14930 cards found
Lay Low

Lay Low {W}

Instant
Counter target spell that targets you or a permanent you control.
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
“Masks up. Guards can't see your face, don't inhale fumes. Win-win.”
—Sarah, master tagger
Lead the Nation

Lead the Nation {2}{W}{W}

Sorcery
Creatures you control get +2/+2 until end of turn.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
“Seasons change, but people don't.”
—Senator Christian Winters
  • Love Song
Leave the Den

Leave the Den {3}{W}{W}

Sorcery
Create three 2/1 red and white Fox creature tokens.
“By your hand, Ing'Wei, we have made such a beautiful world.”
—Master Lijing
  • Nangjiao In Bloom
Leave the World Behind

Leave the World Behind {6}{W}{W}

Sorcery
Exile all creatures, then for each creature exiled this way, you may return it to the battlefield under its owner's control. For each creature you didn't return to the battlefield this way, its owner may search their library for a basic land card and put it onto the battlefield tapped. Each player that does shuffles.
“This is our only path forward. Are you with me?”
—Edina, Coralight soothsayer
  • Elmare: Into the Abyss
Legacy Warmask

Legacy Warmask {1}{W}

Artifact - Equipment
When Legacy Warmask enters, return target creature card with mana value 2 or less from your graveyard to the battlefield, then attach Legacy Warmask to that creature.
Equipped creature gets +1/+1.
Equip {1}
  • Scriptures of Urshad
Legacy of Northrime

Legacy of Northrime {3}{W}

Enchantment - Aura
Flash
Enchant creature
As Legacy of Northrime enters, choose a creature type.
Enchanted creature gets +1/+4 and is the chosen type in addition to its other types.
“I came to Northrime to stand atop the world.”
—Longscarred Shao
  • Adventurers of Onora
Legendweaving

Legendweaving {X}{W}{W}

Instant
Search your library and/or graveyard for an enchantment card with mana value X, put it onto the battlefield, then shuffle. Shuffle Legendweaving into its owner's library. X can't be 0.
Lesson in Discipline

Lesson in Discipline {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature and all other creatures with the same name as that creature can't attack or block.
  • Path of Shadows
Lha Sha'rador

Lha Sha'rador {2}{W}{W}

Legendary Planeswalker - Sha'rador
[+2]: Create two 0/0 colorless Reflection creature tokens.
[–2]: Distribute four +1/+1 counters among any number of target creatures you control. You may tap or untap each of those creatures.
[–7]: You get an emblem with “Creature tokens you control can't leave the battlefield.”
Loyalty:
4
  • Oirohpo
Li's Moonblades

Li's Moonblades {2}{W}

Legendary Artifact - Equipment
Equipped creature has double strike.
Whenever equipped creature attacks, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Abilities of Idols you control that target equipped creature cost {1} less to activate.
Equip {2}{W}
  • Nangjiao In Bloom
Life's Will

Life's Will {4}{W}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gains +X/+X, where X is your life total.
When enchanted creature dies, shuffle Life's Will into its owner's library.
Life finds a way.
  • Zero
Light's Blessing

Light's Blessing {3}{W}

Enchantment
Whenever you cast a white spell, create a 1/1 white Nymph creature token.
With purity of heart.
  • Novea
Lightbringer's Touch

Lightbringer's Touch {W}

Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain life equal to the greatest power among creatures you control.
  • Spark of Revolution
Lightweight Rollout

Lightweight Rollout {W}

Sorcery
Creatures you control get +1/+1 until end of turn. Enchantment creatures you control gain vigilance until end of turn.
Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Dusk City promises all and nothing.
  • Beyond the Blackwall
Living Beyond Your Years

Living Beyond Your Years {W}{W}

Enchantment
Once each turn, when a permanent is exiled from the battlefield by a spell or ability you control, you may draw a card.
Look out to the future, even if it tells you nothing.
  • Animus Vox
Lock Away

Lock Away {2}{W}{W}

Enchantment
When Lock Away enters, exile target nonland permanent an opponent controls until Lock Away leaves the battlefield.
Asamund's advisors told her to arrest Lord Yaran for his words. She, however, did not want to give his supporters reason to rise up.
  • Quest for the Roseblade
Lockdown

Lockdown {W}

Enchantment
Whenever you draw a card, put a quest counter on Lockdown.
As long as there are three or more quest counters on Lockdown, creatures with power 3 or greater don't untap during their controller's untap steps.
Rilken is the city in the League positioned most perilously. Consequently, it has the best defenses.
  • Discoveries of Akieva
Long Journey

Long Journey {2}{W}

Enchantment
When Long Journey enters, exile target creature or planeswalker an opponent controls until Long Journey leaves the battlefield.
Day 1: Setting out, conditions good
Day 29: What a beautiful world
Day 109: I no longer recognize myself
Day 401: What purpose I set out for has been forgotten; I have foregone my identity entirely
Losing My Religion

Losing My Religion {2}{W}

Sorcery
Exile up to one target creature or planeswalker. Its controller gains life equal to its mana value.
Orchestrate {W} (You may exile this card from your hand any time you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
What if all these fantasies come flailing around?
  • Over the Horizon
Loss of Focus

Loss of Focus {1}{W}

Instant
Tap target creature. Prevent all damage that would be dealt to and dealt by that creature this turn.
  • Plagues of Fretport
Lost and Alone

Lost and Alone {3}{W}{W}

Instant
Exile target nonland permanent.
“When I said take me to the moon, I never meant take me alone.”
—Remi Amber, Slyten Specialist
Lost in Combat

Lost in Combat {W}

Instant
Target creature gets +2/+2 until end of turn. Untap it.
The fourth strike slows. The fifth falters. The sixth never comes.
  • End of Wollensie
Lost in the Light

Lost in the Light {3}{W}

Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures.
“What's the harm in watching a few?”
— John Furo
  • Video Horror System
Lotus's Blessing

Lotus's Blessing {W}{W}

Sorcery
Creatures you control gain lifelink until end of turn.
The sun's boon is not granted lightly or without expectation. Those who waste it will be cast out, left to wander alone.
  • Novea
Loyal Steed

Loyal Steed {1}{W}

Sorcery - Adventure
Create a 1/1 white Bird creature token with flying. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Tinyvale Finch-Corps
  • Adventurers of Onora