14066 cards found
Atieh's Elite

Atieh's Elite {2}{W}{W}

Creature - Angel Cleric
Flying
When Atieh's Elite enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Whenever you honor a creature, until end of turn, that creature has base power and toughness 4/4, gains flying, and becomes an Angel in addition to its other types.
3/2
  • Alkabah
Atieh, Savior of Destiny
Kahroba, Forefather of All

Atieh, Savior of Destiny

Legendary Creature - Elder Angel
(Color indicator: Atieh, Savior of Destiny is white and blue)
Flying, hexproof
At the beginning of your end step, put an exiled card with an ancestry counter on it on the bottom of its owner's library, then scry 2. If there is exactly one card exiled with an ancestry counter on it, transform Atieh.
4/4
Card has other part: Kahroba, Forefather of All
  • Alkabah
Atlas of Worlds

Atlas of Worlds {3}{G}

Legendary Artifact
When Atlas of Worlds enters, search your library for any number of land cards with different names and exile them, then shuffle.
You may play lands exiled with Atlas of Worlds.
“As a child, the world is both infinite in size and minuscule in scope.”
  • MSEM Secret Lair Drops
  • Villains: The Musical 137 299
Atomized Veil

Atomized Veil {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
  • Feanav: The Apothecary's Progress
Atop Their High Horses

Atop Their High Horses {1}{W}

Instant
Choose one or both —
• Prevent all combat damage that would be dealt to creatures this turn.
• Detain target creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
  • High Noon
Atrocity of Flesh

Atrocity of Flesh {5}{B}{G}

Creature - Horror
When Atrocity of Flesh enters, destroy target nonland permanent.
When Atrocity of Flesh dies, you may exile it. If you do, return target card from your graveyard to your hand.
Don't go in there or you'll become one.
—Scrawled in blood outside the canyon
4/4
  • Love Song
Atrophy

Atrophy {B}{B}{B}

Instant
Destroy target creature.
In Al Tabaq's vicious desert, death is as inevitable as the shifting of the sands.
  • Al Tabaq
Attack Vector

Attack Vector {R}

Sorcery
When you discard Attack Vector, you may cast it from your graveyard.
Exile the top two cards of your library. Until the end of your next turn, you may play one of those cards.
There's always an opening.
  • Beyond the Blackwall
Attended Knight

Attended Knight {2}{W}

Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
When Attended Knight enters, create a 1/1 white Soldier creature token.
2/2
  • A Tourney at Whiterun
Attentive Glider

Attentive Glider {1}{G}{U}

Creature - Possum
Attentive Glider gets +2/+2 and has flying as long as you cast an Adventure spell or a permanent you controlled explored this turn.
“They almost look like cute rats, until something catches their attention and they suddenly start flying to check it out.”
—Trainee Karina Oblay, field notes
2/2
  • Karina's Explorations
Attract

Attract {W}

Enchantment - Aura
Enchant creature
As long as you control an untapped creature, enchanted creature can't attack or block.
Could you hurt a face like this?
  • Monsters of Chikyu
Attune the Stoneshrine

Attune the Stoneshrine {W}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
At the beginning of your end step, if you cast no spells this turn, add a quest counter.
Untap each creature you control. Until your next turn, they gain “{T}: Scry 1.”
Scry 2, then draw two cards. You gain 2 life.
  • Adventurers of Onora
Attuned Ancient

Attuned Ancient {3}{G}

Creature - Dryad
When Attuned Ancient enters, if you control a legendary creature, you may have Attuned Ancient deal damage equal to its power to target creature an opponent controls.
4/2
  • Surging Tide
Attuned Lifeform

Attuned Lifeform {6}{G}

Creature - Beast
Haste
Augmented — When Attuned Lifeform enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on each creature you control. They gain vigilance until end of turn.
Every hoof steps beats like a drum and is coming your way.
6/5
  • Animus Vox
Attuned Prodigy

Attuned Prodigy {3}{U}

Creature - Human Monk
Prowess
Other Monks you control get +1/+1.
Whenever you cast a spell during another player's turn, untap each Monk you control.
2/4
  • Glacia: Hail to the Queen
Attuned Slayer

Attuned Slayer {1}{R}

Creature - Elemental Warrior
Rhapsody {4}{R}{R} (Pay {4}{R}{R} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Trample
Whenever Attuned Slayer deals combat damage to a player, exile that many cards from the top of your library. You may play those cards this turn.
It waits for the beat to go in.
1/3
  • Animus Vox
Attuned Specialist

Attuned Specialist {4}{R}

Creature - Human Berserker Wizard
Haste
Augmented — At the beginning of combat on your turn, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, gain control of target nonland permanent until end of turn. Untap it. It gains haste until end of turn.
“I've got this music in my mind saying it's gonna be alright.”
3/2
  • Animus Vox
Atuum Serpent

Atuum Serpent {5}{U}

Creature - Serpent
Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.)
When Atuum Serpent enters, if tribute was paid, it gains defender. (This effect lasts indefinitely.)
5/6
  • Pyramids of Atuum
Atychiphobia

Atychiphobia {1}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. Each player loses 1 life.
There are no worse prisons than those we create for ourselves.
  • Discoveries of Akieva
Audacious Ascent

Audacious Ascent {3}{R}

Sorcery
You may put a +1/+1 counter on target creature you control. It deals damage equal to its power to another target creature or planeswalker.
Upon reaching Heaven's Gate, the Sun King tossed his infinite staff down to earth, sending a message that he would not be leaving quietly.
  • Panxiou
Audacious Knight

Audacious Knight {3}{W}

Creature - Human Soldier
{2}{W}: Audacious Knight gains first strike and vigilance until end of turn. (It deals combat damage before creatures without first strike. Attacking does not cause it to tap.)
4/2
  • Zero
Audacious Spectator

Audacious Spectator {1}{R}

Creature - Construct Noble
{1}, Sacrifice a creature or enchantment: Exile the top card of your library. You may play that card this turn.
“As long as I am here, the show must go on!”
2/2
  • The Stage Presents: The Neverending Act
Audition

Audition {3}{R}{R}

Sorcery
You may put a creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice that creature at the beginning of the next end step unless you pay its mana cost reduced by up to {3}{R}{R}.
Augment Authority

Augment Authority {1}{U}{U}

Instant
Counter target spell. If you are glorious, draw a card. (You are glorious as long as you have a glory counter.)
There is no forgiveness on Ophorio, so you'd best make certain you have permission.
  • Ophorio
Augmented Alchemist

Augmented Alchemist {3}{B}

Creature - Human Wizard
When Augmented Alchemist enters or dies, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Simul had prepared for war with Wormwood, but not sabotaged experiments, bought-out assistants, and raiding partisans.
4/3
  • The Empty Throne of Feanav