14561 cards found
Mortality Keeper

Mortality Keeper {1}{B}

Creature - Devil Advisor
Players can't gain life.
At the beginning of each player's upkeep, if that player has 10 or less life, they lose 1 life.
“Time is running out, questant. Will you find redemption before I destroy you?”
2/1
  • Mious
Mortified Medium

Mortified Medium {2}{W}

Creature - Human Cleric
Whenever Mortified Medium or another creature enters, you gain 1 life.
As long as you have at least 10 life more than your starting life total, Mortified Medium gets +4/+4 and has flying.
2/2
  • Feanav: The Apothecary's Progress
Morwyn, Voice of Vraniveer

Morwyn, Voice of Vraniveer {2}{W}{W}

Legendary Creature - Angel
Flying
{1}{W/U}{W/U}: Creatures you control gain flying until end of turn if another creature you control has flying. The same is true for first strike, double strike, deathtouch, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
4/3
  • Seasons of War
Mosecf, the Sunseeker's Path

Mosecf, the Sunseeker's Path

Legendary Land - Plains
Mosecf, the Sunseeker's Path enters tapped.
Whenever a creature you control attacks, put a creation counter on Mosecf.
{T}, Remove ten creation counters from Mosecf and sacrifice it: Creatures you control get +2/+2 and gain vigilance until end of turn. Activate only as a sorcery.
Moss Dweller

Moss Dweller {3}{G}

Creature - Giant Warrior
When Moss Dweller enters, put a +1/+1 counter on another target creature.
“It showed me the symbols we should follow, to know we're on the right track. It wants us to go.”
—Lizaveth
3/3
  • The Unraveling
Moss Viper

Moss Viper {G}

Creature - Snake
Deathtouch
Here lies Nemosyne the Cunning
Chosen by Pharika
Slain by Pharika
—Tombstone inscription
1/1
  • Theros Triumphant
Mossvine Lurker

Mossvine Lurker {2}{G}

Creature - Treefolk
Mossvine Lurker has trample as long as it has a +1/+1 counter on it.
Those creatures that tread the Eternal Fronds are filled with vigor with every step they take.
3/2
  • Tides of War
Mossy Companion

Mossy Companion {2}{G}{G}

Creature - Elemental
Vigilance, reach, trample
Say hello to your new friend.
5/5
Mossy Shrine

Mossy Shrine

Land - Swamp Forest
({T}: Add {B} or {G}.)
Mossy Shrine enters tapped unless you control two or more basic lands.
“The War-Clans once worshiped many gods, before they learned Ghariv's truth.”
—His Holiness Jorah
  • The Land Bundle
Moth-Heart Husk

Moth-Heart Husk {2}{B}

Creature - Human
When Moth-Heart Husk dies, create a 1/1 black Spirit creature token with flying.
Revive {3}{B} ({3}{B}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
3/1
  • Beyond Our Ken
Mother Night

Mother Night {3}{B}{B}

Legendary Creature - Avatar
Deathtouch
Other creatures you control get -1/-1.
Whenever Mother Night attacks, put target creature card from a graveyard onto the battlefield under your control.
Life is a cruel mistress.
3/3
  • Novea
Mother Roo

Mother Roo {3}{U}

Creature - Kangaroo
{B}{G}{U}: Mother Roo gets +2/+2 and gains flying until end of turn.
3/3
Card has other part: Bounding
  • Karina's Explorations
Mother of Cranes

Mother of Cranes {3}{W}

Creature - Bird
Flying
Whenever another creature you control enters, you gain 1 life.
“Stand within the crane's shadow”
— Saying meaning “stay safe”
2/3
  • Goliaths of Nangjiao
Mother of Herbs

Mother of Herbs {1}{B}{G}

Creature - Human Shaman
Whenever you sacrifice a permanent, you may put a -1/-1 counter on target creature.
Red flowers are a powerful herb, sure to restore any warrior. Pink flowers are a powerful poison, sure to ruin any warrior.
3/1
  • Sparks of a Multiverse
Mother of Owls

Mother of Owls {2}{U}

Creature - Bird
Flying
When Mother of Owls dies, you may return target creature an opponent controls to its owner's hand.
She would give anything to save her young, including and far beyond her own life.
2/1
  • Goliaths of Nangjiao
Mother's Disciples

Mother's Disciples {2}{B}

Creature - Human Shaman
Whenever a creature dies, put a +1/+1 counter on Mother's Disciples.
One does not worship life without respecting death as well.
2/2
Motley Crew

Motley Crew {1}{R}

Creature - Human Scout
Motley Crew has no name while it's being cast. (It will always make first contact.)
{2}{R}: Creatures you control named Motley Crew get +1/+0 until end of turn.
Every week Karina was whisked to a different plane, meeting countless students like herself, but each with a story of their own.
2/2
  • Karina's Explorations
Mountain

Mountain

Basic Land - Mountain
Mountain Bighorn

Mountain Bighorn {1}{G}

Creature - Sheep
{4}{G}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Mountain Bighorn becomes monstrous, you may have it fight target creature you don't control.
1/3
  • Glacia: Hail to the Queen
Mountain Runt
Mountain Tyrant

Mountain Runt {2}{R}

Creature - Dinosaur
Whenever a land you control enters, put a +1/+1 counter on Mountain Runt, then it deals 1 damage to up to one target creature you don't control.
When Mountain Runt has three or more +1/+1 counters on it, remove them all and transform it.
One of the smallest monsters, it survives by eating anything and everything it can find.
2/2
Card has other part: Mountain Tyrant
  • Monsters of Chikyu
Mountain Victor

Mountain Victor {R}

Creature - Dwarf Warrior
Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
If Mountain Victor was kicked, it enters with two +1/+1 counters on it.
1/1
Mountain-Western Inventor

Mountain-Western Inventor {U}{R}

Creature - Human Artificer
When Mountain-Western Inventor enters, you may return target artifact card from your graveyard to your hand.
{1}, Sacrifice an artifact: Target creature can't block or be blocked this turn.
1/2
  • Rail War
Mounted Charge

Mounted Charge {2}{W}{W}

Sorcery
Creatures you control get +2/+2 and gain first strike until end of turn.
“Just run them over.”
—Achet-Aton
  • Pyramids of Atuum
Mounted Marksman

Mounted Marksman {1}{R}{R}

Creature - Human Archer
First strike, haste
When Mounted Marksman enters, it deals 2 damage to target creature you don't control.
“You may try to escape, but my arrow will find you.”
2/1
  • Pyramids of Atuum
Mounting Up
Taking Flight

Mounting Up {1}{W}{U}

Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. If that creature has flying, transform Mounting Up.
Card has other part: Taking Flight
  • MSEM Masters Cube