15282 cards found
Merchant's Outpost

Merchant's Outpost {3}

Artifact
At the beginning of your upkeep, draw a card.
At the beginning of your end step, discard a card.
  • Riddles of Revio
Merchant's Sidearm

Merchant's Sidearm {1}{R}

Artifact - Equipment
Equipped creature gets +2/+0 and has haste.
Equip {2}
With the ever-present threat of bandits, even honest merchants carry blades.
  • Riddles of Revio
Merciful Sphinx

Merciful Sphinx {3}{W}{W}

Enchantment Creature - Sphinx
Flying, vigilance
Sphinxes are beings of pure blue mana; a physical representation of Revio's knowledge and magic.
4/4
  • Riddles of Revio
Merciful Yuroda

Merciful Yuroda {1}{W}{W}

Creature - Angel
Flying, vigilance
Prevent all damage Merciful Yuroda would deal to creatures.
“In the nexus, I saw it. Evil consumes until it consumes itself, but worlds that learned unity and mercy - those worlds would last forever.”
—Seeker Taras
4/4
  • MSEM Secret Lair Drops 65 503
  • The Unraveling
Merciless Bandit

Merciless Bandit {1}{B}

Creature - Human Pirate
Whenever Merciless Bandit or another creature you control dies, each opponent loses 1 life and you gain 1 life.
“We're here to take what we're owed. Boys, let's get ours!”
1/1
  • Dark Seas of Shiryen
Merciless Blackguard

Merciless Blackguard {2}{B}

Creature - Human Rogue
When Merciless Blackguard enters, each player sacrifices a creature. For each creature token sacrificed this way, you may create a Treasure token.
2/1
  • Seasons of War
Merciless Brute

Merciless Brute {3}{R}

Creature - Human Barbarian Warrior
Armed — Merciless Brute gets +2/+2 as long as it's equipped.
He fights to survive and to protect himself, but he mostly fights just to see others suffer.
3/3
  • Aftermath
Merciless Champion

Merciless Champion {2}{B}

Creature - Zombie Knight
Merciless Champion can't block unless you control another Knight or Soldier.
Those brave knights that seek the Roseblade rarely return, and those that do never return whole.
3/4
  • Quest for the Roseblade
Merciless Exiled

Merciless Exiled {1}{U/B}

Creature - Human Rogue
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
Whenever Merciless Exiled deals combat damage to a player, scry 2.
2/1
  • A Tourney at Whiterun
Merciless Mirror

Merciless Mirror {4}{U}{B}

Artifact
Whenever one or more creatures deal combat damage to you, exile one of those creatures.
You may cast cards exiled with Merciless Mirror and may spend mana as though it were mana of any color to cast those spells.
“All the worlds shall reflect the splendor of I.”
  • Sparks of a Multiverse
Merciless Oaf

Merciless Oaf {5}{B}

Creature - Giant Warrior
This spell costs {1} less to cast if you control a Warrior.
“You either let yourself care for the outsiders and die to their betrayal or close your ears, march on, and live. I made my choice long ago.”
5/5
  • Glacia: Hail to the Queen
Merciless Shieldbreaker

Merciless Shieldbreaker {2}{R}{R}

Creature - Orc Warrior
Whenever Merciless Shieldbreaker enters or attacks, target opponent puts three rust counters on a permanent they control with no rust counters on it. That permanent gains “At the beginning of your upkeep, remove a rust counter from this permanent. Then if there are no rust counters on this permanent, sacrifice it and it deals 4 damage to you.”
4/4
Merciless Xun Huang

Merciless Xun Huang {1}{B}{R}

Legendary Creature - Monkey Warrior
Menace
Ferocious — Whenever Merciless Xun Huang attacks, if you control a creature with power 4 or greater, defending player sacrifices a permanent.
Temples crumble in his wake.
3/3
  • Goliaths of Nangjiao
Mercurial Chameleon

