1195 cards found
Professor's Notes

Professor's Notes {B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
“Forget the handwriting, I'm not even sure what language this is in.”
Related card: Fatigue
  • Arcanum Academia
Progenitor of Rebirth

Progenitor of Rebirth {4}{G}

Creature - Human Druid
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2
  • Mious
Prophet of Pacifism

Prophet of Pacifism {1}{G}

Creature - Human Mutant
{1}{W}, {T}, Sacrifice Prophet of Pacifism: Prevent all damage that would be dealt to players this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
0/2
  • Plagues of Fretport
Proposer of Peace

Proposer of Peace {1}{W}

Creature - Human Advisor
At the beginning of your upkeep, you gain 1 life.
Whenever one or more creatures attack you, you gain 1 life.
An honored guest of King Visserine, she once brokered the peace between Daeland and Caulder. Now, she helps ensure that peace continues.
0/3
  • A Tourney at Whiterun
Prove Worthy

Prove Worthy {R}{W}{B}

Instant
Choose two or four —
• Prove Worthy has lifelink and can't be countered.
• Prove Worthy deals 3 damage to target player or planeswalker.
• Prove Worthy deals 3 damage to target creature or planeswalker.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
Provoke the Gods

Provoke the Gods {1}{R}{W}{B}

Sorcery
As an additional cost to cast this spell, pay any amount of life.
Search your library for a card. If you have 10 or less life, search your library for two cards instead. Put those cards into your hand, then shuffle.
Pull Away

Pull Away {1}{W}{W}

Instant
Put target nonland permanent on the bottom of its owner's library. You gain life equal to the number of poison counters its owner has.
Her kin tried to hold her back, but in the Twin-Stars she saw the truth of things. Every life nothing more than a facet of the same singular being.
  • Beyond Our Ken
Pull from Beyond

Pull from Beyond {1}{U}

Instant
Scry 1, then draw a card.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Punish the Bold

Punish the Bold {1}{B}

Sorcery
Destroy target tapped creature. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Young York was the first through the door, sword drawn and shout triumphant. A few seconds later, Young York was the first to learn of the archers' presence.
  • A Tourney at Whiterun
Purge the Harbor

Purge the Harbor {B/R}

Instant
Put a -1/-1 counter on target creature. Purge the Harbor deals 1 damage to that creature's controller.
“Burn them all.”
—Alexei Tomorov
  • Plagues of Fretport
Purging Watchkeeper

Purging Watchkeeper {1}{W}

Creature - Human Soldier
{G}: Exile target card from a graveyard. You gain 1 life and Purging Watchkeeper gets +1/+1 until end of turn.
2/2
  • Plagues of Fretport
Pursued Paranoia

Pursued Paranoia {R}

Enchantment - Aura
Enchant creature
When Pursued Paranoia enters, scry 1.
Enchanted creature can't block.
  • A Tourney at Whiterun
Radiant Bonds

Radiant Bonds {1}{W}

Enchantment - Aura
Enchant nonland permanent
Enchanted permanent can't attack and its activated abilities can't be activated.
  • Harvest Festival
Rafter Stalker

Rafter Stalker {3}{U}

Creature - Human Rogue
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Rafter Stalker can't be blocked by creatures with greater power.
1/3
  • A Tourney at Whiterun
Rahit's Prodigy

Rahit's Prodigy {1}{U}{U}

Creature - Human Wizard
Flash
When Rahit's Prodigy enters, return target instant or sorcery card from your graveyard to your hand, then discard a card.
More than most, he grasps the balance between energy, creation, and will.
1/1
  • Carpe Arcanum
Rahit's Study

Rahit's Study {1}{U}{U}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
At the beginning of your upkeep, put the top card of any of your libraries on the bottom of the archived library, then you may put any card in the archived library on top of the archived library.
“...I'll leave it at there for today. As a reminder, I'll be in my office after lunch if you need assistance for next week's exam or wish to join a research team.”
Rahit, Arcane Tutor

Rahit, Arcane Tutor {1}{U}{U}

Legendary Planeswalker - Rahit
[+1]: For each player, exile the top three cards of that player's library, then put one of those cards into that player's hand.
[0]: Choose target card exiled by Rahit. Until your next turn, you may play that card, and you may spend mana as though it was mana of any type to cast it.
[–7]: Target player draws seven cards.
Loyalty:
3
  • Arcanum Academia
Rahit, Immaculate Architect

Rahit, Immaculate Architect {1}{U}{U}

Legendary Planeswalker - Rahit
[+1]: Each player may draw a card. For each opponent who does, put a loyalty counter on Rahit.
[–1]: Each player draws three cards, then puts two cards from their hand on top of their library in any order.
[–6]: You get an emblem with “Discard a card with mana value X: Counter target spell with mana value X or less.”
Loyalty:
3
Rally the Volunteers

Rally the Volunteers {2}{R}

Sorcery
Create two 1/1 red Soldier creature tokens with haste.
  • A Tourney at Whiterun
Rallying Horn

Rallying Horn {3}

Artifact - Equipment
Equipped creature has “Whenever this creature attacks, untap each other creature you control.”
Equip {3}
  • Plagues of Fretport
Rampant Summit

Rampant Summit

Land - Mountain Forest
({T}: Add {R} or {G}.)
Whenever Rampant Summit becomes tapped, you lose 1 life unless you control two or more basic lands.
Ranger's Guile

Ranger's Guile {G}

Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn.
Rapscallion Duo

Rapscallion Duo {U}{U}

Creature - Human Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
1/2
  • A Tourney at Whiterun
Raven's Standard

Raven's Standard {1}

Artifact - Equipment
Equipped creature is a Flagbearer in addition to its other types.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Equip {5}
  • Plagues of Fretport
Ravik, Still-Smoke Seer

Ravik, Still-Smoke Seer {B}{R}{G}

Legendary Creature - Human Shaman
Tap X untapped Shamans you control: Ravik, Still-Smoke Seer deals X damage to any target and you gain X life.
“Our paragon disappeared into the ocean weeks ago. I lead us now, and I'm not sure we can survive on our own.”
— Ravik, to Hadik
3/3
  • Beyond Our Ken