It is said that even centaurs can become Ensouled. The centaurs fervently deny such claims, and mercilessly hunt any among their kind who prove them right.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever Centipede Engine attacks, you may have target creature block it this turn if able.
Akrianos wasn't used to insects trying to crush him underfoot.
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Target creature you control deals damage equal to its power to target creature or planeswalker. 3 | Draw a card.
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Equipped creature gets +2/+0. As long as you're in a renaissance, equipped creature has first strike. Equip {3}
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.) Shuffle any number of target cards in graveyards into their owners' libraries. Scry 2, then you gain 3 life.
...as well as ensuring the dead join their ancestors.
Chain of Decimation deals 4 damage to target creature, 3 damage to two other target creatures, 2 damage to three other target creatures and 1 damage to four other target creatures. (You can't cast Chain of Decimation unless it has ten targets.)
Chained Greatwolf enters with a defender counter on it. {3}{G}{G}, Remove a defender counter from Chained Greatwolf: Chained Greatwolf gets +5/+5 and gains trample until end of turn. Activate only during your turn.
Defender, trample As long as you control a creature with power greater than its base power, Chained Minotaur can attack as though it didn't have defender.
Creatures entering, dying, or leaving the battlefield don't cause abilities to trigger. Players can't sacrifice creatures to cast spells or activate abilities.
“With nowhere else to go, the prisoner moves inward and discovers the truth of life.” —Gurifu, Rakkiri chainwarden
Whenever a permanent enters under an opponent's control, reveal the top card of your library. If it's a permanent card that shares a type with that permanent, you may put it onto the battlefield. Otherwise, put it on the bottom of your library.
Haste When Challenging Pupil enters, conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
{T}: Add {C}. {T}: Add one mana of any color among creatures and planeswalkers you control. {T}: Target player may gain control of target permanent you own. (That player may choose not to.)
When Chamber of Reflections enters, draw a card, then choose a legendary card name. Permanents you control with the chosen name have hexproof and the “legend rule” doesn't apply to them.
Chamber of Splendor enters tapped. When Chamber of Splendor enters, you may pay {1}. If you do, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”) {T}: Add {C}.
Menace (This creature can't be blocked except by two or more creatures.) Heroic — Whenever you cast a spell that targets Champion of Keranos, Champion of Keranos deals 2 damage to each opponent.
Gray skies are an ill omen to most but those devoted to the god of storms.
First strike, haste Wanderlust — At the beginning of combat on each of your turns, if you control four or more differently named lands, you may pay {1}{R}. If you do, create a 4/4 red Dragon creature token with flying and haste. Exile that token at end of combat.