Recruit X times. You lose X life. (To recruit, create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Sahra's army stood no chance against the combined forces of Cyrukan and Mahara. They fought in perfect lockstep despite never having worked together before.
Target player sacrifices an attacking creature. Bulwark — That player sacrifices two attacking creatures instead if you control a creature with toughness 4 or greater.
During their short stay on Prosania, the group saw the kind of enemies the country was constantly fending off.
This spell costs {1} less to cast for each legendary creature you control. Search your library for a legendary creature card with mana value X or less, put that card onto the battlefield, then shuffle.
Target creature gets -5/-0 until end of turn. Adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
When Assurance of Finality enters, you may discard a card. If you do, draw two cards. {1}, Sacrifice Assurance of Finality: Creatures you control gain haste until end of turn.
At the beginning of your upkeep, if the number of permanents you control, the number of cards in your hand, and the number of cards in your graveyard are all equal, you win the game.
Whenever equipped creature attacks, put a progress counter on Astrina, Tempered by Glory. Equip {1} [PROGRESS 1-2] Equipped creature gets +1/+1 and has first strike. [PROGRESS 3+] Equipped creature gets +4/+4 and has first strike and lifelink.
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library. {R}: Exchange a card from the archived library with a card from your hand.
Whenever a nonbasic land becomes tapped or enters tapped, it doesn't untap during its controller's untap steps for as long as Ataraxia remains on the battlefield.
“I miss the way that I felt nothing.” —Remi Amber, Slyten Specialist
Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Equipped creature gets +3/+3. Equip {2}
When Atlas of Worlds enters, search your library for any number of land cards with different names and exile them, then shuffle. You may play lands exiled with Atlas of Worlds.
“As a child, the world is both infinite in size and minuscule in scope.”
Prevent all combat damage that would be dealt this turn. Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Choose one or both — • Prevent all combat damage that would be dealt to creatures this turn. • Detain target creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
When you discard Attack Vector, you may cast it from your graveyard. Exile the top two cards of your library. Until the end of your next turn, you may play one of those cards.
(Add a quest counter as this enters. Sacrifice after 3.) At the beginning of your end step, if you cast no spells this turn, add a quest counter. Untap each creature you control. Until your next turn, they gain “{T}: Scry 1.” Scry 2, then draw two cards. You gain 2 life.