14561 cards found
Mystic Arts

Mystic Arts {2}{U}

Instant
Search your library for up to two cards with different names and reveal them. Target opponent chooses one of those cards. Put the chosen card into your graveyard and the rest into your hand. Then shuffle.
Mystic Conduit

Mystic Conduit {2}{G}

Creature - Elf Druid
{T}: Add one mana of any color. If that mana is spent on a legendary creature spell, it enters with an additional +1/+1 counter on it.
“Honor those who came before you, and the strength of their legacy shall course through your veins.”
—Fhinon, the Dirgechanter
2/3
  • Seasons of War
Mystic Duality

Mystic Duality {2}{U/R}

Instant
Create a token that's a copy of target creature, except its power and toughness are switched. Sacrifice that token at the beginning of your next end step.
“Death is forever chasing life, and life is forever running up behind death.”
—Wei Ji, Dawn and Dusk
  • Panxiou
Mystic Khopesh

Mystic Khopesh {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1}
Enam spent years training his body and mind in mastery of mystic combat; while his blade was sharp, his skills were sharper.
  • Riddles of Revio
Mystic Mackerel

Mystic Mackerel {U}

Enchantment Creature - Fish
When Mystic Mackerel enters, you may have target player mill two cards.
{3}{U}, Sacrifice Mystic Mackerel: Return target enchantment, instant, or sorcery card from your graveyard to your hand.
0/3
  • Elmare: Into the Abyss
Mystic Parliament

Mystic Parliament {1}{U}

Enchantment
Whenever you cast a spell from exile, you may draw a card.
At the beginning of your upkeep, you may reveal the top card of your library.
Mystic Seer

Mystic Seer {1}{U}

Creature - Human Mystic
When Mystic Seer enters, each player may scry 1.
{2}{U}: Draw a card, then discard a card.
“Would you like your future rewritten?”
2/1
  • Spark of Revolution
Mystic of Many Winds

Mystic of Many Winds {W}{U}{B}

Creature - Human Wizard
Whenever a player casts a spell, that player exiles the top card of each library face down.
Each player may look at and play cards they exiled with Mystic of Many Winds.
She tangles the fates of three worlds, and hopes to lose her enemies in the resulting knot.
1/4
  • Memorium Arcanum
Mystic's Mantle

Mystic's Mantle {1}{G}

Enchantment - Aura
Enchant creature
When Mystic's Mantle enters, draw a card.
Enchanted creature gets +1/+1.
Mirage {G} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Kaleidoscope
Mystical Dowsing

Mystical Dowsing {3}{U}

Sorcery
Each player mills three cards. For each instant and/or sorcery card milled this way, draw a card.
“Many attempt to tell the future. I find it hard enough to divine the present.”
  • Surging Tide
Mystical Echo

Mystical Echo {2}{G}

Creature - Cat Reflection
Reverberate {2}{G} (When you cast this spell, copy it if you paid its reverberate cost. The copy becomes a permanent when it resolves.)
Mystical Echo gets +1/+1 for each other Reflection you control.
Whenever you discard a card, Reflections you control gain trample until end of turn.
3/3
  • Over the Horizon
Mystical Elk

Mystical Elk {1}{G}{G}

Creature - Elk Spirit
{T}: Mystical Elk becomes a copy of target creature card in your graveyard. Activate only as a sorcery. (It loses this ability.)
“... The hero, worn from life, chose the existence of elk rather than that of a king.”
—Tales of the Wild, Vol. I
3/3
  • End of Wollensie
Mystical Tomb

Mystical Tomb

Land
{T}: Add {C}.
{3}, {T}, Sacrifice Mystical Tomb: Return target artifact, enchantment, or legendary card from your graveyard to your hand.
  • Seasons of War
Mythology

Mythology {4}{G}{G}

Enchantment - Discovery
I, II — Look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Discovery — At the beginning of your end step, you may put a permanent card from your hand onto the battlefield.
Mythos Scribe

Mythos Scribe {2}{W}

Creature - Cat Bard
When Mythos Scribe enters, you may return target storied card from your graveyard to your hand. (Enchantments and legendary permanents are storied.)
3/2
  • Kahembo: Olde Dawn
Naberas the Pilgrim

Naberas the Pilgrim {2}{W}{B}

Legendary Planeswalker - Naberas
[+1]: Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
[0]: You gain 1 life for each card in your hand.
[–7]: Search your library for up to X cards, where X is the number of cards in your hand, and put them into your hand. Then shuffle.
Loyalty:
3
  • Mious
Naberas' Wisdom

Naberas' Wisdom {3}{B}

Sorcery
You draw X cards and you lose X life, where X is the number of cards in your graveyard.
“I was wrong to think I could push aside my past through some single act. Let me remember it forever, so the pain will give me strength to work for change.”
  • Mious
Nacatl Skirmisher

Nacatl Skirmisher {R}

Creature - Cat Warrior
{R}, Sacrifice Nacatl Skirmisher: Destroy target artifact.
Stampede — Whenever Nacatl Skirmisher and a creature with greater power attack, creatures you control get +1/+0 until end of turn.
1/2
  • MSEM Secret Lair Drops
  • Alara
Nadei the Wavecaller

Nadei the Wavecaller {3}{R}{R}

Legendary Creature - Merfolk
Haste
Whenever Nadei deals combat damage to a player, that player sacrifices a land. You may put a land card from a graveyard onto the battlefield under your control.
“Those above the surface have forgotten who owns the world. Let's remind them.”
3/3
  • Novea
Naga Cultivator

Naga Cultivator {1}{G}

Creature - Snake Druid
When Naga Cultivator enters, you may put a land card from your hand onto the battlefield.
“This one treats scorpid venom, this one soothes sand sickness. This one? This one just looks pretty.”
2/2
  • Scriptures of Urshad
Naiad Looter

Naiad Looter {1}{R}

Creature - Merfolk Rogue
{T}, Discard a card: Draw a card.
The waters hold the most devious creatures, yet also the most curious.
1/1
  • Novea
Naiad of the Glen

Naiad of the Glen {1}{G}

Creature - Dryad
When Naiad of the Glen enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Naiad of the Glen has trample as long as it has a +1/+1 counter on it.
2/2
  • Surging Tide
Naiala's Guide

Naiala's Guide {4}{U}

Enchantment Creature - Bird
Flying
Whenever Naiala's Guide deals combat damage to a player, draw a card, then discard a card.
“Go forth, seek out the secrets of the world and return them to me.”
—Naiala
3/3
  • Riddles of Revio
Naiala, the Informant

Naiala, the Informant {4}{U}

Legendary Planeswalker - Naiala
[+1]: Copy the next spell you cast this turn. You may choose new targets for the copy.
[–3]: Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
[–8]: You get an emblem with “You may cast spells without paying their mana costs.”
Loyalty:
4
Naive Apprentice

Naive Apprentice {1}{G}

Creature - Human Shaman
When Naive Apprentice enters, each player creates a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
As long as an opponent controls an artifact, Naive Apprentice gets +2/+0.
1/3
  • The Empty Throne of Feanav