14928 cards found
Battle Acumen

Battle Acumen {1}{W}

Sorcery
Invigorate 1 three times. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
“The best armies have no weak links.”
—Diao, Dragoon Captain
  • Goliaths of Nangjiao
Battle Fervor

Battle Fervor {2}{R}

Instant
Attacking creatures get +2/+0 and gain first strike until end of turn.
When led to war, all Insurgents charge with no fear or second thoughts.
  • K15 Core Set
Battle Tactics

Battle Tactics {3}{W}

Sorcery
Creatures you control get +2/+1 until end of turn. Scry 1.
  • Zero
Battle at the Boneyard

Battle at the Boneyard {3}{B}{G}

Sorcery
Return any number of target creature cards with total mana value X or less from your graveyard to the battlefield, where X is the number of cards in your graveyard. Exile Battle at the Boneyard.
Mikkino was shocked to learn that even among the smallfolk, there were those who supported the reign of the tyrant dragon Azos.
  • Adventurers of Onora
Battle for Msuji Highlands

Battle for Msuji Highlands {4}{G}

Enchantment - Saga
I — Reveal the top four cards of your library. Put a creature card with mana value 4 or less from among them onto the battlefield and the rest into your graveyard.
II — Any number of target creatures you control fight target creature you don't control.
III — Put up to three target cards from your graveyard on top of your library in any order.
  • Kahembo: Olde Dawn
Battle for the Shield

Battle for the Shield {1}{W}

Enchantment
As Battle for the Shield enters, choose Danuri or Fellor.
• Danuri — Soldiers you control get +0/+1 and have vigilance.
• Fellor — Warriors you control get +1/+0 and have first strike.
  • Khaliz-Dorahn
Battle of Burning Cliffs

Battle of Burning Cliffs {1}{R}{G}

Enchantment
At the beginning of your upkeep, you may discard a card. If you do or if you control a creature with power 4 or greater, draw a card.
Wormwood knew how the Coalition planned to land, and passed edited plans to the defenders. They would need to interfere, but only after Kanvar's force could land and attack Hyden.
  • The Empty Throne of Feanav
Battle of Principles

Battle of Principles {X}{R}

Sorcery
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Battle of Principles deals X damage to any target.
5 | When a creature or planeswalker dealt damage this way dies this turn, return it to the battlefield under your control.
“The idea wasn't mine alone, but mine.”
Battle the Evil One

Battle the Evil One {3}{B}

Enchantment
As Battle the Evil One enters, choose Evil One or Rehison.
• Evil One — Zombie creature cards in your graveyard have unearth {3}{B}. ({3}{B}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
• Rehison — Whenever an Elf you control enters, you may put a -1/-1 counter on target creature.
  • Khaliz-Dorahn
Battlefield Catastrophe

Battlefield Catastrophe {1}{B}

Sorcery
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)
All creatures get -1/-1 until end of turn. If this spell was kicked, creatures your opponents control get an additional -1/-1 until end of turn.
  • Tides of War
Battlefield Leadership

Battlefield Leadership {2}{W}

Sorcery
Put a +1/+1 counter on each creature you control. Creature tokens you control gain vigilance until end of turn.
“Valor is the blade by which a soldier fights death itself.”
—Aedryd, Spectral Liege
  • Seasons of War
Battlemage's Disruption

Battlemage's Disruption {U}

Enchantment
When Battlemage's Disruption enters, you may return target creature to its owner's hand.
{3}{U}, Sacrifice Battlemage's Disruption: Return target creature to its owner's hand.
  • Tides of War
Battlesuit Prototyping

Battlesuit Prototyping {W}

Enchantment - Project
Whenever one or more creatures you control attack, you may put a progress counter on Battlesuit Prototyping.
[progress 2-6] Creatures you control get +1/+1.
[progress 7+] Creatures you control get +2/+2 and have indestructible.
Creatures you control get +2/+2 and have indestructible.
  • Rail War
Battlewise Aptitude

Battlewise Aptitude {4}{W}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +2/+2 and has first strike and vigilance.
  • Tides of War
Bauble of Infinites
Peer into the Cosmos

Bauble of Infinites

Artifact - Monument
(Color indicator: Bauble of Infinites is white, blue, and red)
At the beginning of your upkeep, Bauble of Infinites deals 2 damage to each opponent and you gain 2 life.
“Why does Veeni still care so much about every single person in Nizev when we could be preparing for these walkers from beyond the stars?”
—Nakia, Infinity Seer
Card has other part: Peer into the Cosmos
  • Alkabah
Bay-Bandit's Snapper
Scavenger of the Old Bay

Bay-Bandit's Snapper

Enchantment - Aura Steed
(Color indicator: Bay-Bandit's Snapper is blue)
(Transform this if it's not attached to a creature. Pay {1}{U} as a sorcery to unattach it.)
Enchant creature you control
Bay-Bandit's Snapper's rider gets +1/+2.
Whenever Bay-Bandit's Snapper's rider deals combat damage to a player, you draw two cards.
Card has other part: Scavenger of the Old Bay
  • Quest for the Roseblade
Bear Necessities

Bear Necessities {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Bear Necessities: Enchanted creature gains indestructible until end of turn.
  • Glacia: Hail to the Queen
Bear in Mind

Bear in Mind {4}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 8/8.
Bearhide Cloak

Bearhide Cloak {2}

Artifact - Equipment
Equipped creature has menace and trample.
Equip {2}
Prince Asjarni was more frightening in death than he ever was in life.
  • Glacia: Hail to the Queen
Beast Hunt

Beast Hunt {3}{G}

Sorcery
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
With a big enough weapon, anything becomes fair game.
  • Surging Tide
Beastly Dispute

Beastly Dispute {G}

Sorcery
Target creature you control fights target creature you don't control.
“If we want to have any chance of recovering either of these specimens alive, we gotta keep them separated.”
—Dr. Yulius
Beat & Batter

Beat & Batter {R}

Instant
Damage can't be prevented this turn. Beat & Batter deals 2 damage to target player, then 2 damage to each player that's gained life this turn.
Beat Down

Beat Down {1}{G}

Sorcery
Target creature you control gains indestructible until end of turn if it's embattled. Then it fights target creature you don't control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
  • Glacia: Hail to the Queen
Beautiful Crescendo

Beautiful Crescendo {1}{W}

Instant
Choose one —
• Search your library for a card with harmony, reveal it, put it into your hand, then shuffle.
• Harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
  • Eralou
Beckon Darkness

Beckon Darkness {B}

Enchantment
Sabotage — Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, put a quest counter on Beckon Darkness.
At the beginning of your upkeep, if Beckon Darkness has four or more quest counters on it, return target creature card from your graveyard to the battlefield.
  • Discoveries of Akieva