15897 cards found
Aqueous Treader

Aqueous Treader {2}{U}

Creature - Elemental
{U}: Aqueous Treader gets +1/-1 until end of turn.
{U}: Aqueous Treader gets -1/+1 until end of turn.
An elemental is only as stable as the mind that controls it.
2/2
  • K15 Core Set
Chratteri Valiant

Chratteri Valiant {1}{G}

Creature - Beast Warrior
Other Warriors you control have trample.
{G}: Chratteri Valiant gets +2/+2 and gains trample until end of turn. Activate only once each turn.
“That last story was a bit heavy. This next one will be lighter. There'll be hamsters.”
—Azamir, “Slaughter Of Chratteri”
1/1
  • Storytime
Knight of the Raven

Knight of the Raven {2}{B}

Creature - Human Knight
Whenever Knight of the Raven deals combat damage to a player, you may sacrifice it. If you do, search your library for a black legendary creature card, reveal it, put it into your hand, then shuffle.
2/2
  • A Tourney at Whiterun
Fahrib Deceiver

Fahrib Deceiver {4}{U}

Creature - Sphinx Demon
Flying
Whenever you scry, tap target creature you don't control.
All are subject to Alkabah's laws.
3/4
  • Alkabah
Sankataar Nightbringer

Sankataar Nightbringer {4}{B}

Creature - Snake Assassin
Poisonous 5 (Whenever this creature deals combat damage to a player, that player gets five poison counters.)
At the beginning of your upkeep, if an opponent is poisoned, you may destroy target Human.
5/2
  • Imperial Legacies
Chimera Graft

Chimera Graft {4}{B}{G}

Creature - Chimera
When Chimera Graft dies, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
5/5
  • Mious
Colpah Mystic

Colpah Mystic {G}{G}

Creature - Cat Reflection Mystic
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
When Colpah Mystic enters, you may discard a card. If you do, creatures you control named Colpah Mystic get +2/+2 until end of turn.
1/1
  • Oirohpo
Grand Historian

Grand Historian {1}{G}

Creature - Construct Druid
Vigilance
Whenever the final chapter ability of a Saga you control resolves, you may return a non-Saga card at random from your graveyard to your hand.
1/4
  • The Stage Presents: The Neverending Act
Illustrious Lantern

Illustrious Lantern {2}

Artifact
When Illustrious Lantern enters, put a +1/+1 counter on target creature you control.
{4}, {T}: Put a +1/+1 counter on target creature you control.
Each lantern is painted with a portrait of a great leader from Nangjiao's history.
  • Surging Tide
Ink Seer

Ink Seer {2}{B}

Creature - Merfolk Shaman
When Ink Seer dies, you draw a card, lose 1 life, and create a Treasure token.
“...Yes, I see a great stain upon our souls. For we are one Danithra, and our time is nigh.”
3/1
  • Elmare: Into the Abyss
Rip Apart

Rip Apart {R}{W}

Sorcery
Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
“True art requires making sacrifices.”
—Percy
Xenocrata, Usurper of Tides

Xenocrata, Usurper of Tides {4}{U}{R}

Legendary Planeswalker - Xenocrata
Whenever you cast an instant or sorcery spell, put a loyalty counter on Xenocrata and tap up to one target permanent.
[0]: Each opponent can't untap more than three permanents during their next untap step.
[–3]: Xenocrata deals 6 damage divided as you choose among any number of target creatures and/or planeswalkers.
[–9]: Cast any number of instant and/or sorcery cards you own in exile and from your graveyard without paying their mana costs.
Loyalty:
4
  • The Empty Throne of Feanav
Incineration Expert

Incineration Expert {3}{R}

Creature - Human Artificer
{R}, Tap two untapped artifacts you control: Incineration Expert deals 1 damage to any target.
{3}{R}, Tap eight untapped artifacts you control: Incineration Expert deals 8 damage to any target.
“If the price of life is hell, no one ever had to sell me on how nice a fire smells.”
2/2
  • Animus Vox
Div of Bonded Souls

Div of Bonded Souls {R}{G}{W}

Creature - Horror
When Div of Bonded Souls enters, create a 1/1 colorless Illusion creature token with “This creature is every creature type.”
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
3/1
  • Alkabah
Warm One's Bones

Warm One's Bones {2}{R}

Sorcery
Each instant and sorcery card in your graveyard gains agonize until end of turn.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
There is little use in worrying.
  • Feanav: The Apothecary's Progress
Aegisul, the Sunspear

Aegisul, the Sunspear {1}{W}

Legendary Artifact - Equipment
Equipped creature has vigilance.
Equipped creature gets +3/+3 as long as you control a Spirit.
Equip {1}
Card has other part: The Sun May Set
Rupture Spire

Rupture Spire

Land
Rupture Spire enters tapped.
When Rupture Spire enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
  • Scriptures of Urshad
Forced Germination

Forced Germination {G}{U}{U}{B}

Instant
Counter target spell. If a permanent spell is countered this way, create a token that's a copy of that card except it's a colorless creature, it's 2/2, and it's a Plant in addition to its other types.
  • Alkabah
General's Masterstroke

General's Masterstroke {1}{W}

Riddle Sorcery
Choose one or both —
• Put a +1/+1 counter on each creature you control.
• Attacking creatures you control gain lifelink and indestructible until end of turn.
A good commander knows impossible odds. A great one knows how to overcome them.
  • Over the Horizon
Fiery Erasure

Fiery Erasure {R}

Instant
Fiery Erasure deals 3 damage to target creature or planeswalker. If that permanent would die this turn, exile it instead.
The first rule a pyromancer is taught is the simplest one of all: everything burns.
Nocturnal Watcher

Nocturnal Watcher {1}{W}

Creature - Bird
Flying
Whenever another creature enters, you gain 1 life.
The owls of Chikyu are prized by trainers. There are many better fighters, but no better sentries.
1/1
  • Monsters of Chikyu
Abomination Emissary

Abomination Emissary {4}{B}

Creature - Elemental Horror
When Abomination Emissary enters, target player mills six cards.
“You humans couldn't hope to comprehend the conflict you stumbled across. This isn't an argument, it's an arms race.”
4/4
  • Love Song
Sentinel of the Highlands

Sentinel of the Highlands {1}{G}{G}

Creature - Bear Warrior
Sentinel of the Highlands has hexproof as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
“The Barrens couldn't break me. Neither will you.”
4/3
  • Glacia: Hail to the Queen
Stand Tall

Stand Tall {2}{W}

Instant
Target creature you control gets +0/+6 until end of turn and can block an additional creature this turn. Untap it.
“You think you can intimidate me by bringing a friend? I told you once, and I'll tell you again — you cannot pass.”
  • Surging Tide
Sea Wall

Sea Wall {2}{U}

Creature - Wall
Defender
{1}{U}: Sea Wall gets +0/+1 until end of turn.
Whenever Sea Wall perseveres, you may return target creature an opponent controls to its owner's hand. (A creature perseveres when it survives damage.)
0/2
  • Surging Tide