15282 cards found
Good as New

Good as New {3}{W}

Instant - Adventure
You gain 7 life. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Safety Expert
  • Adventurers of Onora
Grace

Grace {1}{W}

Instant
You can't lose the game until your next turn and your opponents can't win the game until your next turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Dignity
  • Oirohpo
Grand Expeditions

Grand Expeditions {W}

Enchantment
Whenever a creature you control enters for the first time each turn, create a 1/1 Scout creature token that's all colors.
For better or worse, Vraniveer is a plane defined by restlessness.
Grandeur of Nyx

Grandeur of Nyx {1}{W}{W}

Enchantment
Each creature you control that's enchanted or is an enchantment gets +1/+1.
{2}{W}{W}: You may reveal an enchantment card you own from outside the game and put it into your hand.
“Do you not look up and feel so small?” —Prokopios, astronomer of Meletis
  • Theros Triumphant 13 293
Grasp of the Sands

Grasp of the Sands {2}{W}

Instant
Grasp of the Sands deals 5 damage to target attacking or blocking creature. Scry 1.
The Muktann is always open to new victims.
  • Alkabah
Grasping Souls

Grasping Souls {1}{W}

Instant
Exile target creature. Return that creature to the battlefield under its owner's control at the beginning of the next end step.
Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
  • Video Horror System
Greater Restoration

Greater Restoration {2}{W}

Instant
Return up to one target creature or planeswalker card with mana value 3 or less from your graveyard to the battlefield. Creatures you control get +1/+1 until end of turn.
“Rise. Vraniveer still has need of you.”
—Kenleigh, Liege of Redemption
  • Seasons of War
Grim Armory

Grim Armory {1}{W}

Enchantment
Whenever a creature dies, put a +1/+1 counter on Grim Armory.
Whenever a creature you control enters, you may move a +1/+1 counter from Grim Armory onto it.
“I remember when I lost my mind. There was something so pleasant about that place.”
—Marcello Vitale, AOSE Turncoat
Ground Bound

Ground Bound {1}{W}

Instant
Tap up to two target creatures.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
“We were never meant to be stuck here, underneath the light of dying stars.”
  • Love Song
Grove's Respite

Grove's Respite {W}

Sorcery
You gain 3 life.
Draw a card.
Despite the horrors of the Gloaming, the endless war of the angels and the leonin, the bloodthirsty elves of the Pyresong, and the poisonous plants and biting insects of the forest, some still call the Highlands beautiful.
  • Descent from the Highlands
Growing Pains

Growing Pains {2}{W}

Instant
Destroy target tapped creature.
Orchestrate {W} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
“The land moves so slowly against its aggressors. I give it a helping hand.”
—Rei, the supplanter
  • Villains: The Musical
Guidance of Iroas

Guidance of Iroas {W}{W}{W}

Enchantment
Creatures you control get +1/+1.
{5}{W}: Create a 1/1 white Soldier creature token. Activate only as a sorcery.
From courage, to valor, to heroism, the path of Iroas was clear.
  • Theros Triumphant
Guided Hand

Guided Hand {1}{W}

Instant
Untap target artifact or creature. It gains hexproof and indestructible until end of turn.
“This world suffers without its rightful emperor. Swear to honor the heavens, and I will elevate you to your proper place.”
—The Angel Absari to Prince Amleth
  • The Empty Throne of Feanav
Guiding Light

Guiding Light {W}{W}

Enchantment
As Guiding Light enters, choose a color.
You have hexproof from the chosen color.
If a creature you control would be dealt damage by a source of the chosen color, prevent 1 of that damage.
Hall of Mirrors

Hall of Mirrors {1}{W}

Enchantment
Creatures you control have distorted. (They can be blocked by tapped creatures but not untapped creatures.)
Breaking a mirror here usually results in only seven seconds of bad luck.
  • Ophorio
Hall of Remembrance

Hall of Remembrance {2}{W}{W}

Enchantment
When Hall of Remembrance enters, create two 1/1 white Spirit creature tokens with flying.
Whenever a Spirit you control enters, you gain 1 life.
  • Al Tabaq
Hall of the Haunted
Howl of the Hunted

Hall of the Haunted

Enchantment - Aura
(Color indicator: Hall of the Haunted is white)
Enchant player
Creature tokens enchanted player controls get +1/+1.
Soil to encase the withering body, marble to house the sleepless soul.
Card has other part: Howl of the Hunted
Halls of Worship

Halls of Worship {4}{W}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Tap target creature.”
Shrines to Anku still have a place among the empires, but worship of the wordly gods grows more and more with each of their divine acts.
  • Scriptures of Urshad
Hanabira, Kogane's Legacy

Hanabira, Kogane's Legacy {W}{W}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, until your next turn, up to one target creature can't attack or block and its activated abilities can't be activated.
Equip {2}
Hannaru's Courage

Hannaru's Courage {W}

Enchantment - Aura
Enchant creature
When Hannaru's Courage enters, create a 1/1 white Soldier creature token with vigilance.
Enchanted creature gets +1/+1 and has vigilance.
  • Scriptures of Urshad
Hannaru's Spear

Hannaru's Spear {1}{W}

Legendary Artifact - Equipment
When Hannaru's Spear enters, create Hannaru's Aegis, a legendary white Equipment artifact token with “Equipped creature gets +1/+2 and has vigilance” and equip {2}.
Equipped creature gets +2/+1 and has first strike.
Equip {2}
Happily Retired

Happily Retired {1}{W}

Enchantment
When Happily Retired enters, exile target creature you don't control with mana value 3 or less until Happily Retired leaves the battlefield.
{1}, Sacrifice Happily Retired: Return target exiled creature card you own that's on an Adventure to your hand. Activate only as a sorcery.
  • Adventurers of Onora
Happy Together

Happy Together {2}{W}{W}

Enchantment
Planeswalker spells you cast cost {1} less to cast for each storied permanent you control. (Enchantments and legendary permanents are storied.)
“So am I free to go?” Asked Azamir.
“If you wish. You may also join me. Your company has been entertaining,” said Tzhai.
Azamir smiled. “Well, in that case . . .”
  • Storytime
Harm's Way

Harm's Way {W}

Instant
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
“Stand behind me, friends!”
— Reinhardt
Harmonic Attunement

Harmonic Attunement {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Concord — As long as there are four or more card types among permanents you control, enchanted creature has slipstream. (This creature can't be blocked as long as only creatures with slipstream are attacking.)
  • Elmare: Into the Abyss