Strident Retainer's power and toughness are each equal to the number of creatures you control. Art of war — At the beginning of your end step, if Strident Retainer dealt damage to an opponent this turn, create a 1/1 colorless Samurai creature token.
Defender Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {T}: Student of Lightning deals damage equal to its power to target player.
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) {1}{W}: You gain life equal to Sunken Outcast's power.
Synchronous Battle Armor and equipped creature get +1/+1 for each artifact you control. Whenever equipped creature attacks, tap up to three target creatures. Reconfigure {3}{U}{U}({3}{U}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Flying Synchronous Hellkite enters with a +1/+1 counter for each other artifact you control. Sacrifice three artifacts: Return Synchronous Hellkite from your graveyard to the battlefield.
When Teikoku Songcrafter enters, create a 2/2 colorless Spirit creature token. Whenever a colorless creature you control enters, put a +1/+1 counter on it.
When Temur Falconer enters, create a 1/1 blue Bird creature token with flying. Whenever a creature you control with flying deals combat damage to a player or planeswalker, put a +1/+1 counter on Temur Falconer.
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) Tenacious Brawler enters with X +1/+1 counters on it.
The Mythical Zhiwu enters with four +1/+1 counters on it. {1}, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn. Activate only as a sorcery. {1}, Remove a +1/+1 counter from a creature you control: Each opponent loses 1 life and you gain 1 life.
Defender Your maximum hand size is thirteen. {T}: If you have fewer than thirteen cards in hand, draw cards equal to the difference. Activate only as a sorcery.
Seekers drown themselves in the pool at its roots to comprehend the web of fate. None emerge.
The Urchin King's power and toughness are each equal to the number of cards in all graveyards. Sacrifice a creature: The Urchin King gains lifelink and indestructible until end of turn.
Flash Thorn-Touch Abomination enters with X +1/+1 counters on it.
“Before we got past them, I assumed the Guardians were protecting what was inside the Gate from us. Now I realize I had it backwards.” —Oscar Jones, AOSE explorer
{T}: Add one mana of any type that a land you control could produce. Augmented — At the beginning of your end step, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, untap Thriving Budling and put three +1/+1 counters on it.
Trample, haste Thriving Hydra enters with four +1/+1 counters on it. When Thriving Hydra enters, for each other creature you control, put X +1/+1 counters on that creature, where X is four minus its power. Whenever Thriving Hydra attacks, double the number of +1/+1 counters on each creature you control.