(As you complete a condition, decode it. After all are decoded, you solve the mystery and transform this.) When Mystery of the Crashed Craft enters, create two 1/1 red Alien creature tokens with “This creature can't block.” {MG}—You cast an instant spell. {MG}—You cast a sorcery spell.
(As you complete a condition, decode it. After all are decoded, you solve the mystery and transform it.) When Mystery of the Dying Herds enters, create a 0/2 white Ox creature token. A creature you control dies. You have 4 or more life than your starting life total.
Search your library for up to two cards with different names and reveal them. Target opponent chooses one of those cards. Put the chosen card into your graveyard and the rest into your hand. Then shuffle.
Create a token that's a copy of target creature, except its power and toughness are switched. Sacrifice that token at the beginning of your next end step.
“Death is forever chasing life, and life is forever running up behind death.” —Wei Ji, Dawn and Dusk
When Mystic Mackerel enters, you may have target player mill two cards. {3}{U}, Sacrifice Mystic Mackerel: Return target enchantment, instant, or sorcery card from your graveyard to your hand.
Whenever a player casts a spell, that player exiles the top card of each library face down. Each player may look at and play cards they exiled with Mystic of Many Winds.
She tangles the fates of three worlds, and hopes to lose her enemies in the resulting knot.
Enchant creature When Mystic's Mantle enters, draw a card. Enchanted creature gets +1/+1. Mirage {G}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Reverberate {2}{G}(When you cast this spell, copy it if you paid its reverberate cost. The copy becomes a permanent when it resolves.) Mystical Echo gets +1/+1 for each other Reflection you control. Whenever you discard a card, Reflections you control gain trample until end of turn.
I, II — Look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Discovery — At the beginning of your end step, you may put a permanent card from your hand onto the battlefield.
[+1]: Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. [0]: You gain 1 life for each card in your hand. [–7]: Search your library for up to X cards, where X is the number of cards in your hand, and put them into your hand. Then shuffle.
You draw X cards and you lose X life, where X is the number of cards in your graveyard.
“I was wrong to think I could push aside my past through some single act. Let me remember it forever, so the pain will give me strength to work for change.”
Stampede — Whenever Nacatl Skirmisher and a creature with greater power attack, creatures you control get +1/+0 until end of turn. {R}, Sacrifice Nacatl Skirmisher: Destroy target artifact.
Haste Whenever Nadei deals combat damage to a player, that player sacrifices a land. You may put a land card from a graveyard onto the battlefield under your control.
“Those above the surface have forgotten who owns the world. Let's remind them.”
When Naiad of the Glen enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Naiad of the Glen has trample as long as it has a +1/+1 counter on it.