15282 cards found
Journey through Kitasan

Journey through Kitasan {1}{W}

Enchantment
When Journey through Kitasan enters, draw a card, then choose a creature card name.
{1}{W}: Put a +1/+1 counter on each creature you control with the chosen name. Activate only as a sorcery.
  • Tales of Old Jidai
Journey through Masamori

Journey through Masamori {1}{G}

Enchantment
When Journey through Masamori enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name have “{T}: Add one mana of any color.”
  • Tales of Old Jidai
Journey through Moranai

Journey through Moranai {1}{R}

Enchantment
When Journey through Moranai enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name have haste and “{R}: This creature gets +1/+0 until end of turn.”
  • Tales of Old Jidai
Journey through Odaya

Journey through Odaya {1}{U}

Enchantment
When Journey through Odaya enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name can't be blocked.
  • Tales of Old Jidai
Journey through Uwaito

Journey through Uwaito {1}{B}

Enchantment
When Journey through Uwaito enters, draw a card, then choose a creature card name.
Whenever a creature you control with the chosen name dies, each opponent discards a card.
  • Tales of Old Jidai
Journey to the Otherworlds

Journey to the Otherworlds {1}{R}

Enchantment
When Journey to the Otherworlds enters, draw a card, then choose a creature card name.
Whenever a creature you control with the chosen name attacks, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
  • Worlds Away
Journey to the Syzygy Spire

Journey to the Syzygy Spire {1}{U}

Enchantment
When Journey to the Syzygy Spire enters, draw a card, then choose a creature card name.
Whenever a creature you control with the chosen name deals combat damage to a player, draw a card.
  • Worlds Away
Journey to the Zhedina

Journey to the Zhedina {1}{W}

Enchantment
When Journey to the Zhedina enters, draw a card, then choose a creature card name.
Whenever a creature with the chosen name you control deals damage to a player, put a +1/+1 counter on it.
  • Worlds Away
Journeying Giftbearer

Journeying Giftbearer {1}{G}{W}

Creature - Cat Aurashaper Cleric
Whenever Journeying Giftbearer or another nontoken creature you control enters, create a green and white Aura enchantment token named Wild Boon attached to that creature. The token has enchant creature and “Enchanted creature gets +1/+1.”
2/2
  • Worlds Away
Joyous Connection

Joyous Connection {2}{U}{R}

Instant
Draw three cards, then exile three cards from your hand. Until the end of your next turn, you may play those cards.
“Shala, you don't have to listen to some prophecy, some god, or anyone else. Listen to you and what your heart tells you what to do.”
—Marilye
  • Alkabah
Joyous Explorer

Joyous Explorer {G}{W}

Creature - Human Scout
Whenever a land you control enters, create a 1/1 colorless Servo artifact creature token.
{4}{G}{W}: Put a +1/+1 counter on each creature you control. They gain trample until end of turn.
“I'm just happy to be together with my bots.”
1/1
  • Love Song
Juddering Mishap

Juddering Mishap {2}{R}

Creature
Double strike, menace, trample
At the beginning of your end step, sacrifice Juddering Mishap unless you've cast a spell with no creature types this turn. (Noncreature spells have no creature types.)
2/1
  • Arkadai
Judge Unworthy

Judge Unworthy {1}{W}

Instant
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.
  • Pyramids of Atuum
Judge of Clans

Judge of Clans {2}{G}

Creature - Elf Shaman Warrior
When Judge of Clans enters, adjudicate. (Create a white enchantment Aura token with enchant creature and “Sacrifice this token: Untap enchanted creature.” attached to target creature.)
{T}: Add one mana of any color.
2/3
  • Over the Horizon
Jund Shardseeker

Jund Shardseeker {2}{R}

Creature - Goblin Scout
Menace
Swampcycling {1}, forestcycling {1} ({1}, Discard this card: Search your libary for a Swamp or Forest card, reveal it, put it into your hand, then shuffle.)
It had found fearsome predators in these strange lands, but none compare to the dragons of Jund.
3/2
  • Alara
Jungle Battlemage

Jungle Battlemage {1}{G}

Creature - Elf Shaman
{1}{R}: Exile the top card of your library. If it's a creature card, you may play it until the end of your next turn.
{4}{W}: Put two +1/+1 counters on target creature.
“I am the wilds where the strong shall thrive.”
2/1
  • Alara
Jungle Shrine

Jungle Shrine

Land
Jungle Shrine enters tapped.
{T}: Add {R}, {G}, or {W}.
Naya, heart of abundant life, tread upon by awe-inspiring titans.
  • Alara
Just Resting

Just Resting {3}{W/B}

Sorcery - Tale
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Card has other part: Sheltered Diviner
  • Kahembo: Olde Dawn
Jutou, Coil of Longevity

Jutou, Coil of Longevity {X}{G}

Legendary Creature - Insect Spirit
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Jutou enters with X +1/+1 counters on her.
{3}{G}: Demigod — You gain life equal to the greatest power among creatures you control.
{6}{G}: God — Search your library for a creature card with the same power as a creature you control, put it onto the battlefield, then shuffle.
0/0
  • Panxiou
K-17 Drone

K-17 Drone {2}{R}

Artifact Creature - Warrior
Whenever an artifact you control becomes tapped, K-17 Drone deals 1 damage to each opponent.
2/1
Kafyabari Enforcer

Kafyabari Enforcer {2}{B}{R}

Creature - Hyena Warrior
Haste
Whenever another creature you control dies, you may return an Aura that was attached to that creature to the battlefield attached to Kafyabari Enforcer.
4/3
  • Kahembo: Olde Dawn
Kahroba General

Kahroba General {2}{G}{W}

Creature - Azra Soldier
When Kahroba General enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Kahroba General gets +1/+1 for each creature you control.
“Some say it is nepotism, but I clearly was the best fit for this position. Don't you see my gear?”
—Dilshad Kahroba, general
0/0
  • Alkabah
Kai'Shi, Anguished One

Kai'Shi, Anguished One {3}{U}{B}

Legendary Creature - Demon Wizard
Flying
Whenever another Wizard you control enters, you draw a card and each opponent discards a card.
Revive {5}{U}{B} ({5}{U}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
  • Goliaths of Nangjiao
Kalak Bridge

Kalak Bridge {3}{B}{B}

Enchantment
Whenever attackers are declared, defending player may pay 2 life for each creature you control attacking them. Then target creature gets -X/-X until end of turn, where X is the number of times that player didn't pay life this way.
Ask not who the bridge troll is, for it tolls for ye.
  • Ophorio
Kallian, the Lost Artificer
Maaru's Hoard

Kallian, the Lost Artificer

Legendary Creature - Spirit Artificer
(Color indicator: Kallian, the Lost Artificer is black)
Flying
Once during each of your turns, whenever you cast a spell from your graveyard, you may draw a card and create a tapped Treasure token.
2/3
Card has other part: Maaru's Hoard
  • Over the Horizon