15282 cards found
Searshot Dragon

Searshot Dragon {4}{R}{R}

Creature - Dragon
Flying
Whenever Searshot Dragon deals combat damage to a player, it deals that much damage to target creature that player controls.
{1}{R}: Searshot Dragon gets +1/+0 until end of turn.
4/4
  • MSEM Masters: Legends
  • Zero
Second-Day Slayings

Second-Day Slayings {2}{R}

Enchantment
Whenever a permanent you control leaves the battlefield, Second-Day Slayings deals 1 damage to each opponent.
“Through the office windows, Kaibry saw the Tuesday Terror's true face — maidenly in form, but monstrous in her act.”
—That Fateful Tuesday, Act II
  • The Stage Presents: The Neverending Act
Seed of Chaos

Seed of Chaos {3}{R}{R}

Enchantment Creature - Demon
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Each cursed opponent must attack with at least one creature each combat if able.
Once in, chaos daemons are devilishly hard to get out of your datadeck.
5/5
  • Beyond the Blackwall
Seishin Rageshaper

Seishin Rageshaper {2}{R}

Creature - Human Wizard
When Seishin Rageshaper enters, create a 2/2 colorless Spirit creature token.
Colorless creatures you control have haste.
1/1
  • Path of Shadows
Seishin Smokeshaper

Seishin Smokeshaper {2}{R}

Creature - Human Wizard
When Seishin Smokeshaper enters, create a 2/2 colorless Spirit creature token.
Whenever you cast a noncreature spell, colorless creatures you control get +1/+1 until end of turn.
0/1
  • Path of Shadows
Seismic Spike

Seismic Spike {2}{R}{R}

Sorcery
Destroy target land. Add {R}{R}.
“They say faith can move mountains. I personally prefer to use magic instead.”
  • Zero
Seismic Strike

Seismic Strike {2}{R}

Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
“The earth is stubborn, unmovable, and resilient. That's why we get along so well.”
—Aylin, Geomancer
  • Tides of War
Selma Lappowen

Selma Lappowen {1}{R}

Legendary Creature - Human Citizen
Instant and sorcery spells you cast cost {1} less to cast.
Rapport — Whenever Selma Lappowen and at least one other creature you control become tapped, exile the top card of your library. Until end of turn, you may play that card.
2/2
Selvar's Defiance

Selvar's Defiance {1}{R}

Sorcery
Until end of turn, target creature you control gains double strike and trample. Sacrifice it at the beginning of the next end step.
Draw a card.
“If I can't have the Egg, no one will. You won't take my destiny.”
  • Arkadai
Settlement Scout

Settlement Scout {1}{R}

Creature - Human Rogue
Settlement Scout can't be blocked if you control an attacking creature with greater power than it.
Revive {3}{R} ({3}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
“It's safe, but... for some reason, the Twin-Stars haven't left yet.”
2/1
  • Beyond Our Ken
Settling of Avaz

Settling of Avaz {1}{R}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Settling of Avaz enters, create two 1/1 white Soldier creature tokens.
  • Alkabah: The Rise of Soli
Sha'Iv's Scout

Sha'Iv's Scout {2}{R}

Creature - Goblin Warrior
When Sha'Iv's Scout enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Whenever an Aura you control enters, target creature can't block this turn.
3/1
  • Mious
Shady Souvenirs

Shady Souvenirs {2}{R}

Instant
Discard your hand. Draw cards equal to the number of creatures that died this turn.
“Every new customer is more merchandise to sell.”
—“Everything Must Go”
  • Video Horror System
Shal'Draen's Rage

Shal'Draen's Rage {1}{R}

Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
Shal'Draen's Rage deals 1 damage to each creature. If this spell was kicked, it deals 3 damage to each creature instead.
“Ahem, pardon me. I seem to have lost my temper.”
Shala Na, Urshadi Apostate

Shala Na, Urshadi Apostate {2}{R}{R}

Legendary Planeswalker - Shala
[+1]: Up to two target creatures you control each get +1/+0 and gain first strike until end of turn.
[0]: You may sacrifice a creature. If you do, Shala Na, Urshadi Apostate deals 3 damage to any target.
[–3]: Discard your hand, then draw three cards.
Loyalty:
4
  • Scriptures of Urshad
Shala's Immolation

Shala's Immolation {4}{R}

Sorcery
Shala's Immolation deals 5 damage to target creature and 2 damage to that creature's controller.
Finally free from Urshad's trappings of gods and prophecies, Shala was finally free to find her own wants and goals.
  • Alkabah
Shapen's Cruelty

Shapen's Cruelty {4}{R}

Sorcery
Shapen's Cruelty deals 3 damage to any target.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Shaping Dragonsteel

Shaping Dragonsteel {R}

Sorcery - Inscription
Create a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}. You may attach it to a creature you control.
Inscribe {3}{R} ({3}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Shapur, the Fifth Shah
Lamp of Endless Possibilities

Shapur, the Fifth Shah {1}{R}

Legendary Creature - Nephilim Noble
When Shapur, the Fifth Shah enters, exile target instant or sorcery card from your graveyard. Until end of turn, you may cast that card. If that spell would be put into a graveyard, exile it instead.
Monument {4}{R} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
2/1
Card has other part: Lamp of Endless Possibilities
  • Alkabah
Shardstorm Elemental

Shardstorm Elemental {1}{R}

Creature - Elemental
Discard a land card: Draw a card. Shardstorm Elemental gets +1/+0 and gains flying until end of turn. Activate only once each turn.
“As you can see, I did not kid when I said that the desert would kill you without my help.”
—Kito, journeying giftbearer
2/2
  • Worlds Away
Sharpened Claw

Sharpened Claw {R}

Creature - Lizard Warrior
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
0/2
  • Ophorio
Sharpened Tusks

Sharpened Tusks {3}{R}

Enchantment
Creatures you control get +1/+0.
Ferocious — At the beginning of combat on your turn, creatures you control with power 4 or greater gain trample until end of turn.
Shatter

Shatter {1}{R}

Instant
Destroy target artifact.
“My father wants to crush the humans and everything they have built. I fear that such an act will do nothing but start the cycle of war anew.”
—Princess Helgard
Shattered Reflection

Shattered Reflection {R}

Sorcery
Discard a card, then draw a card.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
“Is this who I really am?”
—Arn, Troubled Actor
  • The Stage Presents: The Neverending Act
Shatterhold Crusher

Shatterhold Crusher {2}{R}{R}

Creature - Giant Warrior
Trample
Improve {1}{R} ({1}{R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Embattled creatures you control get +2/+0. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
4/3
  • Seasons of War