14928 cards found
Beckon from the Depths

Beckon from the Depths {2}{U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand, then submerge the other. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
  • Goliaths of Nangjiao
Beckon of the Wild

Beckon of the Wild {X}{G}{G}

Sorcery
Sleight (You may cast this spell as though it had flash if you pay {1} more to cast it.)
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle.
Beckon the Damned

Beckon the Damned {2}{G}

Sorcery
Return up to one target creature card and up to one target noncreature permanent card with total mana value 4 or less from your graveyard to the battlefield.
Exile Beckon the Damned.
“A fickle god this Paragon is, enacting judgment at whim. Your souls will find shelter here.”
— Morgrim Fel
  • MSEM Masters Cube
Beckon the Pack

Beckon the Pack {G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value equal to the sacrificed creature's mana value minus 1, put it onto the battlefield, then create a token that's a copy of that creature. Then shuffle.
  • Beyond Our Ken
Beckon the Scribes

Beckon the Scribes {2}{U}

Instant
Draw a card, then create a 1/1 blue Elemental creature token. If you drew three or more cards this turn, create three of those tokens instead.
The aether of Mious occasionally reacts to moments of change and growth, spawning elementals to bear witness.
  • Mious
Beckon the Shadows

Beckon the Shadows {B}

Sorcery
Bloodprice {2}{B}{B} (You may cast this card by sacrificing a creature and paying its bloodprice.)
Return target creature card from your graveyard to your hand. If you cast this spell for its bloodprice, return that card to the battlefield instead.
Become Immersed

Become Immersed {G}

Sorcery
Draw a card, then reveal any number of creature or land cards from your hand. You gain that much life.
Become Nothing

Become Nothing {3}{U}

Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Become Oneself

Become Oneself {3}{W}{W}{W}

Sorcery
If you control ten or more nonland permanents, you get an emblem with “At the beginning of your end step, return target permanent card from your graveyard to the battlefield.”
Destroy all nonland permanents.
  • End of Wollensie
Bed Rest

Bed Rest {1}{G}

Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each creature you control.
“Stabbed in the face? Nothing a good night's sleep can't cure.”
  • Arkadai
Bedrock of Tales

Bedrock of Tales {3}

Artifact
{T}: Add one mana of any color.
{2}, {T}: Put a lore counter on a Saga you control.
Percy had ensured the tales carved onto the bedrock were more often rote than revolutionary.
  • The Stage Presents: The Neverending Act
Bee Hive

Bee Hive {2}{G}

Enchantment
Insects you control have hexproof.
At the beginning of your end step, if you control a nontoken Insect, create a 1/1 green Insect creature token.
“I'll do a lot for a new bug, but I'm not going anywhere near that!”
—Noriyuki, bug catcher
  • Monsters of Chikyu
Been There, Done That

Been There, Done That {1}{U}

Instant
Counter target spell unless its controller pays {1} or if it has the same name as a permanent or a card in a graveyard.
In first contact work, one never knows what to expect. Trainees are taught how to react to everything the organization has ever encountered, and how to improvise.
  • Karina's Explorations
Begin the Purge

Begin the Purge {2}{B}{B}

Sorcery
All creatures that aren't embattled get -5/-5 until end of turn. If a creature would die this turn, exile it instead. (A creature is embattled if it has a counter on it or a permanent its owner controls attached to it.)
Yaran's first royal decree, once crowned, was to order a ruthless crusade into the elven and dwarven kingdoms.
  • Quest for the Roseblade
Behead

Behead {4}{B}

Sorcery
Destroy target creature.
Civilized — You gain 3 life if you control an artifact, a creature, and an enchantment.
Selezzar holds executions upon the Slaughtered Steps, to show what happens to those that cross the Endak.
  • Scriptures of Urshad
Behold

Behold {X}{R}

Sorcery
X target creatures can't block this turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Lo
  • Oirohpo
Behold the Horizon

Behold the Horizon {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
{2}{G}: Return Behold the Horizon from your graveyard to your hand.
“Open your eyes. There is so much left to see.”
—Kydele, Chosen of Kruphix
  • Theros Triumphant
Belief in the World

Belief in the World {1}{W}{W}

Enchantment
When Belief in the World enters, you may tap two untapped creatures you control. If you do or you control two or more Spirits, search your library for a Spirit card, reveal it, put it into your hand, then shuffle.
Creatures you control get +1/+1.
  • End of Wollensie
Belittle

Belittle {U}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 1/1 and is a Frog in addition to its other types.
When enchanted creature deals damage to a player, sacrifice Belittle.
  • Eralou
Belligerence

Belligerence {2}{G}{G}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +3/+3.
When Belligerence enters, enchanted creature fights target creature an opponent controls.
When enchanted creature dies, if it's a Warrior, return Belligerence to its owner's hand.
  • Adventurers of Onora
Bellow of the Highlands

Bellow of the Highlands {2}{G}{G}

Instant
Reprise {4}{G} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Target creature gets +3/+3 until end of turn. Then create an X/X green Elk creature token, where X is the amount this spell increased that creature's power.
  • Over the Horizon
Belmord Blood-Coach
Headless Carriage

Belmord Blood-Coach

Enchantment - Aura Steed
(Color indicator: Belmord Blood-Coach is black)
(Transform this if it's not attached to a creature. Pay {2}{B}{B} as a sorcery to unattach it.)
Enchant creature you control
Belmord Blood-Coach's rider gets +3/+3 and has deathtouch.
Whenever Belmord Blood-Coach's rider attacks, you may return target creature card with mana value less than its rider's power from your graveyard to the battlefield tapped.
Card has other part: Headless Carriage
  • Quest for the Roseblade
Bend the Knee

Bend the Knee {3}{W/B}{W/B}

Sorcery
Choose target creature with the greatest power or tied for the greatest power, then destroy all other creatures.
“I hereby swear fealty to King Florence, and the kingdom of Caulder.”
—Duke Hoff
  • A Tourney at Whiterun
Beneath the Horizon

Beneath the Horizon {3}{G}{W}{U}

Instant
Aetherize each permanent you control. Exile Beneath the Horizon. (To aetherize a permanent, create a token that's a copy of it, then exile that token.)
Where earth and sky become one, aether swirls with limitless potential.
  • Over the Horizon
Beneath the Lilies

Beneath the Lilies {2}{G}

Sorcery
Destroy target artifact or enchantment.
Draw a card.
  • A Tourney at Whiterun