike {3}{W}

Instant
This spell costs {1} less to cast if it targets a creature with power 3 or less.
Destroy target attacking or blocking creature.
The Danuri take no nonsense, no excuses, and no prisoners.
Purifying Light

Purifying Light {2}{W}

Sorcery
Exile target artifact or enchantment. You gain 3 life.
“This shall hold them back for a while, but we need to move fast and get out of here as soon as possible.”
—Elspeth Tirel
  • Aftermath
Put to Rest

Put to Rest {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
When enchanted creature leaves the battlefield, you gain 4 life.
The fox offers his adversary a rhetorical choice—a long, painful battle, or a deep, peaceful slumber.
  • Goliaths of Nangjiao
Qi Block

Qi Block {1}{W}

Instant
You may change any targets of target spell that targets you or a permanent you control. If you don't, counter that spell.
“Feign weakness, that your opponent may grow arrogant. At the peak of an enemy's hubris is their strength your own.”
—Master Tzu, Martial Artisan
Qith Maneuver

Qith Maneuver {2}{W}

Instant
Destroy target tapped creature, then untap all creatures you control.
Centuries ago, the catlike Qith were scattered across Mious when calamity struck their home. When a Qith finds a place they belong, they will defend it with all they have.
  • Mious
Queen's Loyalty

Queen's Loyalty {W}

Instant
Target creature you control gets +2/+2 until end of turn. If it's attacking, it gains indestructible until end of turn.
“All around you our kingdom burns, and for what? For power? You're a monster, Lord Yaran. A monster I'm going to slay.”
—Queen Asamund
  • Quest for the Roseblade
Queenscoming Pageantry

Queenscoming Pageantry {3}{W}

Sorcery
Create three 1/1 white Peasant creature tokens. Scry 1.
When Asamund arrived in Norwick the villagers held a pageant in celebration, unaware of the danger her presence might bring to their door.
  • Quest for the Roseblade
Quell Mutiny

Quell Mutiny {3}{W}{W}

Sorcery
Destroy all nonlegendary creatures.
Once a millennium, the goliaths remind the populace why they remain in power.
  • Goliaths of Nangjiao
Quiet Moment

Quiet Moment {W}

Instant - Adventure
Spells your opponents cast this turn cost {1} more to cast. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Strict Tutor
  • Adventurers of Onora
Radiant Bonds

Radiant Bonds {1}{W}

Enchantment - Aura
Enchant nonland permanent
Enchanted permanent can't attack and its activated abilities can't be activated.
  • Harvest Festival
Radiant Elegance

Radiant Elegance {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 and has flying.
With the grace of a pegasus
—Shiryen saying meaning
“in perfect form”
  • Dark Seas of Shiryen
Radiant Resolve

Radiant Resolve {W}

Instant
Target creature gets +2/+2 until end of turn. If it's multicolored, it also gains indestructible until end of turn.
“Armor may break, but as long as my will stays strong, I am undefeatable.”
—Rafiq of the Many
  • Alara
Raid the Cursed Temple

Raid the Cursed Temple {1}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
Tap target creature an opponent controls.
Create two 1/1 white Spirit creature tokens with flying.
  • Arkadai
Raise the Alarm

Raise the Alarm {1}{W}

Instant
Create two 1/1 white Soldier creature tokens.
Rallios' Demise

Rallios' Demise {3}{W}

Instant
Destroy target attacking or blocking creature.
Bulwark — This spell costs {1} less to cast if you control a creature with toughness 4 or greater.
As formidable as their former opponent was, Gallord, Elspeth and Merkurio managed to defeat him once and for all.
  • Aftermath
Rally the Railguard

Rally the Railguard {2}{W}{W}

Instant
Create three 1/1 white Soldier creature tokens. If you control an attacking creature, they're tapped and attacking. If you control a blocking creature, they're blocking target attacking creature.
Quickdraw {2}{W} (When a creature you control blocks or becomes blocked, you may cast this for {2}{W}.)
  • Over the Horizon
Ready for the Odyssey

Ready for the Odyssey {2}{W}

Sorcery
Draw a card for each creature you control with a permanent attached to it.
Beragnos was a punishing terrain, and it was clear that the Khalizors would need more than weapons to survive it.
  • Aftermath
Ready to Go

Ready to Go {2}{W}{W}

Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
Reclaim Relics

Reclaim Relics {1}{W}

Sorcery
Return target artifact or enchantment card from a graveyard to its owner's hand. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
  • Ophorio
Recognition of Mortality

Recognition of Mortality {4}{W}{W}

Enchantment
Flash
Creatures your opponents control have base power and toughness 1/1.
Fleeting {1}{W}{W} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
  • End of Wollensie
Recollection Revelation

Recollection Revelation {W}

Enchantment
When Recollection Revelation enters, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
{1}{W}, Sacrifice Recollection Revelation: Return another target artifact or enchantment card from your graveyard to your hand.
  • Arcanum Academia