Mercurial Chameleon {2}{G/U}{G/U}

Creature - Lizard
{2}{G/U}{G/U}, {T}: Untap each non-Lizard permanent you control.
“The Kalosi Jungle sends myriad warnings. Heed them.”
—Bwema Bariti
2/2
  • Kahembo: Olde Dawn
Mercurial Merfolk

Mercurial Merfolk {3}{U}

Creature - Merfolk Shapeshifter
{1}{U}: Mercurial Merfolk gets +2/-2 until end of turn.
When Mercurial Merfolk dies, draw a card.
Janneke's obsession with the mortal soul lead her to study humanity itself. Accounts would never be enough; she and her cohorts would need to experience society firsthand.
3/3
  • The Empty Throne of Feanav
Meren, Bane of the Cairns

Meren, Bane of the Cairns {B}{R}{G}

Legendary Creature - Human Shaman
This spell can't be countered.
Whenever Meren, Bane of the Cairns attacks, exile target creature card from your graveyard. You may cast that card for as long as it remains exiled by sacrificing a creature in addition to paying its other costs.
4/4
  • Alara
Merfolk Looter

Merfolk Looter {1}{U}

Creature - Merfolk Rogue
{T}: Draw a card, then discard a card.
Merfolk who live closer to the Tideshift sometimes explore its surroundings to scavenge for goods lost to the wreckage.
1/1
Merfolk Vandal
Shoreline Stormers

Merfolk Vandal {2}{U}

Creature - Merfolk Actor
Whenever Merfolk Vandal deals combat damage to a player, you may pay {U}. If you do, transform it.
While Rei ran over the surface, the rivers plotted their own course.
—Villains: The Musical
2/3
Card has other part: Shoreline Stormers
  • Villains: The Musical
Merfolk Visionary

Merfolk Visionary {3}{U}

Creature - Merfolk
Whenever Merfolk Visionary or another Merfolk creature you control enters, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
2/4
  • Aftermath
Meridian Mills, Seeking Answers

Meridian Mills, Seeking Answers {2}{W}{U}

Legendary Creature - Human Detective
Skip your draw step.
At the beginning of your upkeep, shuffle your hand and graveyard into your library, then draw three cards.
You can't cast more than one spell each turn.
“The solution is here somewhere, I just know it.”
2/4
  • Toll Midnight
Merithyl, Nature's Embrace

Merithyl, Nature's Embrace {3}{G}

Legendary Creature - Elf Druid
Improve {1}{G/U} ({1}{G/U}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
You may play an additional land on each of your turns.
Wanderlust — At the beginning of your end step, if you control four or more differently named lands, you may draw a card.
3/4
  • Seasons of War
Merkurio Zellurys

Merkurio Zellurys {1}{U}{R}

Legendary Planeswalker - Merkurio
[+1]: Merkurio deals 2 damage to target player or planeswalker. That player or that planeswalker's controller may draw a card.
[–2]: The next instant or sorcery spell you cast this turn costs {U}{R} less to cast. This effect reduces only the amount of colored mana you pay.
[–7]: You get an emblem with “Each instant and sorcery card you own has reverberate {X}, where X is its mana value.” (When you cast a spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.)
Loyalty:
3
  • Khaliz-Dorahn
Merkurio's Command

Merkurio's Command {4}{U}{U}

Instant
Choose two —
• Counter target spell unless its controller pays {6}.
• Target player draws two cards, then discards a card.
• Creatures target player doesn't control get -3/-0 until end of turn.
• Exile up to two target creatures, then return those cards to the battlefield under their owners' control.
  • Tides of War
Merkurio's Familiar

Merkurio's Familiar {2}{R}{R}

Creature - Phoenix
Flying, haste
{X}{R}{R}, Exile an instant or sorcery card with mana value X from your graveyard: Return Merkurio's Familiar from your graveyard to the battlefield. It gets +X/+0 until end of turn.
3/2
Merkurio's Insight

Merkurio's Insight {3}{U}{U}

Instant
Draw three cards.
Reprise {5}{U}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
“This is the most crucial moment. You have to protect Gallord at all costs!”
—Logayr's memory, to Merkurio
  • Aftermath