Whenever Knight of the Raven deals combat damage to a player, you may sacrifice it. If you do, search your library for a black legendary creature card, reveal it, put it into your hand, then shuffle.
Poisonous 5 (Whenever this creature deals combat damage to a player, that player gets five poison counters.) At the beginning of your upkeep, if an opponent is poisoned, you may destroy target Human.
When Chimera Graft dies, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) When Colpah Mystic enters, you may discard a card. If you do, creatures you control named Colpah Mystic get +2/+2 until end of turn.
Vigilance Whenever the final chapter ability of a Saga you control resolves, you may return a non-Saga card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, put a loyalty counter on Xenocrata and tap up to one target permanent. [0]: Each opponent can't untap more than three permanents during their next untap step. [–3]: Xenocrata deals 6 damage divided as you choose among any number of target creatures and/or planeswalkers. [–9]: Cast any number of instant and/or sorcery cards you own in exile and from your graveyard without paying their mana costs.
{R}, Tap two untapped artifacts you control: Incineration Expert deals 1 damage to any target. {3}{R}, Tap eight untapped artifacts you control: Incineration Expert deals 8 damage to any target.
“If the price of life is hell, no one ever had to sell me on how nice a fire smells.”
When Div of Bonded Souls enters, create a 1/1 colorless Illusion creature token with “This creature is every creature type.” Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Each instant and sorcery card in your graveyard gains agonize until end of turn. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Counter target spell. If a permanent spell is countered this way, create a token that's a copy of that card except it's a colorless creature, it's 2/2, and it's a Plant in addition to its other types.
Choose one or both — • Put a +1/+1 counter on each creature you control. • Attacking creatures you control gain lifelink and indestructible until end of turn.
A good commander knows impossible odds. A great one knows how to overcome them.
Sentinel of the Highlands has hexproof as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
“The Barrens couldn't break me. Neither will you.”
Defender {1}{U}: Sea Wall gets +0/+1 until end of turn. Whenever Sea Wall perseveres, you may return target creature an opponent controls to its owner's hand. (A creature perseveres when it survives damage.)