14930 cards found
In the Nick of Time

In the Nick of Time {W}

Instant
Target creature you control gets +2/+2 until end of turn.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Incapacitated

Incapacitated {3}{W}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature can't attack or block.
At the beginning of your upkeep, you gain 1 life.
Ineffable Patronage

Ineffable Patronage {1}{W}{W}

Enchantment - Aura
Flash
Enchant creature
When Ineffable Patronage enters, it deals 4 damage to up to one target attacking or blocking creature.
Enchanted creature gets +2/+2.
  • Lovi Awoken
Infiltrate Celestia

Infiltrate Celestia {2}{W}

Enchantment
Whenever a creature you control enters, you may have target creature get +1/+1 and gain flying until end of turn.
“The winged ones have absolute control in this world. Subdue them, and Celestia is ours.”
—Kevthra, Mistress of Terror
  • Tides of War
Inherited Blessing

Inherited Blessing {3}{W}

Enchantment - Aura
Enchant creature
When Inherited Blessing enters, remove all -1/-1 counters from each creature you control.
Enchanted creature gets +2/+2 and has first strike.
“So your family has the Covenant. Shall we kill every last one of them, or will you yield the throne?”
—Lettie Wormwood to the new emperor Amleth
  • The Empty Throne of Feanav
Initiate Existence

Initiate Existence {2}{W}

Sorcery
Create a 3/3 white Construct enchantment creature token.
“When does mimicry cross over to creation? At what point does intelligence beget identity? Who defines the soul?”
—Prof. Abrahn, Head of Ethics
  • Beyond the Blackwall
Initiation

Initiation {3}{W}

Sorcery - Tale
Put two +1/+1 counters on target creature. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Jowly Recruit
  • Kahembo: Olde Dawn
Inner Peace

Inner Peace {W}

Sorcery - Inscription
Put a +1/+1 counter on target creature.
Inscribe {2}{W} ({2}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Inner Purity

Inner Purity {W}

Instant - Inscription
Target creature gains lifelink until end of turn. Untap that creature.
Inscribe {1}{W} ({1}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Inner Strength

Inner Strength {1}{W}

Instant - Adventure
Target creature gets +1/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Wrathful Meditant
  • Adventurers of Onora
Innocence

Innocence {4}{W}

Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of attacking creatures.
“It's so cute!”
—Telam, last words
  • Monsters of Chikyu
Insightful Blow

Insightful Blow {W}{W}

Instant
Insightful Blow deals 3 damage to target attacking or blocking creature. Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
The mutant's ichor blood arced across the air, and Rheila froze; he'd seen it before.
  • Kaleidoscope
Inspiration of War

Inspiration of War {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
Whenever enchanted creature attacks, scry 1.
  • Spark of Revolution
Inspired Charge

Inspired Charge {2}{W}{W}

Instant
Creatures you control get +2/+1 until end of turn.
For the first time in eras, the Wards joined forces against a common enemy.
Inspiring Mantle

Inspiring Mantle {2}{W}{W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, other creatures you control get +1/+2 until end of turn.
The skies opened and the angel's mark descended upon him, banishing all doubt from his followers' minds.
  • Mious
Inspiring Personality

Inspiring Personality {1}{W}{W}

Instant
Creatures you control get +1/+1 until end of turn. Token creatures you control get an additional +1/+1 until end of turn.
Every single Land-Dweller has blind faith in the Heavenly.
  • K15 Core Set
Intangible Company

Intangible Company {2}{W}

Instant
Target creature gets +1/+1 until end of turn for each creature token you control.
Put the bottom card of your library into your hand.
  • Oirohpo
Interan Resistance

Interan Resistance {2}{W}

Enchantment
Whenever a +1/+1 counter is put on a creature you control, scry 1.
Each creature you control with a +1/+1 counter on it has lifelink.
  • Spark of Revolution
Into Memory

Into Memory {2}{W}{W}

Sorcery
Exile target nonland permanent.
“Ana, please don't cry. While my body serves me no more, I have simply moved to a better place. To a home where I can breathe, where I am finally free.”
—Isobel Sianova, final notes
  • Beyond the Blackwall
Into the Wiedfree

Into the Wiedfree {3}{W}

Sorcery
Put a +1/+1 counter on each creature you control. Until end of turn, creatures you control gain vigilance and “When this creature dies, create a 1/1 white Human creature token.”
They march for honor and pride, but not safety or hope.
  • End of Wollensie
Invincible

Invincible {W}

Instant
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
“I stand still while the world turns round.”
—Colonel Violet Osada
  • Animus Vox
Invoke the Divine

Invoke the Divine {2}{W}

Instant
Destroy target artifact or enchantment. You gain 4 life.
In theory, Valimiri priests can break curses on items. In practice, they usually end up breaking the item as well.
  • Arkadai
Involuntary Care

Involuntary Care {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, can't be sacrificed, and its activated abilities can't be activated.
Some rebels were considered to have poisoned hearts and minds—but nothing that modern medicine couldn't cure.
  • The Empty Throne of Feanav
Ivenge, False God

Ivenge, False God {2}{W}{W}

Legendary Planeswalker - Ivenge
Tap an untapped creature you control: Put a loyalty counter on Ivenge, False God. Activate only once each turn.
[+1]: Exile up to one target non-Plains permanent. At the beginning of that card's owner's next upkeep, return it to the battlefield under their control.
[–2]: Exile target nonland permanent an opponent controls. They create a Plains token. (It's a basic land with “{T}: Add {W}.”)
[–10]: Exile all permanents your opponents control. For each permanent exiled this way, its controller creates a colorless Plains basic land token.
Loyalty:
3
  • Lovi Awoken
Jenn's Stand

Jenn's Stand {3}{W}{W}

Sorcery
Motley — This spell costs {3} less to cast as long as there are five or more names among nonland permanents you control.
Destroy all creatures.
“Get away from my home!”
—Jenn
  • Survive the Night