14928 cards found
Slaughtered Steps Taskmaster

Slaughtered Steps Taskmaster {1}{R}

Creature - Orc Soldier
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Slaughtered Steps Taskmaster attacks, you may sacrifice another creature. If you do, Slaughtered Steps Taskmaster gets +2/+0 until end of turn.
1/3
  • Scriptures of Urshad
Sling of the Meek

Sling of the Meek {1}

Artifact - Equipment
Equipped creature has “{1}, {T}: This creature deals 1 damage to any target.”
Whenever equipped creature deals damage to a creature with power 5 or greater, sacrifice Sling of the Meek. If you do, destroy that creature.
Equip {3}
  • Scriptures of Urshad
Soaring Roc

Soaring Roc {1}{W}

Creature - Bird
Flying
“Sometimes I wish that I could spread my wings, and just fly away from all this expectation the gods have placed on me.”
—Shala Na, to Nikanuur
1/3
  • Scriptures of Urshad
Solemn Judgment

Solemn Judgment {2}{B}{B}

Sorcery
Target opponent separates all creatures into two piles. You choose one of those piles. For each creature in the chosen pile, its controller sacrifices it.
“With blood spilt, Inishtu will reveal to us who is false and who is righteous.”
  • Scriptures of Urshad
Somber Meadow

Somber Meadow

Land
Somber Meadow enters tapped.
{T}: Add {W} or {B}.
{1}, {T}: Add one mana of any color.
Sorrowful Memories

Sorrowful Memories {2}{B}

Sorcery
Target player discards two cards.
“I know you always loved the way the Urshadi sunset looked, Mariane. Now, you can watch it every single night.”
—Eli Windsors
  • Scriptures of Urshad
Spawn of the Guardian

Spawn of the Guardian {2}{G}

Creature - Beast
As the empires spread, they drove out the savage creatures of the wild. However, some still lurk in the ancient places, biding their time until presented with an opportunity for revenge.
3/3
  • Scriptures of Urshad
Spell Pierce

Spell Pierce {U}

Instant
Counter target noncreature spell unless its controller pays {2}.
“Anku must be stopped before he obliterates our world. That does not mean the position of creator need stay vacant after the fact.”
—Dehmi, Origin Seeker
Sphinx Paramount

Sphinx Paramount {3}{U}{U}

Artifact Creature - Sphinx
Flying
If a nonland permanent an opponent controls would be returned to its owner's hand, instead gain control of it for as long as you control Sphinx Paramount.
There is no fleeing the authority of the sphinxes.
4/4
  • Alara
Sphinx's Scrutiny

Sphinx's Scrutiny {1}{U}{B}

Instant
Counter target spell. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
In the competitive magocracy of Esper, there is always a harsher critic.
  • Alara
Spinebreak

Spinebreak {B}{R}

Sorcery
Gain control of target creature until end of turn. Untap it. Until end of turn, it gets -1/-1 and gains haste.
Growing some backbone on Grixis is seldom an easy task.
  • Alara
Spire of Bant

Spire of Bant {3}

Artifact
{T}: Add {G}, {W}, or {U}.
Cycling {2} ({2}, Discard this card: Draw a card.)
A monument to peace, shielded by structure and tradition.
  • Alara
Spire of Esper

Spire of Esper {3}

Artifact
{T}: Add {W}, {U} or {B}.
Cycling {2} ({2}, Discard this card: Draw a card.)
A monument to elegance, obscured by pretension and mystique.
  • Alara
Spire of Grixis

Spire of Grixis {3}

Artifact
{T}: Add {U}, {B}, or {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)
A monument to corruption, twisted by malice and desire.
  • Alara
Spire of Jund

Spire of Jund {3}

Artifact
{T}: Add {B}, {R}, or {G}.
Cycling {2} ({2}, Discard this card: Draw a card.)
A monument to violence, ignited by ferocity and hunger.
  • Alara
Spire of Naya

Spire of Naya {3}

Artifact
{T}: Add {R}, {G}, or {W}.
Cycling {2} ({2}, Discard this card: Draw a card.)
A monument to majesty, magnified by grandeur and might.
  • Alara
Spirit of the Harvest

Spirit of the Harvest {2}{W}{W}

Creature - Spirit
Whenever a land you control enters, target creature gains your choice of flying or lifelink until end of turn.
Before Jobiah ascended, the Azutahns worshiped the sky-ox Darutu and his great herd of harvest spirits.
4/4
  • Scriptures of Urshad
Splinter of Anku

Splinter of Anku {2}{U}

Creature - Elemental
Ankulim are born from the very heart of Urshad itself. Those that emerge from the deserts and mountains are stony in form, but those formed from the oceans harness the power of water.
3/2
  • Scriptures of Urshad
Splinter of Creation

Splinter of Creation {2}

Artifact Creature - Elemental
When Splinter of Creation enters, you may exile any number of land cards from your graveyard.
You may play lands exiled with Splinter of Creation.
Each world begins with a single splinter.
1/1
  • Scriptures of Urshad
Steel Wind Goliath

Steel Wind Goliath {3}{W}{U}{B}

Artifact Creature - Golem
Flying
Other creatures you control with flying get +2/+2.
All of Esper's twenty-three winds condensed into a singular tempest of destruction.
5/5
  • Alara
Steel Wind Strix

Steel Wind Strix {2}{U}

Artifact Creature - Bird
Flying
Embellish {4}{U} (If you cast this spell for {4}{U}, create a 1/1 blue Thopter artifact creature token with flying when it enters.)
The skygrid glitters with constellations and the eyes of the sphinxes.
2/2
  • Alara
Steelfin Manta

Steelfin Manta {4}{U}

Artifact Creature - Fish
Cycling {2} ({2}, Discard this card: Draw a card.)
“The life on this world is as cold as the metal that coats them, and yet its people think of it as an improvement.”
—Parvah, Nayan sojourner
3/7
  • Alara
Stingbrood Assailant

Stingbrood Assailant {1}{G}

Creature - Scorpion Warrior
Deathtouch
The Stingbrood scorpids are a reclusive people; while some joined up with Emerabi and Sunnula after they were driven into the desert, most react to trespassers with a flurry of claws and stings.
1/2
  • Scriptures of Urshad
Stingbrood Warlord

Stingbrood Warlord {3}{B}

Creature - Scorpion Warrior
Menace (This creature can't be blocked except by two or more creatures.)
Sacrifice another creature: Stingbrood Warlord gains deathtouch until end of turn.
4/3
  • Scriptures of Urshad
Stolen Innovations

Stolen Innovations {4}{U}{B}

Enchantment
When Stolen Innovations enters, target opponent reveals their hand. You choose an instant or sorcery card from that player's hand or graveyard and exile it.
You may cast each spell you cast from your hand as a copy of the exiled card. You may spend mana as though it were mana of any color to cast spells this way.
  • Scriptures of Urshad