15897 cards found
Bloodwater Scourge

Bloodwater Scourge {4}{R}{R}

Enchantment Creature - Shark
Menace (This creature can't be blocked except by two or more creatures.)
Cycling {R} ({R}, Discard this card: Draw a card.)
If it's stopped swimming, you're dead.
6/3
  • Elmare: Into the Abyss
Boarding Party

Boarding Party {2}{R}{R}

Sorcery
Create three 1/1 blue and red Pirate creature tokens with haste.
Mersey's eyes narrowed as the silhouette of an enemy ship came into view.
“Dawes, accelerate to ramming speed.”
  • Dark Seas of Shiryen
Bogborn Charger

Bogborn Charger {1}{R}

Creature - Devil
Whenever another creature you control enters, you may have it gain haste. If you do, return it to its owner's hand at the beginning of the next end step.
“I was raised as a weapon, that knew naught but aggression...”
2/2
Bonetooth Darter

Bonetooth Darter {U}

Creature - Merfolk Rogue
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Sacrifice Bonetooth Darter: Counter target instant, planeswalker, or sorcery spell unless its controller pays {1}.
1/1
  • Elmare: Into the Abyss
Bramble Armor

Bramble Armor {G}

Enchantment - Aura
Enchant creature
When Bramble Armor enters, put a +1/+1 counter on enchanted creature.
{G}, Sacrifice Bramble Armor: Enchanted creature gains indestructible end of turn. Tap it.
  • Dark Seas of Shiryen
Breakneck Barque

Breakneck Barque {3}{R}

Artifact - Vehicle
Whenever Breakneck Barque becomes blocked by a creature, Breakneck Barque deals 3 damage to that creature.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
6/6
  • Dark Seas of Shiryen
Bridled Narwhal

Bridled Narwhal {5}{W}

Creature - Whale
When Bridled Narwhal enters, you gain 5 life.
Pirates escaping sunken ships have two choices—improvise, or drown.
4/5
  • Dark Seas of Shiryen
Brilliant Runepearl

Brilliant Runepearl {3}

Enchantment Artifact
Brilliant Runepearl enters tapped.
Whenever you cast a permanent spell, you gain 1 life.
{T}: Add one mana of any color. Spend this mana only to cast permanent spells.
All a world's beauty within such a fragile coil.
  • Elmare: Into the Abyss
Brine Duelist

Brine Duelist {3}{W}

Creature - Merfolk Soldier
Defender
When Brine Duelist enters, create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
{W}{U}{B}{R}{G}: Put a +1/+1 counter on Brine Duelist. It loses defender.
4/4
  • Elmare: Into the Abyss
Brinechum

Brinechum {2}{U}

Creature - Fish Elemental
Whenever you draw a card, you may have target player mill two cards.
When the corruption of Cuxuri spreads to a Coralight fish, it loses its amiable disposition and begins dragging down others into the depths of madness.
3/2
Broadside Raider

Broadside Raider {1}{R}

Creature - Human Pirate
When Broadside Raider enters, create a 1/1 blue and red Pirate creature token with haste.
“Come on, lads! Let's jump ship!”
1/1
  • Dark Seas of Shiryen
Brume Leviathan

Brume Leviathan {6}{U}

Creature - Leviathan
This spell costs {1} less to cast for each artifact and/or enchantment you control.
Brume leviathans rise with the waves, crashing down on hapless ships as the surf breaks.
5/6
  • Dark Seas of Shiryen
Brushcover Elf

Brushcover Elf {G}

Creature - Elf
Whenever a creature you control becomes the target of a spell or ability, counter it unless its controller pays {1}. Whenever they do, put a +1/+1 counter on Brushcover Elf. (This includes your spells and abilities.)
Those without the magic can always find their own ways to cheat fate.
1/1
Bubbledome Captain

Bubbledome Captain {4}{W}

Creature - Merfolk Soldier
Concord — Whenever Bubbledome Captain attacks, if there are four or more card types among permanents you control, each other attacking creature gets +1/+1 until end of turn.
“Our sanctum hasn't been breached since its founding— I don't intend for that to change.”
4/4
  • Elmare: Into the Abyss
Bubbledome Chorister

Bubbledome Chorister {1}{G}

Creature - Merfolk Aurashaper Druid
When Bubbledome Chorister enters, create a green Aura enchantment token named Sanctum's Gift attached to target creature. The token has enchant creature and “Enchanted creature has ‘{T}: Add {G} for each enchanted creature you control.'”
1/2
  • Elmare: Into the Abyss
Bubbledome Waveblade

Bubbledome Waveblade {U}

Creature - Merfolk Soldier
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Concord — As long as there are four or more card types among permanents you control, Bubbledome Waveblade gets +1/+1.
“I'll never get used to the air in here, but Myrmidon was really onto something when he built this place. I'll guard it with my life.”
1/1
  • Elmare: Into the Abyss
Bubblespout Sentry

Bubblespout Sentry {1}{U}

Creature - Merfolk Soldier
When Bubblespout Sentry enters, look at the top card of your library. You may put it into your graveyard.
“I've been bouncing Danithra turncoats and Dawson's marauders since before the sand settled. The Others will have to get in line.”
1/3
  • Elmare: Into the Abyss
Bug Catcher

Bug Catcher {1}{B}{G}

Creature - Human Ranger
When Bug Catcher enters, create a 1/1 green Insect creature token.
Whenever a nontoken Insect you control dies, create a 1/1 green Insect creature token.
2/1
Buried at Sea

Buried at Sea {2}{B}

Instant
Pressure {B} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Search your library for a card, put it into your graveyard, then shuffle. You gain 2 life.
  • Elmare: Into the Abyss
Burning Heels

Burning Heels {1}{R}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Burning Heels, exile the top card of your library. Until end of turn, you may play that card.
Bushwhack

Bushwhack {2}{G}

Instant
Target creature gets +4/+2 and gains trample until end of turn.
“Imagine the greatest tree you've ever seen falling directly onto you. It's like that, but with more intention.”
—Captain Darlene Filham
  • Dark Seas of Shiryen
Bygone Wreck

Bygone Wreck {3}

Artifact - Vehicle
Whenever Bygone Wreck deals combat damage to a player, you may sacrifice it. If you do, create five Treasure tokens.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
“Just look at these inscriptions— advanced weaponry, high-tech floating castles... could it be?”
—Myrmidon, Coralight exile
3/4
  • Elmare: Into the Abyss
Cadre Hawk

Cadre Hawk {1}{W}

Creature - Bird
Flying
When Cadre Hawk enters, you may search your library and/or graveyard for a card named Cadre Hawk, reveal it, and put it into your hand. If you searched a library this way, shuffle.
1/1
Calamitous Wave

Calamitous Wave {3}{U}{U}

Sorcery
Return up to two target creatures and/or artifacts to their owners' hands. For each permanent returned to its owner's hand this way, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
  • Dark Seas of Shiryen
Cane Dancer

Cane Dancer {1}{U}

Creature - Human Monk
Flash
When Cane Dancer enters, you may cast target blue instant or sorcery card with mana value 2 from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
1/2