15897 cards found
Worried Vulpine
Worthy Vulpine

Worried Vulpine {R}

Creature - Fox
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Worried Vulpine has three or more +1/+1 counters on it, remove them all and transform it.
“I have no desire to fight, but the elders say we must, or we will lose everything worth fighting for.”
0/1
Card has other part: Worthy Vulpine
Worshipper Whelp

Worshipper Whelp {R}

Creature - Lizard
Ferocious — At the beginning of each combat, if you control a creature with power 4 or greater, Worshipper Whelp gets +2/+0 until end of turn.
Humans aren't the only species that benefits from a good role model.
1/1
  • Surging Tide
Wretched Skulker

Wretched Skulker {W}

Creature - Horror
Whenever a nontoken creature you control enters, if it wasn't cast, put a +1/+1 counter on Wretched Skulker.
{3}{W}, Sacrifice Wretched Skulker: Exile target nonland permanent with mana value less than Wretched Skulker's power.
1/1
  • Alkabah: The Rise of Soli
Xira, Scatterer of Seeds

Xira, Scatterer of Seeds {G}

Legendary Creature - Dryad
Ferocious — Once each turn, when a creature you control with power 4 or greater enters, you may untap all lands you control.
“Xira is to the forest as the moon is to the tides.”
—Ing'Wei Zhang
0/1
Yangzhi Cloudpiercer

Yangzhi Cloudpiercer {2}{R}

Creature - Crocodile Archer
Reach
{T}: Yangzhi Cloudpiercer deals 1 damage to target player or planeswalker.
“Gold-tipped are my arrows, such that if they were to reach the Heavens, the Winds may smile upon me for my tribute.”
4/1
  • Panxiou
Yaran's Enforcer

Yaran's Enforcer {1}{B}

Creature - Human Rogue
Menace
Yaran's Enforcer gets +1/+1 as long as you foretold a card this turn.
Yaran's Enforcer gets +1/+1 as long as you cast a foretold spell this turn.
“I don't need prophecies. Only orders.”
2/1
  • Quest for the Roseblade
Young Chasqui

Young Chasqui {1}{G}

Creature - Human Scout
When Young Chasqui enters, if you cast it, reveal the top five cards of your library. Put any number of creatures named Young Chasqui from among them into your hand. Put the rest of the revealed cards on the bottom of your library in a random order.
A deck can have any number of cards named Young Chasqui.
2/1
  • Road to Carü Mapu
Young Forager

Young Forager {1}{G}

Creature - Human Wizard
Wanderlust — Whenever a land you control enters, if you control four or more differently named lands, create a 1/1 green Saproling creature token.
“Those special blooms must be around here somewhere . . .”
2/1
  • Over the Horizon
Young Hieromancer

Young Hieromancer {1}{W}

Creature - Human Cleric
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls.
“Think of it as flattery. I consider you worth leaving alive.”
2/1
  • Descent from the Highlands
Young Necromancer

Young Necromancer {1}{B}

Creature - Human Wizard
Whenever a nontoken creature you control dies, create a 1/1 black Skeleton creature token.
The arrogance of youth is in defying mortality, however briefly.
2/1
Young Prophet

Young Prophet {1}{W}

Creature - Human Wizard
Whenever you cast a cryptic spell, create a 1/1 white Human creature token with lifelink. (Artifacts, enchantments, and modal spells are cryptic.)
People will travel endless dunes to hear the words of a prophet, and their words rarely disappoint the devout.
2/1
  • Riddles of Revio
Yri, the Daring Blade

Yri, the Daring Blade {B}

Legendary Creature - Human Rogue
Whenever Yri, the Daring Blade and exactly one other creature attack, Yri and that creature can't be blocked by creatures with mana value 3 or less this turn.
“A thief's heart, a friend's savior.”
2/1
Yujei, Zephyr Melodist

Yujei, Zephyr Melodist {2}{W}

Legendary Creature - Human Bard
Flying
When Yujei enters, create a 1/1 white Bird creature token with flying.
{2}{W}: Put a +1/+1 counter on another target creature. It gains flying until end of turn. If it already has flying, put a +1/+1 counter on Yujei instead.
1/1
  • Nangjiao In Bloom
Zadyk Assassin

Zadyk Assassin {B}

Creature - Human Assassin
{2}{B}, Sacrifice a Clue: Target creature gets -3/-3 until end of turn.
“So after all these years of exile, Kazimir has a job for me back on Pelastrov? Tell me more.”
1/1
  • The Unraveling
Zadyk Ritualist

Zadyk Ritualist {G}

Creature - Human Shaman
{T}: Add {C}.
{T}, Sacrifice a creature: Add one mana of any color.
“No death is meaningless. Returning to the earth is its own reward.”
1/1
Zealot of Mahara
Judge of Mahara

Zealot of Mahara {1}{W}

Creature - Nephilim Cleric
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Zealot of Mahara.
Surpass {5}{W} ({5}{W}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Judge of Mahara
  • Alkabah: The Rise of Soli
Zealous Brawler

Zealous Brawler {R}{R}

Creature - Goblin Warrior
Trample
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
“Let them come at me! I'll bring them all down and step on their remains!”
1/1
  • K15 Core Set
Zealous Rabble

Zealous Rabble {2}{G}

Creature - Human Citizen
Zealous Rabble gets +1/+1 for each creature token you control.
At the beginning of your end step, if you're horrific, create a token that's a copy of Zealous Rabble, except it doesn't have this ability. (You're horrific as long as you've sacrificed a permanent or discarded a card this turn.)
“Never underestimate small-town loyalty.”
—“A Town Called Nowhere”
1/1
  • Video Horror System
Zealous Recruit

Zealous Recruit {1}{W}

Creature - Human Soldier
“Sometimes, even the Soulless seem to think they're the heroes of their own story. Luckily for them, such deluded fools don't last long.”
—Taran Joy
3/1
  • Arkadai
Zen Ascendant

Zen Ascendant {G}

Creature - Human Warrior
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{G}: Zen Ascendant becomes a copy of a creature token you control until end of turn. (It's not a token.)
1/1
  • Tales of Old Jidai
Zendikari Ranger

Zendikari Ranger {1}{G}

Creature - Elf Warrior Ranger
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
{T}: Add {G}.
1/1
  • Spark of Revolution
Zhedina Envoys

Zhedina Envoys {1}{W}

Creature - Human Scout
When Zhedina Envoys leaves the battlefield, create two 1/1 Scout creature tokens that are all colors.
Where one envoy walks, more are soon to follow.
1/1
Zhedina Valiant

Zhedina Valiant {W}{U}

Creature - Human Aurashaper
When Zhedina Valiant enters, create a white and blue Aura enchantment token named Winds of Chance attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+0 and has flying and lifelink.”
1/1
  • Worlds Away
Zhenya, the Draconic

Zhenya, the Draconic {1}{R}

Legendary Creature - Human Warrior
Menace
Ferocious — Whenever Zhenya, the Draconic becomes blocked by a creature, it deals 3 damage to that creature if you control a creature with power 4 or greater.
3/1
  • Surging Tide
Zhizhu Jing, Duality of Fates

Zhizhu Jing, Duality of Fates {B}

Legendary Creature - Spider Spirit
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Menace
{2}{B}: Demigod — Surveil 2. Each opponent loses 2 life and you gain 2 life.
{4}{B}: God — Search your library for two cards with different names and reveal them. An opponent chooses one. Put the chosen card into your graveyard and the rest into your hand. Then shuffle.
1/1
  • Panxiou