Flash Flying If an effect an opponent controls would cause them to take an extra turn, you take an extra turn instead. {G}{U}: Return another creature you control to its owner's hand. Activate this ability only once each turn.
Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. Spells you cast can't be countered. At the beginning of combat on your turn, you may have another target creature you control assign its combat damage this turn as though it weren't blocked.
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Destroy target creature. If you're in a renaissance, you may return a creature card from your graveyard to your hand.
Posted outside the entrances of the owl's nests are massive guardians meant to blend in with the forest and eliminate anything that isn't supposed to be there.
Enchant opponent When Pathless Shallows enters, exile target creature enchanted player controls until Pathless Shallows leaves the battlefield. Enchanted player can't cast spells with the same name as the exiled card.
When Blinding Fiddler enters, until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays {2} for each of those creatures. Unveil {3}{W}{U}({3}{W}{U}: Transform this. Unveil only as a sorcery.)
Escalate {G}(Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature you control gains deathtouch and indestructible until end of turn. • Target creature you control fights target creature you don't control.
Trample When Feral Devout enters, choose one — • Put a +1/+1 counter on Feral Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Flash As long as Iroshi entered this turn, you may activate their loyalty abilities any time you could cast an instant. [+1]: You may return a creature you control to its owner's hand. If you do, draw a card. [–1]: Create a 2/2 green Ninja creature token. [–2]: Target creature you control deals damage equal to its power to target creature or planeswalker.
Enchant nonland permanent When this enchantment enters or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. If it's a creature, it becomes a Pirate in addition to its other types and gains haste until end of turn.
I, II — Look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Discovery — At the beginning of your end step, you may put a permanent card from your hand onto the battlefield.
When Dewdrop Oracle enters, reveal the top four cards of your library. You may put a noncreature card from among them into your hand. Put the rest on the bottom of your library in any order.
Choose any number of target nonland permanents each controlled by different players. For each of those permanents, return it to its owner's hand. If you returned a permanent you controlled this way, create a 3/3 green Plant Elemental creature token with reach.
Enchant creature Enchanted creature gets +2/+2 and has vigilance. Sacrifice Spirit Guidance: Exile enchanted creature, then return it to the battlefield under its owner's control.
Rogues and Pirates you control have haste. Whenever one or more creatures you control deal combat damage to a player, exile the top card of your library. You may play that card this turn.
Wanderlust — Return target nonland permanent to its owner's hand. If you control four or more differently named lands, you may aetherize that permanent. (To aetherize, create a token that's a copy of it, then exile that token.)
Radiant Vistas enters tapped. {T}: Add {W} or {U}. {W}{U}, {T}, Sacrifice Radiant Vistas: Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
When Wretched Spawn enters, you may return target permanent to its owner's hand. If you do, that player discards a card. Unearth {4}{U}{B}({4}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)