8194 cards found
Witness the Divine

Witness the Divine {3}{W}{W}

Sorcery - Revelation
Destroy all non-Horror creatures.
Coalesce {8}{W}{W} (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/5
  • Beyond Our Ken
Wizard's Insight

Wizard's Insight {1}{U}{U}

Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • K15 Core Set
Wizened Calligrapher

Wizened Calligrapher {2}{U}

Creature - Human Wizard
When Wizened Calligrapher enters the battlefield, you may search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top of it.
1/1
  • Imperial Legacies
Woken Wave

Woken Wave {3}{U}

Creature - Spirit
When Woken Wave dies, you may exile it. If you do, return target card from your graveyard to the battlefield face down.
Even the most brazen spells can be obscured by the endless flood.
2/2
  • Surging Tide
Wolfbriar Sapling

Wolfbriar Sapling {3}{G}{G}

Creature - Elemental
When Wolfbriar Sapling enters the battlefield, if you control seven or more lands, create a 2/2 green Wolf creature token.
Wolfbriar is a rare weed that grows in the Neo-Duskwood. Endrisons harvest it as it tends to attract wolves and helps taming them.
5/3
  • Aftermath
Wondering Oaf

Wondering Oaf {3}{U}

Creature - Beast
When Wondering Oaf dies, return target instant or sorcery card from your graveyard to your hand.
Slow and steady doesn't always win the race, but everything you see along the way is worth the loss.
2/1
  • Monsters of Chikyu
Woodcutter's Hatchet

Woodcutter's Hatchet {3}

Artifact - Equipment
When Woodcutter's Hatchet enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Equipped creature gets +2/+2.
Equip {2}
  • Seasons of War
Woodtrasher Wurm

Woodtrasher Wurm {6}{G}

Creature - Wurm
Everything in Medranos is constantly growing. Some things, however, grow bigger than others.
6/7
  • K15 Core Set
Woolly Moose

Woolly Moose {3}{G}

Creature - Moose
Trample
{5}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Moose season ends at first snowfall, for no arrow can pierce the creature's winter coat.
3/3
  • Glacia: Hail to the Queen
Woopip Bruiser

Woopip Bruiser {2}{B}{G}

Creature - Fungus Assassin
When Woopip Bruiser enters the battlefield, germinate. When you do, you may have target non-Fungus creature get -X/-X until end of turn, where X is the greatest power among creatures you control. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
2/1
  • Eralou
Woopip Elder

Woopip Elder {3}{G}

Creature - Fungus Druid
When Woopip Elder enters the battlefield, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
2/3
  • Eralou
Woopip Sproutling

Woopip Sproutling {2}{W}

Creature - Fungus Soldier
When Woopip Sproutling enters the battlefield, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Deciding how to grow the colony is the first choice a sproutling must make, and the most important.
2/1
  • Eralou
Woopip Wanderer

Woopip Wanderer {3}{G}{G}

Creature - Fungus Scout
When Woopip Wanderer enters the battlefield, create two colorless artifact tokens named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
{2}{G}: Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
3/3
  • Eralou
Words Unspoken

Words Unspoken {1}{U}{B}

Sorcery
Search your library for two cards and your graveyard for two cards, each with different names, and reveal them. An opponent exiles two of those cards. Put the rest into your hand. Then shuffle.
Exile Words Unspoken.
  • Animus Vox
Words of Eternity

Words of Eternity {3}{B}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Whenever you cast a spell with mana value 5 or greater, you may cast Words of Eternity from your graveyard without paying its mana cost. If you do, exile it instead of putting it into your graveyard as it resolves.
  • Storytime
Working Together

Working Together {1}{U}{U}

Enchantment
If you would draw a card, you may draw two cards and have each opponent draw a card instead.
Spells cost {1} less to cast if a player cast a spell this turn.
  • Monsters of Chikyu
World Tender

World Tender {4}{G}{G}

Creature - Treefolk
Trample
World Tender's power and toughness are each equal to twice the number of differently named lands you control.
All of Urshad is his garden, and all the different beasts and birds his flowers.
*/*
  • Scriptures of Urshad
World Torn Asunder

World Torn Asunder {3}{B}

Sorcery
Destroy target creature or planeswalker, then exile its controller's graveyard.
The distortion floated harmlessly above the surface of the water for days. At first the size of a fist, it only grew with time. Until, at last, it shattered.
  • Beyond Our Ken
Worldheart Avatar

Worldheart Avatar {3}{R}

Creature - Elemental Avatar
Double strike
The first spell you cast during each of your turns costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
2/4
Worldheart Nexus

Worldheart Nexus {2}{G}

Enchantment
At the beginning of your upkeep, if there are three or more colors among permanents you control, you gain 2 life and draw a card.
Acre by acre, Alara returns to its true form, a reflection of its ancient past.
  • Alara
Worldly Detachment

Worldly Detachment {2}{U}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Counter target permanent spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
3 | You gain life equal to its mana value.
  • Panxiou
Worldly Lore

Worldly Lore {2}{G}

Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Mious
Worldly Travels
Edri, Oracle of Caulte

Worldly Travels {2}{U}

Sorcery
Draw two cards.
Memento {5}{U}{U} (You may cast this from your graveyard for {5}{U}{U}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Edri, Oracle of Caulte
  • Survive the Night
Worlds Away

Worlds Away {3}{U}{U}

Sorcery
Wanderlust — This spell has flash as long as you control four or more differently named lands.
Draw four cards.
Worlds Colliding

Worlds Colliding {3}{G}{U}{U}

Sorcery - Revelation
Each player shuffles their hand and each non-Revelation card from their graveyard into their library, then draws seven cards. You may put any number of land cards from your hand onto the battlefield.
Coalesce {6}{G}{U}{U}
6/6