15897 cards found
Lone Hunter

Lone Hunter {1}{W}

Creature - Human Scout
Lone Hunter has indestructible as long as it has attacked alone this turn.
Whenever Lone Hunter becomes the target of a spell or ability you control, if it cost one or more mana to cast or activate, you may pay {1}. If you do, draw a card.
“I do this so no one else has to.”
2/1
  • Lovi Awoken
Lone Stranger

Lone Stranger {2}{W}

Creature - Human Soldier
When Lone Stranger enters, if you control no other creatures, create two 1/1 colorless Spirit creature tokens.
“Always lend your ear to strangers. You never know when they're rich, or just mad.”
2/1
  • High Noon
Lone Survivor

Lone Survivor {1}{G}{W}

Creature - Human Scout
As long as you control no other Humans, Lone Survivor gets +2/+2 and has “Noncreature spells cost {1} more to cast.”
“God, is this all there is?”
3/3
  • MSEM Secret Lair Drops 516 535
  • Love Song
Lone Zombie
Zombie Legion

Lone Zombie {2}{B}

Creature - Zombie
Menace
When Lone Zombie and at least two other creatures attack, transform Lone Zombie.
“One ghoul? Slow and harmless.”
—Polina Elgaud
2/3
Card has other part: Zombie Legion
  • Innistrad In Memoriam
Lonely Aerie

Lonely Aerie

Land - Animus
Lonely Aerie enters tapped.
{T}: Add {W} or {U}.
{W}{U}: Until end of turn, Lonely Aerie becomes a Bird creature with flying in addition to its other types.
Scavenge {W}{U}
1/4
  • Panxiou
Lonely Devil

Lonely Devil {R}

Creature - Devil Scout
Menace
Lonely Devil can't attack or block alone.
“Devils just want companionship. This is why they're perfect soldiers for Faradia.”
—Helena
3/1
  • Eralou
Lonely Gateway

Lonely Gateway {W}{B}

Enchantment
At the beginning of your end step, you may sacrifice a creature. When you do, return another target creature card with mana value 2 or less from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
  • End of Wollensie
Lonely Giant

Lonely Giant {4}{G}{G}

Creature - Elemental Giant
Trample
Augmented — When Lonely Giant enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put two +1/+1 counters on it.
6/6
  • Love Song
Lonely Relic

Lonely Relic {3}

Artifact
{T}: Add one mana of any color.
Augmented — As long as you've spent {W}{U}{B}{R}{G} to cast spells this turn, spells you control can't be countered.
“The story of the Precursors is tragic with a capital T.”
—Glitch, Drinker of Seas
  • Animus Vox
Lonely Return

Lonely Return {1}{B}

Sorcery
Return target creature card from your graveyard to your hand. If you control a Spirit, draw a card.
Some cowboys still tell tales of old Daisite, a city running on steam and spirit until both fought back. Its haunted ruins still hide every sunrise.
  • High Noon
Lonely Trail

Lonely Trail

Land
Lonely Trail enters tapped.
{T}: Add {G} or {W}.
When Lonely Trail enters, you may put a loyalty counter on a planeswalker you control.
A lost queen seeks new lands to start her hive.
  • Sparks of a Multiverse
Lonely Visage

Lonely Visage {1}{U}{B}

Creature - Spirit Illusion
Flying, deathtouch
So little remained of the departed soul that was left was a void rather than a memory. Something hollow and twisted, eager to claim the first spark of life it came across.
1/3
  • Beyond Our Ken
Lonesome Ravager
Packbond Mount

Lonesome Ravager {G}

Creature - Wolf
{2}{G}: Put a +1/+1 counter on Lonesome Ravager.
Ride {G} ({G}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
1/1
Card has other part: Packbond Mount
  • Quest for the Roseblade
Lonesome Traveler

Lonesome Traveler {W}

Creature - Human Warrior
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
“After enough time on your own, you start missing the sound of someone else breathing.”
2/1
Lonesome Trio

Lonesome Trio {R}{R}{R}

Creature - Devil Scout
Menace
Lonesome Trio can't attack or block unless at least three other creatures you control also attack or block.
9/3
  • Over the Horizon
Long Forgotten

Long Forgotten {2}{B}

Enchantment - Aura Curse
Enchant opponent
At the beginning of enchanted player's upkeep, exile up to two target cards from that player's graveyard. If two cards that share a type are exiled this way, you draw a card and you lose 1 life.
  • MSEM Secret Lair Drops 781 1306
  • Dark Seas of Shiryen
Long Journey

Long Journey {2}{W}

Enchantment
When Long Journey enters, exile target creature or planeswalker an opponent controls until Long Journey leaves the battlefield.
Anku's wrath drove Emerabi, Sunnula, and their people into the harsh desert.
Long Lost Cause

Long Lost Cause {3}{W}{B}

Creature - Zombie Pilot
When Long Lost Cause enters, each opponent exiles a card from their hand or a creature they control.
The broken, the beaten, and the damned have given up on waiting for their savior.
4/2
  • Animus Vox
Long Shot

Long Shot {1}{R}

Sorcery
Choose target creature, then flip a coin. If you win the flip, Long Shot deals 5 damage to that creature. Otherwise, return Long Shot to its owner's hand.
“The odds are fifty-fifty. Either I hit, or I don't.”
  • Arkadai
Long-Finned Skywhale

Long-Finned Skywhale {2}{U}{U}

Creature - Whale
Flying
Long-Finned Skywhale can block only creatures with flying.
Shamans of the Windwise watch their migratory routes, each movement of the herd a portent of the future.
4/3
  • Descent from the Highlands
Long-Lived Prowler

Long-Lived Prowler {1}{G}

Creature - Beast
Long-Lived Prowler gets +3/+0 as long as there are four or more card types among cards in your graveyard.
Their small stature and presence deep in the Wiedfree led to wild speculation and mythos.
1/3
  • End of Wollensie
Long-Term Method Actor

Long-Term Method Actor {2}{G}{G}

Creature - Construct Elemental
Trample
Whenever you cycle Long-Term Method Actor or it attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.)
4/4
  • The Stage Presents: The Neverending Act
Longscarred Shao

Longscarred Shao {4}{R}{G}

Legendary Creature - Bear Warrior
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{1}{R}{G}: Warriors you control get +1/+0 and gain trample until end of turn.
4/4
  • Adventurers of Onora
Look Beyond the Stage

Look Beyond the Stage {1}{G}

Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
  • The Stage Presents: The Neverending Act
Look to the Future

Look to the Future {4}{U}{U}

Sorcery
Take an extra turn after this one. Exile Look to the Future.
Civilized — If you control an artifact, a creature, and an enchantment, until the end of your next turn, you may look at the top card of your library any time and you may play the top card of your library.