15282 cards found
Reality Collapse

Reality Collapse {1}{R}

Enchantment
At the beginning of your upkeep, Reality Collapse deals 1 damage to each opponent.
{2}{R}: Until end of turn, whenever an opponent is dealt noncombat damage, Reality Collapse deals that much damage to target creature that player controls.
They tore at the world, and the world bled.
  • Toll Midnight
Reaper Squad

Reaper Squad {3}{R}

Artifact Creature - Droid Soldier
Reach
Whenever you cast a spell with mana value 5 or greater, Reaper Squad deals 3 damage to target player or planeswalker.
The most ruthless in private security, Reaper™ assault teams are an open favorite of the city's elite.
4/3
  • Beyond the Blackwall
Reason Rots, Rage Remains

Reason Rots, Rage Remains {X}{R}{R}

Sorcery
Reason Rots, Rage Remains deals X damage to any target.
Reconstruct {X}{R}{R} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Rebellious Streak

Rebellious Streak {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and defiance until end of turn. (Whenever that creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
  • Descent from the Highlands
Recalibrate

Recalibrate {1}{R}{R}

Instant
Exile target instant or sorcery spell you control. Until end of turn, you may cast that card from exile without paying its mana cost. When you do, copy it. You may choose new targets for the copy.
The key to mastery is repetition.
  • Goliaths of Nangjiao
Reckless Arson

Reckless Arson {3}{R}

Sorcery
Tap up to three target lands. They don't untap during their controller's next untap step.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
Reckless Defiance

Reckless Defiance {1}{R}

Sorcery
Choose two or four —
• Each opponent sacrifices an artifact.
• Create a 1/1 red Warrior creature token.
• Creatures you control get +1/+0 and gain trample and haste until end of turn.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
Reckless Dunerider

Reckless Dunerider {R}

Creature - Human Warrior
Haste
Whenever Reckless Dunerider attacks, if it's enchanted or equipped, you may draw a card. If you do, discard a card.
“Sails reach top speeds just over that of a sphinx, which makes it very useful for escaping after you've told one a knock-knock joke.”
1/1
  • Riddles of Revio
Reckless Exemplar

Reckless Exemplar {2}{R}

Creature - Human Warrior
Trample
When Reckless Exemplar attacks, if its power is greater than its base power, target creature an opponent controls can't block this turn.
...Or die trying.
3/2
  • End of Wollensie
Reckless Guardian

Reckless Guardian {2}{R}

Creature - Elemental Berserker
Rhapsody {4}{R}{R} (Pay {4}{R}{R} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
When Reckless Guardian dies, create X 1/1 colorless Servo artifact creature tokens, where X is Reckless Guardian's power.
“I wanna start a fight.”
2/3
  • Animus Vox
Reckless Impulse

Reckless Impulse {1}{R}

Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
“If you wanted precise measurements, you should've asked a Meletian hack!”
—Throjax, Akroan weaponsmith
  • Theros Triumphant
Reckless Mutationist

Reckless Mutationist {R}

Creature - Human Scientist
{T}: Target creature gains haste until end of turn.
{1}{R}, {T}, Sacrifice a Human: Create a token that's a copy of the sacrificed creature, except it's a 3/2 colorless Horror. It gains haste until end of turn. Activate only as a sorcery.
1/1
Reckless Pyremage

Reckless Pyremage {2}{R}

Creature - Human Wizard
Haste
Whenever Reckless Pyremage becomes tapped, it deals 1 damage to each creature and each player.
“We're all familiar with the tragedies of pyre magic. I cannot let you encourage our best mages to martyr themselves on your cursed expedition.”
—Kazimir, to Masha
2/2
  • The Unraveling
Reckless Rage

Reckless Rage {R}

Instant
Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
No mercy, no recognition, no remorse. Only fire, and an all-consuming fury.
  • Descent from the Highlands
Reckless Ride

Reckless Ride {1}{R}

Sorcery
Target creature gets +3/+0 and gains haste and winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
  • Ophorio
Reckoner of Man

Reckoner of Man {5}{R}{R}

Creature - Dragon
Trial 6 (As you cast this spell, an opponent of your choice may pay 6 life. If they don't, they fail the trial.)
Flying
When Reckoner of Man enters, if the trial was failed, it deals 3 damage to each creature you don't control.
6/6
  • Mious
Red Pelt Hart

Red Pelt Hart {2}{R}

Creature - Elk
Trample, haste
When Red Pelt Hart deals combat damage to a player, return it to its owner's hand.
At the beginning of your end step, sacrifice Red Pelt Hart.
4/3
  • A Tourney at Whiterun
Redeye Commando

Redeye Commando {4}{R}

Artifact Creature - Construct
First strike
Redeye Commando's power is equal to twice the number of artifacts you control.
Redeye Commando attacks each turn if able.
Whenever Redeye Commando attacks, if its power is 6 or greater, it gains menace and trample until end of turn.
*/3
  • Elmare: Into the Abyss
Redgill Corsair

Redgill Corsair {R}

Creature - Merfolk Pirate
Redgill Corsair gets +1/+0 as long as you control an artifact.
When Redgill Corsair dies, create a Treasure token.
Although they lurk at the edges of Bloodhollow territory to prey on Coralight scouts, the Redgills were unknowingly the first line of defense against the invasion of the Others.
1/1
  • Elmare: Into the Abyss
Refitting for Battle

Refitting for Battle {2}{R}

Sorcery
Destroy up to one target artifact.
Amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Satrap Shideh faced a choice: Side with Cyrukan and vacate the mines or side with the outsider Sahra and prepare for war.
  • Alkabah: The Rise of Soli
Reforge

Reforge {1}{R}

Instant
Destroy up to one target artifact. Create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
Two parts iron and one part aether combine to craft almost any metal imaginable.
  • High Noon
Reforged Relic

Reforged Relic {3}{R}

Sorcery
Return up to one target artifact card from your graveyard to your hand.
Put the bottom card of your library into your hand.
  • Oirohpo
Reformed Devil

Reformed Devil {3}{R}

Creature - Devil Warrior
“If we can convert these beasts, perhaps the alligators are next.”
—Helena
4/3
  • Eralou
Refulgent Flare

Refulgent Flare {2}{R}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Refulgent Flare deals 3 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
3 | You gain 3 life.
  • Panxiou
Refuse to Submit
War Council

Refuse to Submit {1}{R}

Instant
Refuse to Submit deals 3 damage to any target. If that target is an attacking creature, it deals 5 damage instead.
The Relonche spent little to no time deliberating their refusal to become a part of the Intisuyu, as well as the decision to start a war with the Caica...
Card has other part: War Council
  • Road to Carü Mapu