15897 cards found
Crushing Grip

Crushing Grip {1}{R}

Sorcery
Choose one —
• Destroy target artifact.
• Crushing Grip deals 2 damage to any target.
“...Well, there goes our ride.”
  • Elmare: Into the Abyss
Crypt Strider

Crypt Strider {2}{B}{G}

Creature - Skeleton Warrior
Deathtouch
When Crypt Strider enters, create a 1/1 black Skeleton creature token for each creature card in your graveyard.
The dead walk to warn of their mistakes, and to hunt those who make them.
2/2
  • Dark Seas of Shiryen
Cryptic Ritual

Cryptic Ritual {1}{U}{U}

Sorcery
Reveal the top three cards of your library. Target opponent may have you put those cards into your hand. Otherwise, put those cards into your graveyard, then draw three cards.
Cryptozoologist

Cryptozoologist {1}{G}

Creature - Human Pirate Scout
{2}{G}: Cryptozoologist voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Cryptozoologist phases in, you may put a creature card from your hand onto the battlefield until Cryptozoologist leaves the battlefield. (It returns to your hand if it's still on the battlefield.)
2/2
  • Dark Seas of Shiryen
Culling Blade

Culling Blade {4}

Artifact - Equipment
Equipped creature gets +2/+1 and has menace.
Whenever equipped creature deals combat damage to a player, they sacrifice two permanents.
Equip—{2}, Sacrifice a creature.
  • Dark Seas of Shiryen
Curator of Cures

Curator of Cures {W}

Creature - Human Cleric
When Curator of Cures enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Whenever an Aura you control enters, you gain 1 life.
1/2
  • MSEM Secret Lair Drops
  • Mious
Curious Adventure

Curious Adventure {3}{R}

Sorcery
Choose one —
• Create a 3/3 red Shark enchantment creature token.
• Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
  • Elmare: Into the Abyss
Curious Disturbances

Curious Disturbances {R}

Sorcery
Exile the top card of your library. You may play that card until your next end step. At the beginning of the next end step, if you didn't play the exiled card, return Curious Disturbances from your graveyard to your hand.
“For the first time in eons, the Great Current is in flux. Something approaches from above...”
—Anemothrys, Reefcrown
  • Elmare: Into the Abyss
Current Surfer

Current Surfer {R}

Creature - Merfolk Warrior
Whenever you draw your second card each turn, put a +1/+1 counter on Current Surfer.
{R}, Discard your hand, Sacrifice Current Surfer: Draw X cards, where X is its power. At the beginning of the next end step, discard your hand.
1/1
  • Elmare: Into the Abyss
Curse of Bleeding

Curse of Bleeding {1}{B}

Enchantment - Aura Curse
Enchant opponent
When Curse of Bleeding enters, enchanted player loses 2 life.
Enchanted player can't gain life.
Curse of Unraveling

Curse of Unraveling {3}{B}

Enchantment - Aura Curse
Enchant player
If enchanted player would shuffle their library, instead that player chooses a permanent they control and a card from their hand, shuffles them into their owner's libraries, then loses 3 life.
Cursed Scroll

Cursed Scroll {1}

Artifact
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
“Occasionally, fateweaving scrolls will be cursed by Ada to prevent meddling. For your protection, this scroll was enchanted against such magic.”
Cuxuri Beckoner

Cuxuri Beckoner {6}{U}{B}

Creature - Horror
Pressure {3}{U}{B} (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
{U}{B}, Reveal Cuxuri Beckoner from your hand: Target player mills two cards.
4/4
  • Elmare: Into the Abyss
Cuxuri Harbinger

Cuxuri Harbinger {3}{U}

Creature - Fish Horror
Pressure {1}{U} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
When Cuxuri Harbinger enters, draw a card.
“Chin up. It's not every day you get to see the beginning of the end.”
—Turi of Hollow Depths
3/2
  • Elmare: Into the Abyss
Cuxuri's Corruption

Cuxuri's Corruption {2}{G}

Sorcery
Destroy target artifact, enchantment, or creature with slipstream.
You gain 4 life.
“We Danithra know that the Great Current is no deity. Like any other force, it can be made to serve... other purposes.”
  • Elmare: Into the Abyss
Danithra Caller

Danithra Caller {1}{G}

Creature - Horror Druid
{T}, Mill a card: Add {G}.
{2}{G}{G}, Sacrifice Danithra Caller: Mill two cards, then create two 1/1 blue Tentacle creature tokens.
The Coralight merfolk who defect to the Danithra oft reach a point of no return.
1/1
  • Elmare: Into the Abyss
Danithra Champion

Danithra Champion {2}{B}{B}

Creature - Merfolk Warrior
Pressure—{B}, Exile six cards from your graveyard. (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
Deathtouch
{B}, Exile six cards from your graveyard: Return Danithra Champion from your graveyard to the battlefield. Activate only during your turn.
4/3
  • Elmare: Into the Abyss
Danithra Inquisitor

Danithra Inquisitor {1}{B}

Creature - Zombie Merfolk Wizard
{B}, Sacrifice another creature: Exile target card in an opponent's graveyard. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Activate only as a sorcery.
2/2
  • Elmare: Into the Abyss
Danithra Oracle

Danithra Oracle {B}

Creature - Merfolk Wizard
{T}, Discard a card, Sacrifice Danithra Oracle: Target creature gets -3/-3 until end of turn. Activate only as a sorcery.
Rather unsurprisingly, her favorite prediction is your doom.
1/1
  • Elmare: Into the Abyss
Dapper Ragamuffin

Dapper Ragamuffin {1}{R}

Creature - Human Pirate
Whenever Dapper Ragamuffin attacks, it gets +2/+0 until end of turn if you control another attacking Pirate.
“There's always room for a fresh face on board—especially a face as fresh as that.”
—Loretta Wingate
1/3
  • Dark Seas of Shiryen
Darting Guppy

Darting Guppy {R}

Enchantment Creature - Fish
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Cycling {2} ({2}, Discard this card: Draw a card.)
A staple of the Bubbledome ecosystem, their frivolous frolicking is a gentle reminder of what life was like before the Others came.
1/1
  • Elmare: Into the Abyss
Dawn Silhouette

Dawn Silhouette {2}{W}

Creature - Human Illusion
When Dawn Silhouette enters, you may exile target creature not named Dawn Silhouette you control. Return that card to the battlefield under your control at the beginning of the next end step.
Mirage {1}{W} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
2/2
Dawnwisp Vents

Dawnwisp Vents {W}

Enchantment
At the beginning of combat on each opponent's turn, if you control three or more enchantments, choose target creature. Prevent all combat damage that creature would deal this turn.
{2}{W}: You gain 2 life and scry 1.
Dawson's Bouncer

Dawson's Bouncer {2}{W}

Creature - Merfolk Warrior
When Dawson's Bouncer enters, choose one —
• Put a +1/+1 counter on Dawson's Bouncer.
• Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Whoever said life is priceless hasn't met me yet.”
—Lord Rickard Dawson
2/1
  • Elmare: Into the Abyss
Dawson's Collector

Dawson's Collector {B}

Creature - Merfolk Horror
Dawson's Collector can't block.
Whenever Dawson's Collector attacks, you may sacrifice another creature. If you do, create a tapped Treasure token.
Whenever you sacrifice your third permanent each turn, each opponent sacrifices a creature or planeswalker.
2/2