15282 cards found
Dispersive Volley

Dispersive Volley {W}

Instant
Choose one —
• Dispersive Volley deals 1 damage to each of up to three target attacking or blocking creatures.
• Target player sacrifices an enchantment.
Disruptive Echoes

Disruptive Echoes {1}{W}

Enchantment
Permanents enter tapped.
A common quality students are tested on is their ability to perform under pressure. To weave their magic smoothly even under the roughest of conditions.
  • Carpe Arcanum
Divert Attention

Divert Attention {W}

Instant
Choose one or both —
• Tap target creature.
• Untap target creature.
A minor charm at the right moment can yield disastrous results.
  • Oirohpo
Divine Ascension

Divine Ascension {1}{W}{W}

Enchantment - Aura
Enchant creature
When Divine Ascension enters, you gain 2 life.
Enchanted creature gets +2/+1 and has flying.
  • Zero
Divine Conspiracy

Divine Conspiracy {1}{W}

Sorcery
Divine Conspiracy has flash as long as an Angel, Demon, Faerie, or Spirit you controlled died this turn.
Choose up to two target nonland permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield.
  • The Empty Throne of Feanav
Divine Detention

Divine Detention {4}{W}

Instant
Put target creature into its owner's library second from the top.
“Quiet down now, child. Trust me, any punishment I could give is a caress compared to an angel's displeasure.”
—Hanna, weaver
  • Mious
Divine Presence

Divine Presence {2}{W}

Enchantment
Whenever a creature you control enters, you may gain 1 life.
{3}{W}: Populate. (Create a token that's a copy of a creature token you control.)
  • K15 Core Set
Divine Protection

Divine Protection {2}{W}

Sorcery
Put a divinity counter on target creature. It gains “This creature has indestructible as long as it has divinity counter on it.” (This effect lasts indefinitely.)
  • Pyramids of Atuum
Divine Splendor

Divine Splendor {4}{W}

Sorcery
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Creatures you control get +2/+1 until end of turn.
With the blessing of the Shah Shapur, Cyrukan rose back to power, defeating Sahra's army.
  • Alkabah
Divine Verdict

Divine Verdict {3}{W}

Instant
Destroy target attacking or blocking creature.
After the Mending, Anku lost the power to break worlds, but his magic could still shatter lives.
Divinity

Divinity {2}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
You can't lose the game and your opponents can't win the game.
I — Your life total becomes 1.
II — Double your life total.
III — Create an X/X white Avatar creature token with indestructible, where X is your life total.
She gave her all and liberty, for one breath of divinity.
  • Villains: The Musical
Djinni Imprisonment

Djinni Imprisonment {W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Offend a djinni, and you'll wish you could wish you were dead.
  • Al Tabaq
Do No Evil

Do No Evil {W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller gets a poison counter.
Mishka froze, torn between a dozen courses of action, and she could no longer recognize which ones were their own.
  • Beyond Our Ken
Dockyard Swindling

Dockyard Swindling {1}{W}

Sorcery
Exile target artifact or enchantment. You gain 1 life.
“As you can see, I'm in wonderful health. And I've always had a fancy for baubles like that necklace of yours. What do you say? My antidote for your jewelry? A small price to pay for safety.”
  • Plagues of Fretport
Dominator's Diadem

Dominator's Diadem {1}{W}

Artifact
When Dominator's Diadem enters, you gain 3 life.
{2}{W}, {T}: Tap target creature.
Etherium augmentations not only signify power and status, but also the longevity to rule.
  • Alara
Doomed Fate

Doomed Fate {1}{W}

Enchantment
Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Doomed Fate leaves the battlefield, if it had no time counters on it, destroy all nonland permanents.
  • Aftermath
Dreadful Authority

Dreadful Authority {3}{W}

Instant
Put target attacking or blocking creature on the bottom of its owner's library.
  • Imperial Legacies
Dream Big

Dream Big {1}{W}

Enchantment
Flash
If an opponent would draw one or more cards except during their draw step, instead they draw a card and you create that many 1/1 white Bird creature tokens with flying.
“C'mon, you don't need to study just now, do you?”
“Well...”
Dregs of Order

Dregs of Order {2}{W}{W}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever Dregs of Order enters or a time counter is removed from it, exile target creature until Dregs of Order leaves the battlefield.
  • Plagues of Fretport
Driftwood Throne's Rule

Driftwood Throne's Rule {1}{W}

Instant
Creatures you control get +1/+1 until end of turn. Merfolk you control get an additional +1/+1 until end of turn.
“This is my world. The rest of you just live here.”
—Lord Rickard Dawson
  • Elmare: Into the Abyss
Driven to Distraction

Driven to Distraction {W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes tapped, return it and Driven to Distraction to their owner's hands.
“Oh, what's that there?”
  • Harvest Festival
Drown in Apathy

Drown in Apathy {2}{W}

Enchantment
When Drown in Apathy enters, exile target creature until Drown in Apathy leaves the battlefield. If a permanent would be returned to the battlefield this way, put it in its owner's hand instead.
“I've lost control, and I don't want it back.”
  • Animus Vox
Due Judgement

Due Judgement {1}{W}

Instant
Destroy target creature that dealt damage to a creature you control this turn.
“Guilty.”
  • Zero
Duelist's Poise

Duelist's Poise {1}{W}

Enchantment
Untapped creatures you control get +1/+1.
Soldiers you control have vigilance.
“Come one, come all! This sack of gold to the one who bests me!”
  • Adventurers of Onora
Echoing Determination

Echoing Determination {2}{W}

Instant
Target permanent and all other permanents with the same name as that permanent gain indestructible until end of turn.
Sound the songs of hope.
  • Oirohpo