Art of war — At the beginning of your end step, if Masamori Ranger dealt damage to an opponent this turn, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
First strike When Masha Ritualist enters or whenever you cast a spell, if {B}{G} was spent to cast it, return target creature card with mana value 3 or less from a graveyard to the battlefield under your control. Put a +1/+1 counter on Masha Ritualist.
When Masha's Lightbound becomes tapped for the first time each turn, untap Masha's Lightbound and each other creature you control. {W}, {T}: Exile target card from a graveyard.
A gleaming blade to break through the smoldering darkness of the Nav.
Whenever Masha's Vanguard deals damage to a player, you may put a creature card with mana value X or less from your hand onto the battlefield, where X is the amount of damage dealt this way.
Masked Impersonator can't be blocked. Art of war — At the beginning of your end step, if Masked Impersonator dealt damage to an opponent this turn, you may have it become a copy of target creature you control except it has this ability.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Masked Lancer has first strike as long as it's attacking. Whenever Masked Lancer mentors a creature, that creature gains first strike until end of turn.
Menace Whenever Masoh enters or attacks, each opponent that has more than four cards in hand discards cards equal to the difference. Then if you have fewer than four cards in hand, draw cards equal to the difference.
Whenever one or more cards are put into exile from anywhere, target opponent loses 1 life. Whenever one or more creatures you control deal combat damage to a player, you may pay 2 life. If you do, purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
Whenever another creature enters, Masquerading Bohemian becomes a copy of that creature except it's a Noble in addition to its other types and it has this ability.
Create two tokens that are copies of target creature you control, except the tokens aren't legendary if the creature is legendary. Those creatures gain haste until end of turn.
“Frostbiters instead of firenibblers! Absolutely genius! I must remember that the next time I'm in the field.” —Hallos, Battlefield Sorcerer
When Mass Orator enters, if it isn't a token, populate. (Create a token that's a copy of a creature token you control.) Creature tokens you control get +1/+1.
“During wars, words are just as important as weapons.”
Whenever a permanent you control leaves the battlefield, discard a card, then draw a card. {1}{R}, Sacrifice a permanent: Mass Pandemonium deals 1 damage to any target.
Whenever equipped creature attacks, it gets +1/+0 until end of turn for each other attacking creature. Tap two untapped creatures you control: Equipped creature gains trample until end of turn. Equip {3}
Master Assassin can't be blocked by creatures with odd mana values. (Zero is even. This creature's mana value is 2.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Master Assassin. You may have it phase out.
Flash When Master Echomage enters, you may cast target instant or sorcery card from your graveyard with mana value X or less without paying its mana cost, where X is the number of Wizards you control. Exile that card instead of putting it into your graveyard as it resolves.