14928 cards found
Assassinate

Assassinate {2}{B}

Sorcery
Destroy target tapped creature.
“Nothing personal, but my superiors deemed you too valuable for you to keep your life like this.”
—Daril Tique
  • Zero
Assassination Contract

Assassination Contract {2}{B}{B}

Instant
Destroy target creature. Create a tapped Treasure token.
“It's not the most prestigious job, but it's a living.”
—Petrus, Nightspire Enforcer
  • Seasons of War
Assault of the Conscripted

Assault of the Conscripted {X}{B}{B}

Instant
Recruit X times. You lose X life. (To recruit, create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Sahra's army stood no chance against the combined forces of Cyrukan and Mahara. They fought in perfect lockstep despite never having worked together before.
  • Alkabah
Assault on Prosania

Assault on Prosania {W}{W}

Instant
Target player sacrifices an attacking creature.
Bulwark — That player sacrifices two attacking creatures instead if you control a creature with toughness 4 or greater.
During their short stay on Prosania, the group saw the kind of enemies the country was constantly fending off.
  • Aftermath
Assemble the Heroes!

Assemble the Heroes! {1}{R}{G}

Sorcery
Create three 1/1 colorless Construct Actor creature tokens.
Off-stage, they could be tired, sad, lost, confused. But on the stage, they were the only ones who could save the day.
  • The Stage Presents: The Neverending Act
Assemble the Party

Assemble the Party {X}{G}{W}

Sorcery
This spell costs {1} less to cast for each legendary creature you control.
Search your library for a legendary creature card with mana value X or less, put that card onto the battlefield, then shuffle.
Assertive Inaction

Assertive Inaction {1}{U}

Instant
Target creature gets -5/-0 until end of turn. Adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
“You have done enough. You will rest.”
  • Mious
Assessment of Virtue

Assessment of Virtue {1}{W}

Instant
Exile target nonland permanent. For each of its colors, its controller creates a 1/1 colorless Spirit creature token.
The afterlife supplies no demons. Those who arrive bring their own with them.
Assurance of Finality

Assurance of Finality {1}{R}

Enchantment
When Assurance of Finality enters, you may discard a card. If you do, draw two cards.
{1}, Sacrifice Assurance of Finality: Creatures you control gain haste until end of turn.
“Will the heavens sing when it is over?”
  • End of Wollensie
Astral Alignment

Astral Alignment {2}{U}{U}

Enchantment
At the beginning of your upkeep, if the number of permanents you control, the number of cards in your hand, and the number of cards in your graveyard are all equal, you win the game.
  • Al Tabaq
Astral Dynamo

Astral Dynamo {4}

Artifact
Whenever you cast a spell, put a charge counter on Astral Dynamo.
{T}, Remove any number of charge counters from Astral Dynamo: Add that much {C}.
  • Zero
Astral Gateway

Astral Gateway {3}

Artifact
If a nontoken creature you control would die, you may exile it instead. If you do, create two 1/1 white Spirit creature tokens with flying.
Astrina, Tempered by Glory

Astrina, Tempered by Glory {1}

Legendary Artifact - Equipment Project
Whenever equipped creature attacks, put a progress counter on Astrina, Tempered by Glory.
Equip {1}
[PROGRESS 1-2] Equipped creature gets +1/+1 and has first strike.
[PROGRESS 3+] Equipped creature gets +4/+4 and has first strike and lifelink.
  • Over the Horizon
Astrology Sanctum

Astrology Sanctum {1}

Artifact - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library.
{R}: Exchange a card from the archived library with a card from your hand.
  • Arcanum Academia
At the Gallows

At the Gallows {2}{W}{B}

Enchantment
Whenever a non-Spirit creature deals combat damage to a player, destroy that creature. Its controller creates a 1/1 colorless Spirit creature token.
  • High Noon
Ataraxia

Ataraxia {1}{W}{U}

Enchantment
Whenever a nonbasic land becomes tapped or enters tapped, it doesn't untap during its controller's untap steps for as long as Ataraxia remains on the battlefield.
“I miss the way that I felt nothing.”
—Remi Amber, Slyten Specialist
  • Animus Vox
Atemporal Blade

Atemporal Blade {4}

Artifact - Equipment
Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Equipped creature gets +3/+3.
Equip {2}
  • Aftermath
Athletic Skill

Athletic Skill {R}

Instant
Put a +1/+1 counter on target attacking creature.
Draw a card.
“These minotaurs need to learn from the Ordruun. They're not ruining the Iroan Games for anyone!”
—Valeri Kripac
  • Theros Triumphant
Atlas of Worlds

Atlas of Worlds {3}{G}

Legendary Artifact
When Atlas of Worlds enters, search your library for any number of land cards with different names and exile them, then shuffle.
You may play lands exiled with Atlas of Worlds.
“As a child, the world is both infinite in size and minuscule in scope.”
  • MSEM Secret Lair Drops
  • Villains: The Musical 137 299
Atomized Veil

Atomized Veil {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
  • Feanav: The Apothecary's Progress
Atop Their High Horses

Atop Their High Horses {1}{W}

Instant
Choose one or both —
• Prevent all combat damage that would be dealt to creatures this turn.
• Detain target creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
  • High Noon
Atrophy

Atrophy {B}{B}{B}

Instant
Destroy target creature.
In Al Tabaq's vicious desert, death is as inevitable as the shifting of the sands.
  • Al Tabaq
Attack Vector

Attack Vector {R}

Sorcery
When you discard Attack Vector, you may cast it from your graveyard.
Exile the top two cards of your library. Until the end of your next turn, you may play one of those cards.
There's always an opening.
  • Beyond the Blackwall
Attract

Attract {W}

Enchantment - Aura
Enchant creature
As long as you control an untapped creature, enchanted creature can't attack or block.
Could you hurt a face like this?
  • Monsters of Chikyu
Attune the Stoneshrine

Attune the Stoneshrine {W}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
At the beginning of your end step, if you cast no spells this turn, add a quest counter.
Untap each creature you control. Until your next turn, they gain “{T}: Scry 1.”
Scry 2, then draw two cards. You gain 2 life.
  • Adventurers of Onora