15897 cards found
Tinchor, Ever Suffering

Tinchor, Ever Suffering {2}{B}{B}

Legendary Creature - Human Spirit
At the beginning of combat on your turn, tap Tinchor, put two +1/+1 counters on him, you draw a card, and you lose 1 life.
When Tinchor dies, put his counters on target Human you control.
“His story leaves him alive, but gives no relief. We know of him, thus he suffers.”
0/1
  • End of Wollensie
Tortle Trader

Tortle Trader {1}{G}

Creature - Turtle Scout
{G}, {T}: Add one mana of any color. When a creature enters this turn, if that mana was spent to cast it, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
0/2
  • Karina's Explorations
Tower of Sorrows

Tower of Sorrows {4}{B}

Creature - Illusion Wall
Flying
At the beginning of each combat, target opponent may give themselves a poison counter. If they don't, Tower of Sorrows gets +3/+0 until end of turn.
0/7
  • Beyond Our Ken
Tranquil Ascetic

Tranquil Ascetic {U}

Creature - Human Wizard
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
0/2
  • Imperial Legacies
Traveling Thespians

Traveling Thespians {W}{B}

Creature - Human Citizen
Whenever you cast an Aura spell, put two +1/+1 counters on Traveling Thespians.
Visiting yearly at the behest of the Lady and Lord, they perform the Tale of Spring nightly until the final moon of the festival.
0/1
  • Harvest Festival
Tree of Tragedies

Tree of Tragedies {B}

Creature - Plant
{2}{B}, Sacrifice a creature: Draw a card.
Scattered across the far reaches of Nangjiao are somber reminders of the plane's troubled past.
0/3
  • Nangjiao In Bloom
Undead Archivist

Undead Archivist {2}{U}{U}

Creature - Zombie Wizard
When Undead Archivist enters, return target instant or sorcery card from your graveyard to your hand.
Revive {5}{U} ({5}{U}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
0/3
Undecided Mimic

Undecided Mimic {2}{U}{U}

Creature - Ooze Shapeshifter
You may have Undecided Mimic enter or phase in as a copy of any creature on the battlefield, except it has this ability and “{2}{U}{U}: Undecided Mimic phases out.” (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
“You weren't quite what I expected, but I must say, I'm pleasantly surprised.”
—Lucien, the duelist
0/0
  • Monsters of Chikyu
Undercity Vendor

Undercity Vendor {U}{B}

Creature - Goblin Rogue
{T}, Sacrifice a permanent: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Maybe I've heard of these rumors. I'm sure a sale or two will jog my memory...”
0/3
  • Villains: The Musical
Unearthed Legion

Unearthed Legion {1}{U}{B}

Creature - Zombie Horror
Unearthed Legion's power and toughness are each equal to the number of cards in your graveyard.
At the beginning of your upkeep, mill a card.
*/*
Unending Slime

Unending Slime {X}{G}

Creature - Ooze
Unending Slime enters with X +1/+1 counters on it.
{2}{G}{G}{G}: Return Unending Slime from your graveyard to your hand.
0/0
Unraveller of Mysteries

Unraveller of Mysteries {U}

Creature - Construct Faerie
Flying
When Unraveller of Mysteries enters, mill two cards.
“As Marva's magic might grew day by day,
Some thought her fragile mind began to fray.”
—The Infinite Calls to Marva, Act II
0/3
  • The Stage Presents: The Neverending Act
Unstable Impersonator

Unstable Impersonator {2}{R}

Creature - Shapeshifter
You may have Unstable Impersonator enter as a copy of any creature on the battlefield chosen at random.
He can be whatever he wants to be. Unfortunately for him, he doesn't know what he wants.
0/0
  • Khaliz-Dorahn
Urushi, the Ripple in the Smoke

Urushi, the Ripple in the Smoke {W}{U}

Legendary Enchantment Creature - Shapeshifter
You may have Urushi, the Ripple in the Smoke enter as a copy of any creature on the battlefield, except it's an enchantment. (It's not a creature.)
He was not a man of flesh and blood, but his presence was felt all the same.
0/0
  • Path of Shadows
Vagabond of the Dunes
Fahrib's Lieutenant

Vagabond of the Dunes {1}{B}

Creature - Human Warlock
When Vagabond of the Dunes enters, each opponent discards a card.
Whenever an opponent discards a card, put a +1/+1 counter on Vagabond of the Dunes.
Surpass {5}{B} ({5}{B}: Transform this creature. This costs {1} less to activate for each counter
on it. Activate only as a sorcery.)
0/1
Card has other part: Fahrib's Lieutenant
  • Alkabah: The Rise of Soli
Vanishing Memory

Vanishing Memory {1}{W}

Creature - Spirit
{3}{W}: Exile Vanishing Memory and target creature an opponent controls.
“Mieka. Do you remember her? No, of course you don't. It was so long ago...”
0/1
  • Goliaths of Nangjiao
Ve'aja, the First Bloodline

Ve'aja, the First Bloodline {2}{B}{R}

Legendary Creature - Cleric Avatar
Ve'aja, the First Bloodline's power is equal to the number of Clerics you control.
Whenever another nontoken creature you control dies, you lose X life and create X 1/1 black Cleric creature tokens, where X is that creature's power.
“All things begin and end in blood.”
*/3
  • Sparks of a Multiverse
Vicar of Victory

Vicar of Victory {W}

Creature - Reflection Cleric
Whenever a creature you control dies, you may pay {W}. If you do, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
{2}{W}, {T}: Return target creature card from your graveyard to the battlefield. Activate this ability only if you are glorious.
0/1
  • Ophorio
Vigorbreath Scourge

Vigorbreath Scourge {X}{G}{G}

Creature - Hydra
Vigorbreath Scourge enters with X +1/+1 counters on it.
Whenever Vigorbreath Scourge attacks, it gets +X/+X until end of turn, where X is your devotion to green. Then if its power is 6 or greater, draw a card. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
0/0
  • Theros Triumphant
Virtual Access Point

Virtual Access Point {U}

Enchantment Creature - Wall
Defender
When Virtual Access Point enters, create a Function token with “Target player mills four cards.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
0/4
  • Beyond the Blackwall
Vitalhydra

Vitalhydra {X}{G}{G}{G}

Creature - Hydra
Vitalhydra enters with twice X +1/+1 counters on it.
Each other creature you control enters with a number of additional +1/+1 counters on it equal to the number of +1/+1 counters on Vitalhydra.
0/0
  • Alara
Volcanic Terror

Volcanic Terror {2}{B}{R}

Creature - Elemental Horror
Trample
Volcanic Terror gets +1/+1 for each land card in all graveyards and in exile.
“Forget the cliff. First one to climb that thing's skull wins.”
—Paq, “veteran” explorer
0/0
  • Worlds Away
WZ-18 Troublemaker

WZ-18 Troublemaker {R}

Artifact Creature - Construct Scout
WZ-18 Troublemaker enters with a +1/+1 counter on it.
When WZ-18 Troublemaker dies, put its counters on target creature you control.
{1}{R}, Exile WZ-18 Troublemaker from your graveyard: It deals 2 damage to each opponent.
0/0
  • Animus Vox
Waifish Squire

Waifish Squire {W}

Creature - Human Soldier
Knight spells you cast cost {1} less to cast.
“Hold your head high and never back down. You can be respected or you can be liked, but a fighting peasant doesn't get to be both.”
—Sera of Coppercove
0/1
  • A Tourney at Whiterun
Wall of Fog

Wall of Fog {U}

Creature - Wall Illusion
Defender (This creature can't attack.)
Mirage {0} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
0/3
  • Pyramids of Atuum